SFII is Arcade's fastest-seller
Capcom blows its trumpet.
Street Fighter II' Hyper Fighting has become the fastest-selling Xbox Live Arcade title to date, Capcom announced on Friday.
The game achieved the feat over its first 24 hours on Xbox Live Arcade following release on August 2.
Capcom claims that "hundreds of matches" are taking place between online combatants every hour.
Information on sales of Xbox Live Arcade games is slightly inconsistent. At the turn of the year, Microsoft announced that Geometry Wars: Retro Evolved had been downloaded more than 200,000 times and bought more than 45,000 times.
In June, it subsequently revealed that UNO had the highest daily demo-to-sale conversion rate - between 40 and 45 percent - having eclipsed Geometry Wars' 39 percent rate.
It would easy to infer from the companies' careful use of unrelated stats that Street Fighter II's record is not as impressive as either of those two titles yet. However, it's safe to say that it marks SFII out as the most successful Xbox Live Arcade Wednesdays title to date.
Previous Wednesdays games were Frogger, Cloning Clyde and Galaga. Pac-Man is due to appear on Live Arcade this Wednesday at 8am GMT.
Street Fighter II' Hyper Fighting costs 800 Microsoft points, or GBP 6.80, with a trial version also available.
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Comments (15) Latest comment 6 years ago
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Half circles on a shitty D-Pad is fustrating.
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Either way it's a lot better for fighting than my old bright green "bug" joystick was on my Amiga
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only way to do a 1-1 beat-em-up online is with lag. Other games get around it by cheating. I.e. On a fps, all thats reqd is the knowledge that someone else has killed you (it doesnt matter in reality that you're in a different room on his machine to the one you think you're in).
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However the controls, stick or pad, are lackluster at best, and the problem of cheesehounds using E. Honda or M. Bison and quitters are the most annoying things about it so far.
Someone mentioned something about Microsoft doing a LIVE Arcade pad, I've googled and found nothing. Anybody got a link handy reporting this? It would give a few of the games I've downloaded a new lease of life for sure.
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only way to do a 1-1 beat-em-up online is with lag. Other games get around it by cheating. I.e. On a fps, all thats reqd is the knowledge that someone else has killed you (it doesnt matter in reality that you're in a different room on his machine to the one you think you're in). "
While I could be wrong, I fail to believe this even one little bit.
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A 1 on 1 game like this will be Peer to Peer: one player is the host and the other the client. When twitch split second reactions are needed P2P is clearly best; data goes from one player to the other without any middle man needed. However this makes poor internet connections more evident: there is no prediction, nothing to help. The host can easily make their connection laggy to high heaven by downloading files on a shared connection; being the host everything they do will happen instantly and they wont have a problem, but the client will have to wade through all that lag and have the delayed control problems etc.
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Cheers mate, I was trying to keep explanation simple. You just saved me a lot of typing
Can I buy you a beer?
But yeah. Most fps games use prediction (that's how they can cope with so many at once). But if you get shot on someone else's machine that info ALWAYS comes through. Brilliant thing is, hardly anyone ever notices, if yer in a deathmatch and all of a sudden you're shot and you die, you just presume someone shot you from behind, or snipped you.
It wont even occur to you that the person who killed you may be seeing you even though you're not actually there any more.
Same goes for racing games...
Obviously cheating like that cant happen on a 1-1 beat em up, so it HAS to be peer-to-peer. Which means that each machine needs to wait for the info from the other one before continuing. Which on a 60fps game, that's 120 packets of data which need to be sent and synced each second.. Thus potential for lag (and potentailly lowering of framerate for online version - or at the very least lowering of how often each pad is polled.).
Hope you learned something new today without me getting to techily boring.
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