Burnout Revenge X360 details
It's not a new game.
EA appears to have confused a few people with its description of Burnout Revenge for Xbox 360 as "a new title in the Burnout Revenge franchise", but having spoken to Alex Ward of developer Criterion this week we're happy to repeat what he told us about the game.
For a start, it's due out in early 2006. Beyond that, it's more of an expanded port than a new title. Fundamentally the same, it'll be beefed up visually with the usual application of things like bloom effects as well as some new X360-exclusive content, although what form that'll take remains to be seen.
The regular, everyday versions of Burnout Revenge (i.e. the ones you can go out and buy right now on PS2 and Xbox) made it into the All-Formats UK chart this morning at number two, eclipsed only by EA's own FIFA 06, which has already sold a boringly stupendous amount of copies.
Back on the subject of X360 though, and we'll bring you more from X05 later in the day. In terms of words, anyway - the canapé's ours and you can't have it.
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Comments (10) Latest comment 6 years ago
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Yearh - creating new games can't take more than a few months... geeesh.
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Edit: DId anyone else notice EG haven't reviewed Burnout Revenge yet?
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Who said anything about months? Stop putting words into my mouth, or keyboard.
I just find it silly releasing a near identical version of a game form Xbox 1 to xbox2. Are the graphics really going to be such a huge improvement that they need to port it to a next-gen machine, with some "360 exclusive extras"?
I'd rather see them spend some time (insert "months" out of nowhere, just for you Beano) crafting a true next-gen sequel to Burnout Revenge.
It's not something I'd buy an X360 to play, when theres a good enough version on the console I already own.
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Very true, but it still seems a bit lazy to me. I'm guessing its obviously due to EA, as Criterion weren't exactly rushing out games till they were bought out.
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However, this is just too much. The current gen version possibly represents the pinnacle of gfx for both XBox and PS2 - but EA don;t like to maintain a winning note. They have to tweak and they have to slap a new sequel on the shelves. Having murdered their own NFS franchise (critically if not commercially) they are after Burnout. Not long before we see Brooke Burke starring in Crash TV and winers of crash events getting spinning hubcaps - maybe Burnout PS3.