Nanostray 2 announced

DS shmup sequel goes online.

Shin'en Multimedia has announced that it's working on a sequel to charming but short-lived DS shoot-'em-up Nanostray.

Not much is known about Nanostray 2 other than it has a logo and is due out in 2007, but Shin'en promises that it will make some use of the touch-screen, and will support multiplayer over Wi-Fi Connection - i.e. the Internet. The previous game used the touch-screen for changing weapons, as you'll know if you did Ctrl-F "touch" on John's review in the manner I just did.

Fortunately for those of you seeking more information, we're promised more in the way of both that and screenshots via the official website very soon. "Shin'en again raises the bar for high quality games with never-seen-before graphics, awesome audio and innovative gameplay on the Nintendo DS," says project manager Manfred Linzner, who's presumably seen the aforementioned information and screenshots. When we have, we'll give you a shout.

Comments (5) Latest comment 6 years ago

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  • Megapocalypse #1 6 years ago

    Cool. Just grabbed the first one from amazon for about £12. DS needs more of these games.
  • GrandpaUlrira #2 6 years ago

    Don't you mean "Apple key + F"?

    ;-D
  • sharpfish #3 6 years ago

    The first one was a short lived game but it was fun and very polished. It was amazing to see the little DS pumping out such gfx and environments.

    Hopefully 2 will address the shortcommings of the first, add more depth and longievity and will be another killer DS title. Nice!
    Edited by 1 at 04/09/06 @ 13:09
  • jlaakso #4 6 years ago

    The shmup will never die.

    I am reluctant to get this or the original though, because the DS's ergonomics destroy my hands, if the triggers are used in an action title. Are they in Nanostray? I wept while playing F-Zero.
  • phl0w #5 6 years ago

    No, triggers are not used in Nanostray and all the game could offer was nice gfx, but not without noticable slowdonws, especially during the last level. There was another major flaw in its interface though: weapon change only via touchscreen, which needed you to leave one of the controls... in a shoot 'em up for crying out loud! %) Kudos for it being the first shmup on the DS but unfortunately as a classic shmup- compared to other "recent" ones, like Under Defeat, Radilgy, Ikaruga, Shikigami no Shiro 2, Xyanide, or its spiritual prequel Irodion, it sucked.
    EDIT: Just remembered, that the right trigger was actually used: as coins collector. As a matter of fact I remember my holding it constantly during a level... That's two flaws ^^
    Edited by 1 at 04/09/06 @ 17:32