DC Studios shuts down
State of Emergency 2 blame.
Developer DC Studios, which operated out of Edinburgh, Scotland and Montreal, Canada, has been forced to shut its Scottish studio after the commercial failure of State of Emergency 2.
According to Scottish newspaper the Sunday Herald, the firm is still exploring its options and hopes to get the Edinburgh operation up and running again - but for now, 29 staff have been made redundant and the UK operation is not currently trading.
DC Studios acquired the State of Emergency 2 project from fellow Scottish developer Vis Entertainment when the latter firm went into administration in the middle of last year. The first title in the series was published by Rockstar shortly after Grand Theft Auto III, and rode to chart success on the shirt-tails of that title despite critical slamming.
Rockstar passed on the sequel, but small publisher Southpeak released State of Emergency 2 in the USA and Europe earlier this year - with revenues which DC boss Mark Greenshields told the Sunday Herald were "substantially lower than we expected."
"We had to pay a lot of money in order to complete the game," he explained. "A lot of things were discovered after the acquisition. But when you buy something out of receivership, it's buyer beware."
DC Studios' Canadian operation, which employs 55 people, will remain in business as usual, and Greenshields remains cautiously optimistic about the Scottish operation. "I'm taking legal advice on whether we go into administration or if there are other options," he told the Sunday Herald. "I have to be careful about doing the right thing for everyone. I have to obey the law."
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Comments (13) Latest comment 6 years ago
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Here's a thought, don't make crap games.
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/from Dundee, where Vis was based.
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Well thats the Industries problem solved. Go home everyone, nothing to see here anymore.
Although, to be fair, "Heres a thought, don't make sequels to crap games" would probably have seen them in good stead.
Without R* name behind it, it was always doomed to flop on its arse.
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...as I understand it, the people didnt get any redundancy, or pay for the month they worked. Always nice to see a company boss who seems to know what the "right thing" is for everyone when it comes to closing down a company.
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Did this pay for the Vis employees' redundacies?
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Can;t say, but I doubt it, considering how dodgily Vis itself was run from what I've heard. A lot of Vis employees got jobs at local dev Real-Time Worlds though, who are working on two 360 titles.
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Also, if there are dodgy payments to directors before administration, it is easy to claw these back and disperse in the proper manner.
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A tad harsh. Certainly, DC Studios made some utter shit and their demise is a surprise to no one, but spare a thought for the many talented, hardworking developers who got utterly shat upon in some truly disgraceful mismanagement, even by games industry standards.
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"A tad harsh. Certainly, DC Studios made some utter shit and their demise is a surprise to no one, but spare a thought for the many talented, hardworking developers who got utterly shat upon in some truly disgraceful mismanagement, even by games industry standards."
I'd like to agree with you Kiigan, but if I were a developer working on a sequel to State of Emergency- I should know enough to save up for a rainy day.