Ghost Recon 2 Xbox DLC

New maps, weapons, modes, kit restrictions and multiplayer skins for Xbox owners - and all for free, which makes a pleasant change.

As promised, Ubisoft has launched the first downloadable content for Tom Clancy's Ghost Recon 2 this week in a package consisting of three new maps derived from existing larger offerings, two new gameplay modes, eight new weapons, five new kit restrictions and six new multiplayer skins. It weighs in at 1745 blocks and costs nowt.

The three maps are Train Yard Interior (focusing on the complex train station section of the Train Yard map), Train Yard Forest (based on the exterior forest from the same map) and Railway Valley (the wooded groves and rocky outcropping in the large valley of the Railway map).

The two new modes, meanwhile, can be used with most of the multiplayer maps that shipped with Ghost Recon 2, and are called Recovery and Assassination. Recovery is a variation on Capture The Flag, except there's a lone flag in the centre of the map rather than one in each base. Assassination pits squads against each other to defend or assassinate an AI officer, with scores based on how long he's alive, with no respawns.

Full details on the rest of the additions - including a rundown of the weapons and skins with screenshots and even a short movie - can be found on the game's official website here. The page actually doesn't mention the kit restrictions and says only two multiplayer skins are included, but according to our download that actually understates the case. You get even more.

Comments (6) Latest comment 7 years ago

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  • Whizzo #1 7 years ago

    Assassination pits squads against each other to defend or assassinate an AI officer, with scores based on how long he's alive, with no respawns.

    This mode is a bit odd, unless there's someway of telling the target how to move he just moves around at random himself. Winning is a matter of keeping him alive/killing him within the time limit too.

    Some of the new guns are very nice, I can see the MP5-SD being useful in squad siege but it's quite weak so you have to make sure you zap someone pretty quickly.
  • jiroczech #2 7 years ago

    I think the assassination mode would work best with unbalanced teams, something like 2 assassins vs 6 guards. When we played it was even teams, which gives the assassins too big an advantage.
  • Whizzo #3 7 years ago

    Now that's a good idea, a solo assassin would work pretty well too.
  • jiroczech #4 7 years ago

    Yeah, cos you could have a couple of guards cover the VIP and the rest could spread out to make it harder for the assassins to get a shot in from distance. Can imagine that'd be very tense with no respawn, as one-by-one the guards lose contact with each other...
  • Whizzo #5 7 years ago

    Solo assassin, silenced sniper rifle, one of the rainy night maps. Yes please!
  • GTBurns #6 7 years ago

    "You can control the VIP - you must stand in front of him and look him in the face and press the White button - he will then follow you around"

    Quality, cheers for that fella he's been an responsive tit thus far!

    Tom, any idea when the DLC2 is likely to arrive? Ubi have been hawking it around in their promo vids already!
    Edited by 1 at 10/03/05 @ 12:00