Lost Planet inspired by Halo
Inafune explains LP's origins.
Lost Planet is Keiji Inafune's answer to Halo, the Capcom producer has said.
Speaking to Kotaku recently, Inafune revealed that he originally pitched the game to Capcom bosses as his take on Bungie's seminal first-person shooter.
"I really wanted to do something as cool as Halo," he said. "I'm a big Halo fan, but it's not well known in Japan. It's very interesting, but very American."
Capcom, it turns out, wasn't interested on account of Halo's poor sales in Japan, so Inafune took matters into his own hands and simply set about making it - and taking the initiative paid off. "When we described the idea, we couldn't get approval. But, when we showed them what we were working on, we got approval."
But while the game - in which players take on giant bug-like creatures and space pirates in an icy wilderness - is certainly a reaction to Halo, Inafune added that the team "wanted to do something that had more of a Japanese flavour".
"That's why we added robots," he said. "In America, mech-type robots are not so cool. Just look at the mechs in The Matrix." Indeed.
As you'll know, the game's just now approaching completion - with a global launch set for January - and as well as a combat-heavy single-player campaign, Capcom's including a multiplayer component that received strong write-ups at recent trade shows. A demo of the single-player has been available since May, and a multiplayer demo is due out soon.
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Comments (21) Latest comment 5 years ago
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Japanese games developed for Sony/Nintendo - half year delay
Why? 0_o
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Japanese games developed for Sony/Nintendo - half year delay
Why? 0_o
Because Japaneese games don't sell well in Japan?
Or mybe because of High Def it eliminates the PAL, NTSC Bulls***.
I'll reserve my judgement on that disproportionate timescale when the Nintendo Wii and PS3 eventually actually get launched.
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I think he means that Americans see mechs in games and movies more as heavy tanklike warmachinery whereas in Japan mechs are often portrayed as some kind of futuristic samuraimachines. Some of the Gundam stuff is incredibly stylish and colourful. It's true though that the machines in Lost Planet are probably more like the ones in Matrix than Gundam anime. Stylewise, they probably went for a mixture and ended up more on the American side...
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reread the article he didnt say he did not want mechs in due ti the matrix but wanted to blend it with on foot sections
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http://www .youtube.com/watch?v=iZb9C5mWHqY
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I love how every Jap mech game has at least one school girl - IN SCHOOL UNIFORM [beret optional] - piloting a weapon of war. Conceptual realism ftw...
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/existentialist pedantry ftw
ED:
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Halo + robots! 9/10?
Japansese dev formula:
western influence + robots + extra cut scenes = game
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Good for us I say!
Inafune is my new hero.
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Annyway first thing that came to my mind when playing the demo of Lost Planet was Starship troopers in the snow,nothing really said Halo to me :/Unless he's going for that 30 secs of fun over and over thingy Bungie used to go on about.