JoWooD cancels SG-1 dev deal
Quality problems close Stargate.
Austrian publisher JoWooD has announced that Perception, the Australian developer that has been working on Stargate SG-1: The Alliance, has been pulled off the title - with a full review of the project set to follow.
The game, which is based on the MGM TV series Stargate SG-1 - itself based on the successful science fiction movie Stargate - was due for release later this year, and a distribution deal had been signed with Namco for North America.
However, according to JoWooD CEO Albert Seidl, "the title in its current form... does satisfy neither our quality requirements nor the fans expectations. We will not release anything that does not do justice to this well known license."
"In recent months we have invested a lot of time and resources in helping Perception finish the development," he continued, "but we now simply have lost confidence in their ability to finish this project in time and sufficient quality."
The rights to the title and its source code will now revert to JoWooD - and the publisher today claimed that it is seeking "repayment of their investment in development and further expenses."
JoWooD may seek to continue the existing title with a different developer, but that's not the only option under consideration, according to executive producer Michael Paeck.
"We are not prepared to release anything but a top quality title," he commented. "Fans of the show as well as gamers would not accept anything less. There are several options to consider, among them potentially moving to next-gen consoles for the title."
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Comments (29) Latest comment 7 years ago
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The rights to the title and its source code will now revert to JoWooD - and the publisher today claimed that it is seeking "repayment of their investment in development and further expenses."
A glowing endorsment for Perception, I forsee small brown envelopes landing the programmer's desks soon.
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What other games has this JoWoods published, that SG1 is apparantly to low in quality for them?
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Jesus...
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Hello. I'm afraid I'm not a fan of the franchise, I just googled for the biggest Stargate fansite on the web. I'm a cost-analyst that works for JoWood; my job consists of working out how much a project will cost, then grovelling to management to try to get a large enough budget. First, let me bring you up to speed on JoWood. Anyone who's bought one of our games knows we make woefully inferior, poorly funded crap; with little to no support after the game comes out. The management are totally clueless, as in completely out to lunch. JoWood has fallen on hard times and are always on the lookout on ways to reduce costs (of course the idea of actually improving our games never occurred to them). Why am I slagging them off? Well I've just got a job offer from a much better company so to hell with them.
Do you know why SG:Alliance was really cancelled? It's because some poor simpleton signed a contract stating that should the project not meet our standards, we reserve the right to renege on the whole deal. What's more, they'd have to reimburse us for all the money we invested and release all the assets associated with the project (i.e. the game). We planned to renege on the contract from the beginning. Don't you see, we have the developer make us the game for nothing. Once the game reached a certain point in development we'd say it wasn't up to spec and now not only do they have to hand over the game, but the developer has to pay us for all the money we spent on it.
How do you justify what they did to Perception? They're a low-budget developer, now saddled with a million dollar debt. That's lives ruined, not to mention all the people who will probably lose their jobs.
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JoWood have never shown interest in their releases being of a certain quality before, so why now?
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You gullible idiots.
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If this was sincere, way to go JoWood for taking that stand for the sake of the quality of the license and title. If it takes a small, virtually unknown publisher to take this stand and stand up for the quality of a tv/movie licensed franchise, that so be it and JoWood should be commended for that.
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quite how you can say this is beyond me. It's not like they were responsible for the army men series.
Good luck to those involved. I'm not sure about other prospects in australia btu hey at least you got hot weather & barbies on the beach
Oh, and if you're reading, good luck Karl...
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they dont take time for those games
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SG1 isn't even a movie anyway
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Like carving a gold bar out of shite.
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--------------
http://www.jo wood.com/investor/?lang=en
JoWooD Productions Software AG (JoWooD) announces that the development agreement of January 21, 2004 between JoWooD and the Australian developer Perception Ltd., Sydney (Perception) has been terminated.
Outset:
By January 2004 a development contract between JoWood and Perception for the title Stargate SG-1™: The Alliance, based on the lTV show license owned by Metro Goldwyn Mayer (MGM) has been signed. Perception is the licensee and sublicensed in turn to JoWooD. JoWooD already invested more than EUR 5 Mio. in this project by now.
Project development:
As part of the complete restructuring of the company during the last months, all departments were reorganised. Apart from the adjusted sales and distribution, several considerable measures were initiated concerning product development, including studio due diligences and detailed project assessments for every single development project undertaken by and for JoWooD. This was done in order to ensure the right timing concerning product release and quality of the titles under development. In most of these projects excellent results were achieved.
A detailed evaluation of the Stargate SG-1™ title was also undertaken during the reviews. Here JoWooD became aware of several serious shortcomings concerning the conception of the development contract as well as the development staus of the game by Perception with regards time to completion and quality of the game.
The development contract signed in 2004 was fulfilled from JoWooD's side by paying a total of more than EUR 5 Mio. (the major part was already spent in 2004) as well as the use of internal and external resources for press- and marketing campaigns and the cooperation with MGM/Sony. Against that JoWooD faced a severly delayed development with serious quality issues that were not sufficiently adressed by the developer.
Status:
Together with its US publishing partner for Stargate SG-1™ Namco Hometek Inc. (Namco), intensive reviews of the technical status and game play quality of the project were undertaken during the past 3 months. In addition to JoWooD’s Executive Producing additional producing resources were allocated to Perception in Australia.
JoWooD has furthermore tried to provide Perception with additional development support and advice via Namco.
After all these efforts by JoWooD to release the game title Stargate SG-1™ to the market within the proper time and in adequate quality, JoWooD had to face the fact that the present technical status of the development makes a completion of the project by Perception within the contractually agreed time limit (end of August 2005) definitely impossible. This assessment is supported by an external expertise which confirms the severe defects in the areas of visualisation, animations, audio and light effects of the development project already brought up by JoWooD months ago. Three weeks ahead of the contractually planned target date the versions for the major platforms Playstation 2 as well as Xbox are extremely unstable and face severe performance issues.
Consequences:
Based on the serious technical defects and other shortcomings the completion of the game by Perception in suffcient quality seems unrealistic before 3rd quarter 2006. In order to ensure completion by this date, according to the assessment of JoWooD as well as of qualified experts in this area who have reviewed the project status, it would be necessary to invest further EUR 1.5 Mio. to 2 Mio. in addition to the already invested EUR 5 Mio.
A release of the game in Q3 2006 to the market would mean that the essential platforms (Playstation 2 and Xbox), for which the game was supposed to be released, will already be replaced by their respective next-generation consoles. This would implay that the product could be marketed only at severly reduced prices compared to the initially set plan.
Due to the severe technical defects, existing developer risks and significant additional costs for further development added to the already paid budget of more than EUR 5 Mio. as well as the reduced potential yield due to the delay a profitability of the project is unachievable.
In 2005 JoWooD has set its target within the product strategy as well as product selection to only complete profitable development projects and not to invest further money into projects with doubtful profitability.
Therefore JoWooD has terminated the development contract with Perception effective immediately and will put forward all legal and financial claims based on the serious defects. In consequence there will be no further cooperation with Namco within this project constellation.
Alternatively JoWooD evaluates the continuation of the project Stargate SG-1™ on a new organisational, technical as well as economical basis.
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