Twilight Princess Wii details
Plus: WarioWare Wii confirmed.
New details have been revealed of how the Wii's unique freestyle controller will work with long-awaited GameCube title Legend of Zelda: Twilight Princess.
According to Time magazine's Lev Grossman, the controller is highly impressive - "It's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen. There's a strong whiff of voodoo about it."
Describing the experience of using the controller to play Twilight Princess, Grossman wrote: "Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish."
Grossman also got the chance to try out the first Wii instalment in the WarioWare series: "In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weightlifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, colour in a circle and fence with a foil - and yes, dance the hula." Hurrah!
And that's not all - turns out there's also a tennis title in development for the Wii. The name of hte game has yet to be revealed, but according to Grossman, the controller will come into play here too: "The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin."
Sounds rather exciting - in fact, Grossman got so excited that he had to have the controller pried from his hands, apparently.
We'll be bringing you all the details live from Nintendo's E3 press conference, so don't forget to tune in at 5.30pm GMT tomorrow.
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Comments (48) Latest comment 6 years ago
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Nice. That's the kind of sensitivity I was hoping for, really, as opposed to merely pitch, jaw, roll and screen distance.
Also, I will still play TP on my Cube.
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Both. Its a cube game which will also work on the Wii (with added enhancements)
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Well (from this article) it works with the controller...
I'd hazard a guess at improved gfx, but i wont hold my breath for that.
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Some of them are mentioned in the article. Thee are some things they are keeping quiet about. Like the bundling of a wii style controller for the cube etc.
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K
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I *REALLY* cant see that happening. I'd bet money on it in fact!
I'd bet money that Nintendo'll cancel it for the cube and make it a Wii launch title.
Cant see that happening either. The graphics will be from the cube version, and so wont be indicative of the Wii's power.
So okay, I'll take you on yer bet. 10 quid?
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"The first game I try...is a Warioware title. It consists of dozens of manic five-second mini games in a row. They’re geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula."
"It’s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It’s almost like theater: the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful. And there’s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you’re jumping around and shaking your hulamaker, everybody’s having a good time."
"After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo’s Disneyesque standards) fantasy adventure. Now I’m... sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I’m smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don’t so much put the controller down as have it pried from my hands."
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All very promising from a non-gamer.
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For some reason, that one seemed the most entertaining, or is it just me.....
/grim up north, made our own fun when growing up, etc
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I like this bit
"the fourth wall between game and player dissolves. The sense of immersion–the illusion that you, personally, are projected into the game world–is powerful"
a bit OTT but sounds interesting.
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They told you that it would eventually settle in, but nooo, you had to make a 600-comment beast of a thread about it
On topic, it does sound very exciting; the Real Gaming Revolution (TM) anyone ???
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I *REALLY* cant see that happening. I'd bet money on it in fact!
There will also be a bongo controlled minigame whre you join a Goron drum circle around a lava pit.
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Wii Will Be Revolutionary
Wii Will Rock You
etc etc etc..
Quite a good name for marketting when ya think aboot it.
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How about some maracas too?
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The ones that were shown but nothing's been mentioned (so far) is the drumming, baseball, conducting and the one where the (fit) girl flicks the controller and you hear the Mario jumping sound effect.
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Nope, but there are some rumours of a microphone sing-a-long with Saria over at Lon Lon Ranch.
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Maybe a coconut controller so your horse matches your hoove sounds?
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Nice idea. Could work on the DS as well.
omg I just said ass
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Anyone else totally put off by the fact that playing games might actually involve getting off the couch and moving too and from a screen no more than 2.5 feet off the floor?
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Geesus, dont people pay attention?
Yes, it can detect where you are in 3d space. So it knows where you are in relationship to the censor on your tv (forward/backwards/left/right).
If that causes a problem, im sure you can place the censor in a different place.
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Only 15 hours wait to go.
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Bart: I want to go to the Yard Work Simulator.
Marge: But when I ask you to do yard work... *sigh*
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Someone thought of that in Razz's rev-games thread! An Ainsley Harriot cooking game. Well done that poster.
/hurrahs
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@teeth
"I highly doubt they will make games that require to to stand a regulation 3 metres from the set. Don't be pathetic."
I said move too and fro, as in about, not as in stood still. Dick.
@smelly
quoting me: So it can detect how far you are from the TV?
"Geesus, dont people pay attention?"
As I had read the article (what fool wouldn't without posting?) it was a rhetorical question...but I guess anyone but a possesed Nintyboy would've noticed that.
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however 3min rounds as unfit as i am wouldn't get past the 2nd round.
donky kong bongos showed me that...
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Right, with you. Apologies, as I totally misread your post to mean "we might have to stand a certain distance from the TV".
My thinking is that as the remote is reportedly very sensitive, I'm sure any to-and-fro motion between player and sensor can be made small enough no to require actually getting up
I would certainly never design a game that required the player to take steps toward or away from the TV, unless that game were a rhythm-action game.
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Accepted old bean
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If a dual-controller boxing game comes out, I can guarantee to play it as you'd imagine it to play (1 Wiimote per hand = fist) then that will be a very tiring game.
Also, will there be any kind of wrist straps for safety? I envisage grip being lost at vital moments and TVs, consoles, ornaments, pets and people being struck by flying controllers.
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'corr spelling mate
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