CoD2 maps make $1 million
Activision DLC sells loads.
Activision estimates that sales of downloadable content for Call of Duty 2 have generated USD 1 million.
Speaking to investors and analysts last week, as reported by GameSpot, Activision CEO Bobby Kotick said "approximately USD 1 million" had been generated - something he called "a critical first step in exploiting online revenue potential and extending the shelf life of our games".
Activision has released a pair of premium packs for Xbox 360's top-selling World War II shoot-'em-up, priced at USD 5.00 and USD 10.00. The cheaper of the two sold 105,000 times while the more expensive managed 66,000, he said.
Xbox 360 has been widely used already as a platform for the distribution of premium downloadable content, but Activision is the first to claim seven-figure success.
Other content released through the service includes a raft of downloadables for The Elder Scrolls IV: Oblivion (all of which were released at an equivalent price on the PC), new map content for THQ's The Outfit and downloadable car-packs for Project Gotham Racing 3.
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Comments (16) Latest comment 6 years ago
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In my opinion it was money well spent.
Looking forward to COD3.
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More maps please
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For a start it takes away more of the profit from the evil retailer and more goes to the devs who actually work hard to make the bloody thing.
The publisher still make dough either way...boo...
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OK so it's optional and you don't have to buy it but look at GR:AW for example, it shipped with only four online co-op "story" maps and you had to pay £10 for Chapter 2 to see the rest of the "story" so in that respect the game, as it was released, was unfinished.
I think some content is good value like some of the Oblivion ones at just over a £1 each but those developers charging between £5 and £10 for just a few maps, like EA have with the recent BFMEII maps, should be utterly ashamed of themselves because it's exploitation of the worst kind in my opinion.
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You think the prices will come down? You'll get your smaller game and extra add-ons, don't you worry. You'll just still be paying 40 quid for the game when it first comes out, though and whatever extra for the bits they pulled at the last minute so they could do a 'downloadable content'.
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I'm sure everyone would but that won't happen on the consoles. Instead you play £40-£50 for a game and then upto £20 more for the optional content.
Online downloads are paving the way for the more greedy developers like EA and Ubi Soft to make more money out of a game for little extra development costs rather than shipping their games with all the content intact at the standard pricepoint as was the case prior to the Xbox coming out. Call me cynical but I've a nagging feeling that developers are deliberately holding back game content just so they can release it as downloadable content rather that putting it in the games. Of course I can't prove it but it seems so plausible doesn't it?
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If you don't like it you don't have to buy it. If you think the original game had too little content or was too expensive, wait till it drops in price or get a second hand copy. If you can't afford it, sorry but its tough, that is the way of the world. I can't afford a porsche or a house in the caribbean, but I don't go round moaning about it. Nobody has a right to expect anything for free.
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Especially content that is rushed and that hasn't gone through testing.
And they can hold off releasing games for 6 extra months.
After all, why should only rich kids get the best toys?
/sarcasm off
But I agree some companies will have a strategy for holding back certain content. Better than in-game ads though.
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