Iwata talks Virtual Console
A new biz strategy, it seems.
The Virtual Console functions of the Wii platform will enable small games to find a large audience, according to Nintendo boss Satoru Iwata, who says that the download system is an alternative to the "single-minded" approach of the industry at present.
Speaking to the Tech-On section of Japanese newspaper Nikkei Business Publications, Iwata addressed the merits of the Virtual Console as a platform for creating new content, not just for emulating old games - the use with which most prospective purchasers will be most familiar.
He implied that games which launch on the Virtual Console could cost as little as 500 Yen (around 3.50 Euro), a tenth of the expected retail price of new games on the system in Japan.
"When creating a packaged game to be priced at 5,000 yen, developers tend to feel the need to create a rich game," he explained. "Yet it is possible to create a reasonably entertaining game in 2 months with a team of three. Offering such games for 500 yen over a network could lead to a reasonable number of people purchasing it. By offering an environment that allows this, we hope to encourage more developers to pursue basic yet enjoyable gameplay."
However, Iwata was quick to point out that Nintendo will continue to develop "epic" titles as well - and that even in the firm's new vision of the future, there is plenty of room for titles such as Zelda, Fire Emblem or Earthbound.
"Content-rich games have their own merit, and I have no intention of discrediting them," he continued. "Such games are important in their own right, and will continue to be in demand. Still - think about it - eating French cuisine or a full dinner each day would quickly lead to boredom, wouldn't it? You'll want a simple bowl of rice and soup every now and then."
"Our intention with the Wii is to propose an alternate approach to gaming business," he concluded, "as the gaming industry is currently far too single-minded."
Iwata admitted to Nikkei Business Publications that Nintendo had fallen from its former position as "champion" of the console market to being a "challenger" - and that "challengers have a hard time getting the market to listen to them."
However, he believes that the success of the Nintendo DS has helped to build momentum and support for the firm's innovations in control mechanisms, which he believes will help to "propel the Wii forward" when it appears later this year.
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Comments (36) Latest comment 6 years ago
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I like this kind of talk - it'll hopefully to lead to better creativity and more imagination in the long run.
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Im sorry but in the world of console marketing it seems the idea 'de jour' to ignore your competitors. I would have been more impressed if he at least offered something different from the 360 service. However like Sony last week, Nintendo seem to want to be the 'first' with an online service. Do they think we live in a vacuum?
Im going to purchasing a Wii but based on it's true uniqueness, the controller. Not this rehashed stuff.
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Well, personally I think it is refreshing that both MS and Nintendo are embracing simpler concepts of development. The industry needs a kick up the arse in the creativity stakes, and download games could be one such opportunity for introducing greater levels of imagination.
(edit typos)
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We are brothers, not in competition
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But doesn't worrying about the level of resolution kind of miss the point of these download games? I mean I thought gameplay was the focus and not quality of the graphics?
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Wow, this is new! ;p Still, good that good ideas are followed up on and small devs get a chance. I hope this also spawns a load of crossplatform minigames.
He implied that games which launch on the Virtual Console could cost as little as 500 Yen (around 3.50 Euro), a tenth of the expected retail price of new games on the system in Japan.
Yeh, but what will the cost in the EU? Thats the question, isnt it?
eating French cuisine or a full dinner each day would quickly lead to boredom, wouldn't it? You'll want a simple bowl of rice and soup every now and then.
Ehh, what are you saying? That you will offer shit games that nobody cares about as well (like the 'spaceoccupation' games on live)? Sorry, but ill stick to that full meal every day.
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don't forget Sony too... *cough* downloadable PS1 titles *splutter*
it certainly opens the door for the same type of service on Sony's more expensive console to... and possibly streaming the game to the PSP so it's portable at the same time.
Although where do you draw the line between a handheld title, and a small tiny downloadable game.
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/giggles like a schoolgirl.
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Mmmmm. Big Mac, Mmmmmm.
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So even if Sony doesn't present a central platform for these games to be downloadable, because of the open platform nature of the network Sony could still get these mini titles withou even advertising it.
No way devs can ignore distributing their small titles on PS3, Wii and Xbox 360.
little investment maximum return.
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"- Hudson announced the first 3 titles for Wii's Virtual Console, they are R-Type, New Adventure Island and Bonk's Adventure for PC-Engine / Turbografx-16. All three titles will be available in Winter 2006."
R-TYPE!!!!!
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And who here would say no to throwing loads of money and the Geo War guy?
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The wii will feature a SD card slot. Hopefully those games can be stored on these cards. The idea of just taking your games to a friend's house in your pocket seems nice but I guess there is still the 'issue' of copy protection.
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Well if someone has more infos about this subject I'd be glad to hear them
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Very true, cant argue with that one bit!
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That not everyone wants a rich three-course meal for breakfast, lunch, dinner and sneaky midnight raid-the-fridge snack (uh, everyone has that last one, right?).
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Always up for a little game of Oupost Kaloki/Hexic/Geomtry Wars/Uno/Smash Brothers etc. interspliced between Table Tennis/Oblivion/COD2 (MP)/GRAW/PGR3 etc.
Add into this AAA demos I can play a few times and, well, you know.
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The maximum size of any i've downloaded is 30mb, so that's a fair few to fit in a 512mb memory card.
Personally, i cant wait to play the old school nintendo games i missed the first time around (never owned an n64 or snes).
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I'd quite happily pay that for (for example) super mario world (which i missed the first time through). Hell, if they bought it out on the ds i'd pay £23 for it.
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So on a 512 MB card you could fit around 20 N64 games, and about 80 NES/SNES/Genesis games, of course you'll need to leave some space for save games.
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Bad boy! On your bed!
EDIT: Good post though!
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0.1 MB - Zelda, Kid Icarus, Metroid, Super Mario Bros 1/2, Vectorman 1/2, Castlevania 1/2, Megaman 1/2
0.2 MB - Zelda 2, Super Mario Bros 3 (!), Alex the Kidd
0.5 MB - Super Mario World, Mother (Earthbound prequel), Sonic 1, Kirby, Megaman 3-6, F-Zero, Super Mario Kart
1 MB - Zelda 3, Sonic 2, Castlevania 4, Gunstar Heroes, Phantasy Star 3, Starfox
2 MB - Yoshi's Island, Sonic 3, Shining Force 2, Megaman X/2/3, Secret Of Mana
4 MB - Super Metroid, Mario RPG, Chrono Trigger, Final Fantasy VI, Secret Of Mana 2, Donkey Kong 1-3
8 MB - Mario 64, Blast Corps, Pilotwings 64, Wave Race 64, Wipeout 64, F-1 WGP
12 MB - Mario Kart 64, Starfox 64, 1080 Snowboarding, I.S.S. '98
16 MB - Goldeneye, Banjo-Kazooie, Super Smash Bros, Diddy Kong Racing, Mario Tennis, Excitebike 64, F-Zero X
32 MB - Zelda Ocarina/Majora, Banjo-Tooie, Perfect Dark, Rayman 2, Jet Force Gemini, Donkey Kong 64, Turok 2
40 MB - Paper Mario, Ogre Battle 64
64 MB - Conker, Resident Evil 2
Now I'll get something to eat...
Just one thought: If you want to collect all NES/SNES Marios (+Mario Kart), Zeldas, Metroids (12 games total I think) it would take up less than 10 MB.
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Ok mind you Nintendo is Shouting for at least 2 years now about casual gaming.I even recall some MS exec agreeing with nintendo saying that N is suggesting the right thing while Sony friendly developers of AAA games were giving parallelisms about steaks, fries, pizzas, turkeys and whatnot.
In effect MS and Sony later simply adopted N's philosophy. Sony even went further to adopt a bit more that that
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I hope Nintendo's Live Arcade works as well as the 360's.
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I like this idea. It means that people aren't just playing games, they can actually get involved with making them! Heck, who knows gamers better than gamers?
Oh, I googled the conversion rate of yen to pounds. The downloads may cost as little as £2.38. I wonder if they'll have different prices for each of the consoles? I also wonder how you get to pay for these games? Will it be like a mobile top up thing that you buy from shops, or will it a be credit card thing, like paypal?