Rainbow Six: Vegas details
And sinful shots.
Ubisoft's released the first solid details and screenshots of Tom Clancy's Rainbow Six: Vegas, which is in development at its Montreal studio and due out on PlayStation 3, Xbox 360 and PC this autumn.
Vegas sees a new team (Logan Keller, team leader/recon; Michael Walter, heavy weapons/demolition; and Jung Park, long range/electronics) trying to save famous Las Vegas locations like Fremont Street, the Strip and casinos from an escalating terrorist threat.
Decked out in fancy graphics, your team-mates will work closely with you, making tactical suggestions like blowing through a wall of hacking a computer, while you'll be able to use equipment like snake cams to strategically "tag" terrorist targets to your team-mates as part of the pre-entry strategy.
That's symptomatic of a change to real-time mission briefings too, with planning seemingly done on the fly - and incorporating motion-captured fast roping, rappelling, window entry, blind-cover fire and more.
Ubisoft's also been using the next-gen consoles to process slightly smarter enemies, it reckons, promising that your adversaries will use group tactics as you get to the heart of them. Meanwhile, as ever, you'll be able to go online and customise the experience if you find the single-player opposition a bit weak.
It's all due to kick off later this year, so expect to see more of it at E3 on PS3 and Xbox 360 - the PC version will have "specific design and gameplay" to be revealed in the future.
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Comments (17) Latest comment 6 years ago
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Although the screenshots are old?
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Hee Hee: Guns and Strip Clubs, easy destractions
But I do like the idea, seriously.
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/can't tell one Clancy game from another
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Latest console R6:Critical Hour is still a POS. How dare they release something like that? Even the higly underrated Without Warning is more realistic in it's own merits than R6:CH.
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Man they've blown the console iterations, hope this won't suck. I still played the Rainbow Six 3 on the Xbox quite a bit, but a lazy conversion it was. With unpalatable controls.
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I hope this is as good fun.
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Exactly. I've never understood how people can level that accusation at JRPGs and then go back to playing this identikit drabathon.
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Don't underestimate Ubisoft and Red Storm..!
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Is that a metaphorical wall then?
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Let's hope they use the next-gen console to make your team mates slightly smarter too! The old AI was a bit ropey in places - and if GR:AW is anything to go by, I'm suprised they manage to win any wars at all!
Stil, fingers crossed for this one - loved it on the xbox and the Live gaming was great with a good team of mates.
Think I'll be taking their press-release with a hefty pinch of salt until I see something a little more substantial.
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Uh, I think they're refering to their customers there if <A HREF='http:/ /home.comcast.net/~gregfisk/webtoons.htm'>Lockdown< ;/A> (spits) was anything to go by.