The Movies console canned
Poor PC take-up blamed.
Those of you wondering about the fate of the promised console versions of Lionhead's The Movies have your answer: they've been canned due to weak sales of the PC game.
As we pointed out yesterday, the PC version's inspired people to create all sorts of amusing little vignettes to represent their in-game movie studios - but apparently not enough.
Still, you shouldn't discount the PC version anyway - as you can see from the newly released demo, it's an interesting blend of empire building and creativity.
A bit like stealing your sister's crayons, then, except with far more kicking and screaming in the aftermath.
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Comments (33) Latest comment 6 years ago
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Is it true that both Black & White 2 and The Movies were (financial) flops then?
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I wish he hadn't of sold Syndicate to €A.
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Oh fuck
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Let's hope the inevitable The Movies 2 puts that right.
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You could get it from CD WOW for £20...
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Early review were very good, early forum reviews were also glowing, but it just didnt' have the legs.
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It didn't help that they took out a shitload of features so that they could put them into add-on packs.
Shame that when a developer actually tries something new, it gets shunned by consumers. I expect Lionhead's next game will probably be a generic 3rd person hack n' slash or something.
It'll be Fable 2, which isn't quite a generic 3rd person hack n' slash, but is pretty close.
He sold the rights to syndicate?
He didn't sell them per se, it's more that he lost the rights when he stormed out of EA because they were trying to force him to make generic and rushed sequels, leaving Bullfrog Productions behind.
Which is pretty much why I have a shitload of respect for Molyneux. That and Theme Park.
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Which is probably why it was a blessing that Fable was short.
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I worked on that! \o/
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Ah well, there is always The Movies 2 for that, eh?
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Too right. Visions and Gameplay are not the same thing. Man cannot live by high concept alone. I quite liked Fable (except for the combat, which was bloody awful), found B&W boring after a level or two, not tried The Movies though it sounded interesting.
I always get negatively affected by the Lionhead hype. It rubs me up the wrong way, so I start to dread the arrival of what might be a good game. Fable turned out better than I had expected, because I was so jaded by all the cack that Molyneux was spewing early on (when they didn't really have much more than a 3rd person tech demop at that point) I was expecting something awful. That can't be good marketing surely? Turned out OK in the end though, maybe I enjoyed it more because I was expecting less. Man, this marketing is a complex business
I know a bunch of people that were indirectly working on the console version of The Movies. Hope this hasn't affected them too much.
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What happened, man? All the previews looked alright!
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However, the developers (themselves very creative) forgot one of the golden rules of design - don't project your own level of competance onto your customers. Very few people are creative enough to come up with ideas and then the patience to create them into movies - beyond the lesbo sims porn that most people came up with.
And yes, it was published by Activision, me bad. Didn't Activision unnecessarily drop their pants on console games prices over christmas? Suggests someone in Activision pricing department needs their head seeing to.
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The Movies was an excellent game, totally addictive. Shame about the lack of interest tho :/
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If you want to create a film and go though that sort of ordeal you want more creative freedom than the game gives you. You couldn't hope to create something half serious, and if you created something "funny", the amusement certainly wore off after seeing like five movies created in the game.
I'm the kind of guy who would love to create a movie "easily" (3DS Max and stuff is way too complex for me) but I just didn't find the options available to me flexible enough. Shame.
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Now the film making sandbox mode should have been a real attraction. The problem is that it wasn't really a sandbox mode. Sandbox mode was really a less restrictive game mode. But you still didn't have instant access to all the sets and all the film making technologies. You had to play in game mode to unlock things in sandbox. Or just play the game in sandbox.
The film making mode is also far too restrictive. Luckily though, you can add lots of custom stuff such as voice-overs and backdrops which improves things greatly.
I'm surprised they didn't wait to see the reaction to the Warrington film festival movies competition before canning the console versions. Having said that most console buyers would have been buying it for the weaker management side of the game, as movie making and taking part in the online community would be hard work with a console. So may be they were right to can them.
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I think the more Molineux gets old, the more the games get less and less coherent. After Syndicate and Populous 2, nothing reached excellence again, and most games reached mediocre status at best if you carefully evaluated their gameplay without getting blinded by the ideas behind them (often not working as intended... take Fable in example: lot of ideas, nice graphics, a combat system easily outclassed by even Secrets of Mana on the SNES, nonexistant story, laughable quest that had even less content than your average MMORPG, and a game that many people ended up liking jut because they were so afraid of they hype they bought it thinking it was s**t).
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This is an issue of semantics really. For me, a designer is simply a job description and I'm not sure you can be a good designer AND a bad developer. One is a subclass of the other in my book.
Anyway, the real point is that PM is a figurehead. In a company of Lionhead's size it is pretty unlikely he has much to do with anything as far as day to day development goes. He may " guide the vision" and all that nuts, and maybe play the games and feed back to the teams, but you shouldn't forget that a whole shit load of other people put in the hours that create the end result.
A lot has changed since the days of Populous.
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