New Too Human details

X05: More on futuristic actioner.

Silicon Knights has revealed new details of Too Human, the first instalment in what's billed as a "three part trilogy" (as opposed to a four part trilogy?) of epic action games.

Too Human, you may recall, was long ago announced as being in development for the PlayStation and then the GameCube - but it was finally confirmed as an Xbox 360 exclusive back in May.

The game sees you playing as "Cybernetic God" Baldur, who finds himself tasked with fighting for the whole of humankind after an army of monstrous machines goes on the warpath.

We're promised a "non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat," and an intuitive combat system that will let you perform complex manoeuvres with the press of a single button and execute long chains of combos.

The game is being developed using the Unreal 3 engine for "unparalleled visual fidelity", and we can expect cinematic quality graphics apparently. There's a proper orchestral score, too, which "sets the mood for heartbreak, anger and bloodlust." We find the same effect can be achieved with that new Sugababes record but if they want to get all fancy that's their business.

Too Human is due out next Christmas.

Comments (22) Latest comment 6 years ago

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  • bionutz #1 6 years ago

    sounds nice, but if it's an fps, I'll settle for the obviously better (controlwise) PC version!
  • ralphwolfenstein #2 6 years ago

    Unreal 3 - it's the new Renderware...
  • ralphwolfenstein #3 6 years ago

    "if it's an fps, I'll settle for the obviously better (controlwise) PC version

    Don't. Even. Start.
  • knif3r #4 6 years ago

    still early days, but this does look like a solid title
  • Blerk #5 6 years ago

    Sounds like God of War.

    Given how long they've taken to release the first part, I'm surprised they've been brave enough to announce it as the first part of a trilogy! Look forward to seeing part two on the Xbox 720. :-)

    Should be good, this one. Silicon Knights haven't let us down yet, dev times aside.
  • tengu #6 6 years ago

    If it's not another FPS, I might be interested.

    Don't like the multiple games strategy though... those are always annoying.
  • Derblington #7 6 years ago

    The outline sounds a lot like Gow, and I don't like fps' with melee strings so I won't hold my breath for this one.
  • Lost_in_Darkness #8 6 years ago

    it's 360 exclusive, so you'll have to wait a while for that pc version you're looking for.

    anyway, this isn't an FPS as far as i know, but there may be some 1st person elemnts at points.
  • Dizzy #9 6 years ago

  • jaspoid #10 6 years ago

  • #11 6 years ago

    "the first instalment in what's billed as a "three part trilogy" (as opposed to a four part trilogy?) of epic action games."

    MGS is going to be a trilogy in four parts too... So was Hitchhikers Guide...

    I suspect the FPS using Unreal Engine generic game will be the first trilogy in 1 part... Unless they do something different...
  • Moonprince #12 6 years ago

    "an intuitive combat system that will let you perform complex manoeuvres with the press of a single button"

    Developing games for the masses it seems. Same deal for the games Im working on. The thought of achieving 'complex manoeuvres' through player skill alone is non-existent any more?

    Pah I dunno. I just hate seeing comments like that. The harder the better for me ;)
  • #13 6 years ago

    Complex manouvers with the press of 1 button is not a complex manouver... Complex manouvers are COMPLEX... Single button presses are SIMPLE.

    Marking breathing in their own anal vapours again. Will they ever learn?
  • w00t #14 6 years ago

    Weren't there 5 Hitchhiker books...?
  • InfiniteFury #15 6 years ago

    Yep, the fifth book was described as:

    'The fifth book of a trilogy in four parts"
  • Yossarian #16 6 years ago

    it's third person, not first person
  • elvenearth #17 6 years ago

    This game would be one very good reason for me to eventually buy an Xbox 360 - I loved Eternal Darkness.
  • w00t #18 6 years ago

    DNA was a legend...
  • sumanai #19 6 years ago

    Doesn't "non-stop barrage of action powered..."usually mean that it's boring (just kill-'em-all)
    "..by the seamless integration of melee and ranged firearms combat" and this part usually that you'll end up using just firearms or melee, because either the areas are too large for melee to be worthwhile, or too closed for firearms.

    Possible they'll dodge both mistakes, but still worth being wary.

    Also: "melee and ranged firearms combat"?
    So, melee firearm -combat exists?
  • Sko #20 6 years ago

    Also: "melee and ranged firearms combat"?
    So, melee firearm -combat exists?


    Wouldn't that be like asking when a driver learning centre offers "motorbike and double-decker bus courses" if there is also "motorbike bus courses"?
  • Skywise #21 6 years ago

    I liked the gameplay of Eternal Darkness almost as much as I hated the graphics.
    Hurray for the use of the Unreal 3 engine then!
  • sumanai #22 6 years ago

    If they specify "ranged firearm combat" you'd think there was a reason for the "ranged" -word. In case of your example it would be "there are also single-decker busses?".

    edit: although, anyone who has watched Equilibrium could say that there is, indeed, such a thing as "melee firearm combat".
    Edited by 1 at 08/10/05 @ 20:17