Dead Rising demo out now

Crush zombies for a giggle.

Capcom has released a Dead Rising demo onto Xbox Live Marketplace as of 11am BST today.

The demo weighs in at a pretty hefty 1014.61MB, and play is limited to 15 minutes in one section of the mall.

Major Nelson alerts us to the fact the demo is not available in Mexico, Germany, Australia, New Zealand or Asia.

We're still downloading it, as we suspect many of you are, and we'd love to hear what you make of it. You know, down there.

Dead Rising is due out in the States on August 8th, and should be with us here in Europe on September 8th. It's Capcom's first big Xbox 360 exclusive, providing you don't count Street Fighter II' Hyper Fighting for Xbox Live Arcade, and if you do then well it's the second isn't it you silly person.

Comments (123) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • morriss #1 6 years ago

  • Vroom #2 6 years ago

  • Ikari2001 #3 6 years ago

  • VinculumGate #4 6 years ago

  • neilka #5 6 years ago

    With Saints Row, SF2 and now Dead Rising, I think I chose the right week to take off work!
  • login_name #6 6 years ago

    Looking forward to this. This is currently the only 360 exclusive title that I really wanna play.
  • #7 6 years ago

  • Yossarian #8 6 years ago

  • Universal_Hamster #9 6 years ago

  • richardiox #10 6 years ago

    But will it come with vsync tearing?
  • Der_tolle_Emil #11 6 years ago

    YES. It's raining today, I am quite tired so I am definetly not going out today, what could be better?

    Too bad a switch broke down today at work and we will have to fix it; But to do that, we have to wait until everybody leaves because the entire network will be dead. And that is going to take some time. At least I have something to look forward too when I get back home.
  • #12 6 years ago

    Do a little dance, make a little love
    Get down tonight, get down tonight
  • Yossarian #13 6 years ago

    my 360 died in the middle of Oblivion, went to three red lights on the RING OF DEATH.

    turned it off, turned it back on again, it was fine. later that day I played Halo 2 for an hour and a half with no problems.

    what gives?
  • VinculumGate #14 6 years ago

  • decibel #15 6 years ago

  • trav #16 6 years ago

    *fires up work 360*

    We are sooo playing this at lunch today.
  • OnlyMe #17 6 years ago

    11a.m BST, what is that in GMT+1 time?
  • Fatnick #18 6 years ago

    BST is GMT+1 silly!
  • myiagros #19 6 years ago

    please let this be crap, so i don't have to go and buy a 360 in the near future ;)

    from what i've seen this looks awsome, and may just be the game to push me into buying a 360.
  • Darkedge #20 6 years ago

    Groovy!
    Hand me my broomstick ;)
  • king_skins #21 6 years ago

    what a shit week to have your broadband break on you!!

    /cries
  • Grim... #22 6 years ago

  • McBradders #23 6 years ago

    *DIES*

    This is the game I have waited my whole life for. I hope it doesn't suck.
  • Darren #24 6 years ago

    YIPPEE!

    Oh f*ck it, I'm at work!!!
  • Darren #25 6 years ago

    Apparently EGM (Electronic Gaming Monthly) only awarded this game 7.0, 7.5, 8.0 in the latest issue which is a little disappointing but, hey, it's still a good score overall right?
  • neilka #26 6 years ago

    Groovy!
    Hand me my broomstick ;)


    You're... you're going to sweep up the zombies?
    Edited by 1 at 04/08/06 @ 10:23
  • OnlyMe #27 6 years ago

    BST is GMT+1 silly!

    In that case, they're lying. I see no demo at all, and the time is 11.30 a.m, in a GMT+1 zone.
  • bigbadbeasty #28 6 years ago

    "BST is GMT+1 silly!

    In that case, they're lying. I see no demo at all, and the time is 11.30 a.m, in a GMT+1 zone."

    *sigh*
  • Have_to_Speak_Up #29 6 years ago

    "BST is GMT+1 silly!

    In that case, they're lying. I see no demo at all, and the time is 11.30 a.m, in a GMT+1 zone."



    Maybe we can ring someone in Japan to see if they uploaded it an hour from now 7 hours ago!!
  • peterfll #30 6 years ago

    I'd be unplesantly surprised if this had tearing. Capcom seems to have a very good in-house engine up and running on the 360. The Lost Planet demo plays very smoothly.....

    I shall be downloading this evening.

    I also thought this was a 360 exclusive. So those considering only purchasing a PS3 have another reason to re-consider if they like the look of this.
  • Darren #31 6 years ago

    Isn't 11am BST, 12pm GMT though? Or is that GMT = BST+1?
  • Der_tolle_Emil #32 6 years ago

    If you live in a country with day light saving time, then you are actually GMT+2, because GMT does not change, but your local time does, thus the 2 hours difference.
    Edited by 1 at 04/08/06 @ 10:32
  • Fatnick #33 6 years ago

    bloody hell! its not very complicated

    BST = GMT+1. When the clocks switched earlier this year, we went from GMT to BST. When the clocks switch back later this year we go back from BST to GMT.

    11BST is, for anyone in the UK, 22 minutes away.
  • OnlyMe #34 6 years ago

    If you live in a country with day light saving time, then you are actually GMT+2, because GMT does not change, but your local time does, thus the 2 hours difference.

    Ah, that explains it. Thanks for being a little more helpful than the EG mob. ;)
  • peterfll #35 6 years ago

    _neon - Actually true. Capcom isn't the best company in the world at keeping to its word when it comes to it's "platforms exclusives!!!!".

    Although of course you might get some people arguing that the Gamecube version of RE4 was superior to the PS2......... :-)

    The trouble is, if you want to enjoy the best of the best and experience the triple-A titles of coming years, you'll probably need to own a 360, a PS3 and a Wii. OK enough if you have the money, bad news in terms of space and wires and having enough connections etc etc. I have a A/V amplifier and I'm already out of all my available compenent connections...... (the Gamecube is now disconnected since the Sky HD arrived)......

    :-(
  • The_Foo_Fighter #36 6 years ago

    Hooray! Now, how to keep my girlfriend out of my way for the evening? Hmmm...
  • The_Foo_Fighter #37 6 years ago

    Guys, if you read a news report about the mysterious disappearance of a girl in Surrey, please rest assured it will have NOTHING to do wth me.

    And it certainly won't be a result of her nagging me for playing 'that disgusting violent game instead of doing the washing up' or something.
  • Spikester #38 6 years ago

    Arse, I hear you Foo, time to 'test' the strength of my relationship (again)
  • Salvia #39 6 years ago

    "Although of course you might get some people arguing that the Gamecube version of RE4 was superior to the PS2......... :-) "

    Didn't the PS2 version have more content and iron out a few niggles from the GC version?

    Don't forget; it's all about the gameplay and not graphics ;-)
  • Fatnick #40 6 years ago

    "PS2 owners got widescreen, better control system, more game, extra side missions and..."

    ...the whole thing filmed in block-o vision? ;)
  • Kuma #41 6 years ago

    Oh the joy of having my 360 and broadband connection to Live at work :-)
  • McBradders #42 6 years ago

    Well... is it out yet? 11:01am.

    HELLO?


    *echo*
  • neilka #43 6 years ago

    Well, it's 11am, and...

    *holds breath, presses A*

    ...it's not there.

    Oh, hold on, it is actually! 1 gig, downloading now...
    Edited by 1 at 04/08/06 @ 11:02
  • Fatnick #44 6 years ago

  • optimusprym8 #45 6 years ago

    why am I at work still!?
  • OnlyMe #46 6 years ago

    Cool, just on time.
  • spongebob #47 6 years ago

    Oh man, I wish I had Xbox 360 right now. This is the first game that really really makes me want to buy the system right away. I'll wait a while, though, maybe until Xmas....

    Why can't they convert RE4 to Xbox. It's not too late! =]
  • Skooch #48 6 years ago

    Kuma - your surname wouldn't start with a J now would it?
  • psychokitten #49 6 years ago

    I want instant downloads, it's taunting me right now with it's percentages and slowness. I've been looking forward to Dead Rising sooo much, this demo will tide me over until the game is out next month. Damn those Americanos and their earlier release.
  • urban #50 6 years ago

    haha i just woke my friend up to tell him, he was angry untill i told him :) then he woke up abruptly and ran through to his living room and hung up.
  • Zerimski #51 6 years ago

  • peterfll #52 6 years ago

    Ooops. Yes, I didn't mean to re-ignite the RE:4 GC vs PS2 arguements... my apologies.

    Each to their own and all that.

    Methinks we're going to see a lot more of those arguments come this generation of hardware. Hell, it's started already and the PS3 isn't even in the hands of gamers yet.
  • OnlyMe #53 6 years ago

    BTW, I have both the PS2 version and the Gamecube version of RE4, but only tried the GC version so far. I got the PS2 version because I know it's proper widescreen and it was cheap, but what I wanted to ask was; how many of those who argue about which version is the best have actually tried both thoroughly?
  • alpha-0ne #54 6 years ago

    All RE5 is coming to xbox360 so make do with that and of course lost planet :-)
  • armyourfists #55 6 years ago

    Probably a bit distraught that I can't get my 360 hooked up to Live due to no ethernet port and a rubbish ADSL modem.

    /cries.
  • Skooch #56 6 years ago

    The final release for Europe is penned for 8th September - my birthday! I need to get that booked off sharpish....
  • Rambaldi #57 6 years ago

  • Der_tolle_Emil #58 6 years ago

    8th September is great because I have two weeks off then with the entire house for myself because all my other family members are on vacation in Italy. Yay!
  • jonnyreb #59 6 years ago

    I remember reading that 'exclusive' in the context of videogames means that it will not be released on another platform for a minimum of 6 months.

    Bit stupid if you ask me, but that's what I read.
  • Chester #60 6 years ago

    HAS ANYONE PLAYED IT????

    tell me, tell me, tell me...what's it like??
  • Toby #61 6 years ago

    I've played it, it's good.

    Running into the cinema ends the demo, so don't do that.
  • Darren #62 6 years ago

    "... its still impressive when you see the real thing running there in front of you with so many zombs on screen... Dunno what cleverness Capcom are doing to pull it off, but I doff my cap, most fully!" - ManicMinerUK

    It's called "Using the potential of the Xbox 360", something that too many developers don't bother with 'cos they think that porting an Xbox game over with nicer hi-def graphics makes it "next-gen". /rolls eyes
  • Cyhwuhx #63 6 years ago

    .::: Any Dutch peeps able to download the demo? It's been two hours already and the demo is still gone. Other Dutch friends are also unable to download it. And just for the record: we aren't a part of Germany!
  • kangarootoo #64 6 years ago

    "It's called "Using the potential of the Xbox 360""

    Oooh, saucer of milk ;)
  • BOSS #65 6 years ago

    HAHAHA this game is funny! try this..

    Go into one of the diners and pick up a frying pan. Put this on the stove and wait till it gets really hot. Then pick it up and start burning the zombie faces by holding the X button!!
  • Darren #66 6 years ago

    I'm hearing that this demo is yet ANOTHER Xbox 360 game with v-sync tearing. Surely not? Can anyone confirm this?
  • Perry #67 6 years ago

    Excuse me for not being a geek, but what the feck is: "v-sync tearing"
  • spongebob #68 6 years ago

    @BOSS: so it's really that good? how free is it in terms of grabbing stuff and using them to fend off the zombies? I've been waiting for ever for REALLY free game experience.
  • ilmaestro #69 6 years ago

    Spiffing news, didn't see this one coming so soon.

    /downloads
  • BOSS #70 6 years ago

    @spongebob: Well you can pretty much grab anything to kill zombies. You can even grab some limbs like arms and use those to either attack or smash them into a zombie head! Also there is some sort of story tied in to the game, which I'm sure will be awesome but we'll have to wait for the reviews to find that out.
    Edited by 1 at 04/08/06 @ 13:40
  • Darren #71 6 years ago

    @Perry - Excuse me for BEING a geek ( /wink )!

    V-sync tearing occurs when the TV displays a new frame before the previous one has finished being drawn resulting in the graphics "tearing" (rippling or wobbling) when you turn. Enabling V-sync prevents this issue but lowers the framerate which is why developers often choose to leave it turned off. Some people don't notice it but it seems more noticeable on HDTVs than standard definition TVs and depending on your tolerance threshold, it's either not a problem at all or very annoying. It's the latter for me but I guess I have sensitive eyes. The only way I can put up with it is if I remove my contact lenses and sit twice as far away from the screen! LOL
  • Perry #72 6 years ago

    Cheers Darren, my HDTV gets here today, so now I will be able to see if it is an issue for me.

    Geek is not a derogatory word is it? I mean more techy than me.....which is not that hard really
  • Universal_Hamster #73 6 years ago

    Im assuming this 15 minute demo is based on the 15 minute demo that journos were given a few months back? Perhaps those vsync issues will be sorted for the finished product.

    /Shrugs
  • darkbhudda #74 6 years ago

    So the game is delayed to us PALinians because?

    I'm sorry, the usual excuses don't cut it.
    It's not like zombies need to be translated.
    Le Brain
    El Brains
    Son Brains
    Ze Brains

    How easy was that.
  • Toby #75 6 years ago

    Demo doesn't tear at all for me, fwiw.
  • sharpfish #76 6 years ago

    Been looking forward to this game for months (before I even got a 360), will not be happy if tearing is present in this baby. If it is I don't think I will be looking forward to any more 360 games unless the devs explicitly state "no tearing/Vsync on in our game" because it ruins the whole experience for me no matter how good the game may be underneath.

    I can't play if I feel sick from the shoddy display and angry at my so called "next gen console" can't even play games smoothly like my Snes did over 15 years ago!

    If we get many more of these then it's about time we petitioned microsoft to NOT ALLOW games to pass their tcrs (or trcs) with tearing present. The emphasis will be back on the devs to actually sort out their frame rates instead of using this disgusting hack which was only ever an acceptable work around on PC games for the hardcore and not ever meant to be used in mainstream gaming on consoles that are supposedly a known performance target and "plug n play".

    Sorry I couldn't speak more about the demo (just started d/l it) but will when I've played it. I just really had to get it off my chest about the tearing present in too many new 360 games/demos and how it is not acceptable! :(
  • Darren #77 6 years ago

    @Perry - I was just teasing!

    As for the tearing, to be honest I was surprised to hear from people who've played the demo, that it has it because the latest HD videos I viewed last night didn't have any and I was specifically looking out for it (sad I know!).

    Perhaps the demo is from an earlier build and those videos were taken from a build where it's been fixed? That would be a first... for the Xbox 360 anyway since every demo that has tearing that I've played has always had it in the final game too.

    (I hope Peter Moore reads this and takes note that v-sync tearing is not acceptable in next-gen games!)
  • glaeken #78 6 years ago

    I have yet to see any tearing in any 360 game and I played the MotoGP demo quite a bit which everyone said is full of tearing. I am either blind (which is possible) or it just does not happen on some TV's or some resolitions. I am running in 480p by the way which is really more akin to SD TV.
  • richardiox #79 6 years ago

    If you want to see tearing at its finest, download the Saints Row demo.

    Is it only me who notices tearing on the 360 dash too, when it first scrolls accross the screen or sometimes when switching blades. It does this on SD and through VGA.
  • Rambaldi #80 6 years ago

    If ever there was evidence that BluRay is not needed and that next-gen cut-scences can be done in game, rather than with 10GB pre-rendered HD cut-scenes, this is it.

    Pretty straightforward button bashing on the demo, but knowing Capcom, the final piece will have much more depth and layers.
  • glaeken #81 6 years ago

    Tearing on the dash!!!! Now you are taking the piss ;)

    Actually I have the Saints Row demo to try out tonight so I am going to deliberately try and find some of this elusive tearing thing.
  • sharpfish #82 6 years ago

    @Darren, devs have been known to make videos and screenshots "enhanced" from what the actual game does to get hype. Though moreso static shots (racing games springs to mind! ;) )

    It is possible that the video was taken with vsync on with limited assets or a streamlined build meant just for that video (I'm not saying that is what happened but is possible). also the conversion to video itself could mask the tearing (if present).

    @glaeken, Tearing is on loads of 360 games, most recently the saints row demo (which I played once and forgot about due to it!). @480p you are not really experiencing what the 360 is attempting to do and the devs have bundles of performance overhead at that res, they probably flip vsync on at that res because it can handle it. Also as you say, the SD TV may be masking it a lot better.

    No excuses though, the console is a HD console intended for use on HD (large) TVs therefore it should have enough power to display the games without having to turn vsync off. If it can't then it isn't really a "HD console", it is a PC dressed up as a console with performance issues at 1280x720 and above. And yes, I do own the 360 and am looking forward to many games (i.e i'm not a fanboy of a competing console before anyone thinks it - too old to get into that shit) I'm just getting more and more pissed off with tearing and bad frame rates, not what was promised for "next gen" and I bet Sony end up just as bad with ps3. :(

    @richardiox: There is indeed tearing (and stuttering) on the dash when bringing up the guide panel.

    re: Dead Rising, I have still to play it so will reserve judgement on tearing, the game itself though looks great from what i've seen, so long as it's not too brain dead in the gameplay department (store) and has enough atmosphere to back up the simple premise.

    Edited by 1 at 04/08/06 @ 14:24
  • jamesbee #83 6 years ago

    I have played the demo for about an hour on a Samsung 32" LCD TV connected via the VGA cable at 1360 x 768 and 60hz (looks 5 times better the image via VGA cable on my tv, massivly crisper and much better contrast and colours).

    I have not seen a single hint of tearing (and I DO know what it is and I am anal about these kinds of things). The only small complaints can be some slowdown when you use the sledgehammer to attack multiple zombies at the same time.

    Other than that it runs really smooth, looks super and is a hell of alot of fun. A must buy for me now.

    Not sure if the VGA cable has anything to do with it. I could try with the HD cable to see if there is any tearing there. Infact the only game thus far I have seen tearing in is Ghost Recon and only sometimes.
  • glaeken #84 6 years ago

    @sharpfish you could be right about running in SD. I come from PC background and it makes perfect sense to me that running in SD resolution would be far less demanding on the graphics card than HD. It would be interesting for Eurogamer or some game site to test out all the various video settings to see just how much game performance varies between them if indeed it does.
  • BillGatesIsMyBitch #85 6 years ago

    I hope Peter Moore reads this and takes note that v-sync tearing is not acceptable in next-gen games!
    Not acceptable. Got it.
  • LOLLERS #86 6 years ago

    Stop talking about bloody tearing and tell us what the game is like.
  • glaeken #87 6 years ago

    There is a thread in the main forum with more game play related feedback. There are a couple of mentions on tearing in it though :(
  • bloodflowers #88 6 years ago

    It's nice to see people being more noisy about frame rates and tearing. It's beyond a fucking joke now, every time consoles get faster, all we get is more detail, and they still run like shit.
  • spadge #89 6 years ago

    What would you hard-core mothers really prefer? Something less engaging but running in a frame or all the detail, free-access and attention to detail you crave?

    GTA on a PS2 ran pretty dodgy, truth be told, but it didn't stop millions of people loving it and buying it.

    Saints Row is much more defined, pushing loads more geometry and textures around, with longer distance, more effects, physics and AI. It's a great deal of fun - but yeah, there's the odd tear or two. Developers would generally prefer everything in a frame but you know, life's not perfect.

    Have not seen DeadRising yet, like most folks we're all in the queue (we have 2 360's pulling it down - and have been since it went up) but a tear or two we can cope with - our preference is entertainment and I ask you all to start thinking that way or just get shot of whatever gaming hardware you have since you have it for the wrong reason.
  • bloodflowers #90 6 years ago

    Actually Saints Row doesn't look much better than GTA3 on a PS2, if you compare them on a SD set (which most people are still using). Frame rate is about the same, popup is about the same, but SR looks desolate in comparison, scenery-wise. Bad choice.

    I'd rather see the graphics we already had, running smoothly - that's no bad thing, Halo 2 looks great. It would look greater if you couldn't tell it was frames of animation. If anything I've seen /more/ tearing and shoddy frame rates on the 360, than on the X-Box, which means something is very badly wrong.

    Graphics aren't everything - so it's a shame we can't all drop this needless high def bullshit, and up the frame rates instead - something that does directly affect gameplay.

  • spadge #91 6 years ago

    Bloodflowers. I think you're being a little harsh on SR there. I've not seen SR on standard def, but in HD we can all see here what it's pushing around compared to GTA3 on PS2.

    EDIT:

    Just played DeadRising (in HD) no problem at all, it's fine. And good fun. You lot might like it.
    Edited by 1 at 04/08/06 @ 15:50
  • spadge #92 6 years ago

    Btw I've seen very little tearing on 360, in HD too. Only on a few games here and there. Sure a few run at 30fps, but v-sync'd. I'm sure everyone would prefer games to run at 30fps and have no multiplayer network lag too.

    FWIW Our Amiga stuff (back in the early 90's) scrolled at 50fps and all the logic (and animation) ran every other frame, but no-one noticed since the bulk of the b/g scrolled without a glitch :) I'm in the set fps camp btw, I can't stand it when things go ok, then drop, then are ok again.
  • spongebob #93 6 years ago

    Why can't the devs just put an option for turning the V-Sync on or off? It's almost a standard in PC gaming, so why not in console gaming. Especially now that the resolutions are getting up to par with PC.

    Also, does anyone tech savvy here know if the tearing issue depends on what kind of screen you're using? Is it the same with VGA monitor, HDTV (progressive) and regular TV? Does the cable/connection have any play on this (VGA/HDMI)?

    And hey, is antialias enabled on the demo? Not that it matters that much but just asking.
  • Darren #94 6 years ago

    @ManicMinerUK - If you're a UK developer working on an Xbox 360 game then why ask how Capcom have got so many zombies on screen, you should bloody well know?!? LOL

    Whatever, I stand by what I said in my post, that very few developers seem to be tapping into the potential of the Xbox 360, instead they're just making the same kinds of games we played on the Xbox only with hi-def graphics and charging £50 for them. You can count the number of truly outstanding Xbox 360 games on the fingers of one hand... Oblivion for definite, Project Gotham Racing 3... erm... Kameo made nice use of the graphical hardware... ummmm... Rockstar's Table Tennis game is slick and nicely priced... what else? Hmmm... can I get back to you?
  • spongebob #95 6 years ago

    @Darren - You're confusing two different things. It's not about exploiting the hardware potential - not with Dead Rising. It's about the IDEAS and INNOVATION. You don't even need a Xbox 360 or next-gen for that. Multiple characters on a screen is a gimmick. Using them for something entertaining is the key.
  • coojam #96 6 years ago

    More Zombie games!!! P.S. Dead Rising is awesome.
  • Darren #97 6 years ago

    "Graphics aren't everything - so it's a shame we can't all drop this needless high def bullshit, and up the frame rates instead - something that does directly affect gameplay. " - Bloodflowers

    Even though I own an HDTV, I'm inclined to agree with you. I think I'd rather play an Xbox game at 480p with anti-aliasing and v-sync enabled if developers can't get the games to run smoothly at 720p, which some can't. I know I can drop the resolution but unfortunately, unless the developer enables v-sync then there's nothing I can do about the tearing.

    Incidentally, has anyone ever come across a GameCube game with tearing because I own 40 games and I've never once seen any with v-sync issues even though I've seen plenty of PS2 and particularly Xbox games with this issue?
  • Darren #98 6 years ago

    @Sharpfish - Good post, I completely agree with you.

    I'm nearly 40 years old and I've been playing games since I was 11 (I remember playing 3D Monster Maze on the ZX-81 and being stunned by it!!!). I've noticed in the last few years that the number of games with framerate and tearing issues has increased dramatically, particularly on the Xbox 360, which is odd because I thought it was supposed to be a powerful machine.

    Tearing looks terrible on HD LCD TVs and gives me a headache if it's really bad. Since tearing looks worse at hi-def resolutions and the Xbox 360's big selling-point is its ability to run games at 720p, developers really should be ensuring that their games not only look good but also move smoothly. Surely a few less effects, a few less polygons, etc., and you can run any game smoothly with v-sync on? That's how it works on a PC when you tweak a game's settings so it plays well with v-sync on. Xbox 360 developers even have the luxury of working on a fixed-spec format so there really is no excuse for framerate and tearing issues really. Compare Crackdown with Saints Row for example, both are similar games but Crackdown looks far, far better graphically and it even runs smoother with no tearing if the videos are 100% indicative of the game. Now that is impressive and a good example of a developer working within their limitations.

    While I appreciate that the Xbox 360 is new hardware and developers are still getting to grips programming it, wouldn't it be advisable for some of them to learn to walk first before they run, e.g. cut down on unnecessary graphical effects and detail in order to maintain a stable and smooth framerate first and foremost? I know some do, like Bizarre Creations and Io, kudos to them but too many seemingly don't, e.g. Climax (MotoGP '06), From Software (Chromehounds), Volition (Saints Row).
  • Der_tolle_Emil #99 6 years ago

    Someone asked about tearing on the cube... If I remember correctly there was some (very little) tearing with Timesplitter Future Perfect, but only in multiplayer. I could be wrong though.
  • redd #100 6 years ago

    @ Darren

    Crackdown looks better than Saints Row? Cant agree with you on that one...
  • Darren #101 6 years ago

    @Redd - Well let's agree to disagree then but I think Crackdown looks phenomenal from the latest HD videos; beautiful graphics, fantastic draw distance, great physics, terrific modelling (the cars and characters look wonderful), gorgeous use of colour, superlative explosions, etc., and not only that but it seems to have it's own distinctive style that sets it apart from copycat games like Saints Row. I'm not saying the Saints Row isn't fun 'cos I did enjoy demo despite its faults but Crackdown looks in a totally different league of fun-ness!
  • bladeaku #102 6 years ago

    You people dont half complain a lot who cares if it has v sync problems as long as the dam game is good.
  • Darren #103 6 years ago

    You do have a point, Bladeaku, but if you went to the cinema to watch a movie and had to put up with a "scratchy" flickery picture throughout the whole movie for your £5 entry fee then you'd be pretty annoyed right?

    Well that's how it is for some us with v-sync tearing. It actually gives me headaches! When we've paid £600+ for HDTVs because Microsoft told us that hi-def is going to revolutionise the way we play our £50 games, don't you think we have a right to expect those games to look good running on those TVs? Too damn right we do!

    If I'd have known that so many Xbox 360 games were going to be plagued with tearing I honestly would not have bought an HDTV and would have just continued using my old 21" Sony TV where the issues are far less noticeable!

    Maybe I should consider the PS3 after all... /ponders
  • bladeaku #104 6 years ago

    The true next gen games wont come until the current crop (ps2 xbox) are dead in the water.
    Until devs make 100% of games on the 360 and ps3 you wont see the really great stuff, the problem is sony wont be in a rush to kill the ps2 off its the companys cash cow.
    Edited by 1 at 04/08/06 @ 17:14
  • Darren #105 6 years ago

    Oh for goodness sake, ManicMinerUK, do you even understand the concept of humour? The first paragraph of my reply was clearly meant in jest yet you felt the need to go into tedious depth to explain it! Goodness me! I made it perfectly clear by adding the LOL at the end!!! LOL (< Laughing Out Loud, in case you didn't know!)

    I'm not a teenager who doesn't know what he's talking about, I'm nearly 40, I've been playing games for nearly 28 years, and I used to program myself so I do know what I'm talking about. Stop being so elitist. I'm perfectly entitled to express my views on Xbox 360 games since I've bought many of them (at least 30) and it's people like me who ultimately pay your wages. Make good, technically sound, innovative games and I'll buy them. Make crap ones and I won't. /wink
  • Darren #106 6 years ago

    I don't even understand what you are complaining about now.. is next gen about graphics or not?" - ManicMinerUK

    In answer to this question, it would seem that to many developers (not necessarily you before you get all offended again) that that is exactly what the next-gen is about. More power for prettier graphics.

    Thankfully there are a few developers like Bethesda who put ambition before graphics and that's why Oblivion is currently the best game on the Xbox 360 by light years, despite its technical issues and bugs (in my opinion, obviously). So, yes, I do have respect for developers, the GOOD ones anyway. /wink

    Anyway enough! Dead Rising has just downloaded so I'm off to check it out and marvel at how Capcom got so many zombies on screen at once... LOL
  • Darren #107 6 years ago

    Wowser!

    What a fun little game this is. Slick, polished and above all else fun. The bodies and blood stay around adding to the feeling of carnage, and although the gameplay is pretty simplistic, you'll be enjoying yourself so much wiping out hordes of zombies in inventive ways that you won't care. I've not noticed any tearing either. The detail on the faces is impressive as well. The game gets a big thumbs up from me for entertainment factor and technical prowess. Dunno how long the gameplay will last but so long as I'm loving every nano-second of it, I don't care. Riddick only took me six hours to complete but it's one of the best games I've ever played. Will Dead Rising be the same. Tune in next month...

    Add Capcom to the list of developers I respect, Manic!
  • BigHairyBear #108 6 years ago

    All this talk of V-thigie and framerates will probably be redundant next year when devs get their heads around the hardware.....remember the 360 has not even been out a year, so surely this is down to teething problems?

    Not trying to make excuses...honest! Next year things will be better, chin up!

    Personally I hardly notice this stuff( to busy trying to stay alive!!) when playing on my SDTV but don't be downhearted...look at the last gen first wave of games...hardly pushed the boat out, eh?

    Things will only get better.....
  • Trendyninja #109 6 years ago

    @Darren

    Well said mate and I agree completely.

    Glad to hear your enjoying the game as well, but more importantly. Doesn't it just go to show that the 360 CAN handle games with V-Sync enabled?

    Obviously must be down to the type of developer I guess ;-)
  • spongebob #110 6 years ago

    @Darren - wow you're like one of the most annoying pos(t)ers here.
  • BigHairyBear #111 6 years ago

    Oh c'mon Bob, that's not true..I quite like Darren, raises some good points and has a healthy passion for games......and he's the same age as me and still loves gaming..we are very rare so don't knock us (we might fall over!) ; )
  • captain-future #112 6 years ago

    well, I can't share the excitement. it's basically a free-roaming game where you have a hammer (or such things) and you hammer slow moving targets (zombies).

    ?where's the fun in that?
  • Der_tolle_Emil #113 6 years ago

    Finally played the demo. It is fun but lacks depth. On the other hand there are very interesting cut scenes once you enter certain rooms or leave the mall and that's when it's really starting to get interesting, or at least would start, because the demo cuts off then.

    I really like the idea of taking photos throughout the game and getting them rated. I made a nice one featuring a bold guy with a hanger stuck in his mouth :)

    Technically this title is really well done. After all this vsync talk I can confirm that there is no tearing at all (playing at 720p). Framerates are very stable except very, very few hiccups slashing a a couple of zombies with the sledgehammer crushing some legs. But in my hour of playing I only experienced such a hiccup twice and the second one wasn't really that noticeable at all. Characters look good, especially in cut scenes with very high detail face textures - so far the best I have seen in a game.

    Bottom line: A really fun game. As Darren said the final game has yet to proof if the fun lasts until the end, there is a lot you can do but it does feel a bit like the same over and over again. In the end I think with the final game you actually start doing your quests and not just simply play around with all the things you can use to kill zombies and that's when the game will fully unfold it's glory.
  • bloodflowers #114 6 years ago

    There is tearing, but it's extremely minor. Shame the frame rate wasn't a bit higher, but it's not a complete abortion like Saints Row by a long shot. Slightly worrying that I got bored of killing zombies though - going to wait for the reviews to see how the gameplay stacks up I think.

    spongebob: Nothing wrong with Darren, he's got an opinion and he's able to communicate it. Would you prefer yet more people with dumbass one liners instead?
  • Darren #115 6 years ago

    I've been playing the demo pretty much all night. It's definitely the best Xbox 360 demo so far in terms of entertainment although Saints Row's lack of a time limit pushes it close but it's just not as fun to play in my opinion. If only Dead Rising didn't keep ending after 15 minutes, everytime I find something new or discover something interesting, the game ends!!! LOL

    I think the multiple storylines and the fact that you can use vehicles in the full-game will add to it's appeal and replayability. The game apparently only lasts three hours real-time, so I've heard, one hour for each day of game time. The aim is to survive 72 hours but Capcom say that you have to replay the game in order to experience the full story. Sounds great to me. The cutscenes were very slick and had me itching to find out what happens next.

    I can't wait for the full game which comes in a tin case for £39.99 if you pre-order it from Gameplay.com or Play.com. The wait until 8th September is going to be a long one...
  • sharpfish #116 6 years ago

    Finally played it (won the award for longest 360 download so far - every one grabbing it!). I was extremely/pleasantly suprised. The "tearing" was not to any extreme that annoys me (as it does in moto gp, saints row etc) so it passes that test. Frame dips were also acceptable. I was one of those really complaining about the tearing in "next gen" x360 games earlier in the comments, and I was prepared to be hard on this. I was shocked! The demo looks loads better than the already good videos, the graphics were outstanding in most places, the sense of environment is one of the best yet. It gave me the same buzz I first had roaming around Vice City which I thought I wouldn't be feeling again any time soon. I knew if anyone could deliver a decent game Capcom could and the engine used in this game is certainly more of what I thought "next gen" would look like. In short, the gfx rock and the animations are great. A definite buy from a tech pov and no major anomolies in the important headache inducing areas of tearing or frame skipping. :)

    Gameplay wise, well I've not actually played it as a game yet as I was too busy running into each shop and seeing what could be used as weapons, the gameplay is "basic" but I can see how the online leaderboards, photos and achievements will ramp up the fun a massive amount. The thing is, because the mall is so well realised it feels fun just doing these basic tasks within in.

    That could wear off though after a short while, part of me wants to stop playing the demo now so I can forget all about it until I get the full version on release day, but it's just so damn cool in there - a real interactive "shaun of the dead", better with an audience (in my case my fiancee' but anyone will do). Love the skateboards,the different clothes you could wear and the fact that not just anything will knock out / destroy a zombie, seems most of the objects are realistic in that they do the sort of damage you would expect which heightens the tension and realism.

    Cut scenes were very good looking (in engine!) and well animated. This is defo the first big game of the 2nd wave of titles for the 360 and hopefully all of them will be free of tearing or very minimal as this title seems to be.

    Nice one capcom.. if this looks this good bring on RE5 asap! :)
    Edited by 1 at 05/08/06 @ 00:19
  • optimusprym8 #117 6 years ago

    It's doing wonders for my pent up aggression after failing to chat up a particularly cute girl last night :p I can't wait for the release, game of the year for me :)
  • effinwooly #118 6 years ago

    what a week to have a 360 !
  • DCrider360 #119 6 years ago

    alongside G.O.W, Dead Rising will emerge as GAME of 2006!!!

    STANDARD
  • urban #120 6 years ago

    it played like a dream, we must have spent 3 hours last night using every object and killing as many zombies as possible :)

    considering importing it from the states now ....just to get it a month early
    Edited by 1 at 05/08/06 @ 12:57
  • Darren #121 6 years ago

    @Sharpfish - I still haven't seen any tearing at all and I must have played the demo for a total of 5 hours or so yesterday! It's obviously very slight so I wonder if the game disables v-sync when things get really busy to keep the framerate up but keeps it on most of the time. That would likely explain why it's so very slight. Whatever, I'm perfectly happy with that.

    @Greggywocky - The point of being able to wear different clothes is to make the game a little more real - after all it would be daft to be able to go into shops and not pick up and use the items in there - but also to add a bit of comedy and variety. Running around in a child's outfit wearing a horse's head and burning zombie's faces off with a hot frying pan has to be the most amusing thing I've ever done in a game ever. Dead Rising is worth the asking price for that alone, the fact that there is also a game in there too is just added value! :)
  • EmiliasHorse #122 6 years ago

    Played demo, Loved it. Will buy on launch day.


    Simple
  • jlaakso #123 6 years ago

    This is up there with Lost Planet as the best demo on 360 yet. Definitely on the shopping list, I haven't had this much basic fun in ages.

    The zombies are so well done. I love the way the strumble around, especially when you cover their eyes with something.
  • sharpfish #124 6 years ago

    I am also still playing and still impressed. The gameplay as mentioned could possibly wear a little thin but it's so well done for what it is you can't really complain. I will be deleting the demo within the next week so that I'm "reset" ready for the full game on launch day. :)

    My Dead Rising Demo review > [link url=http://sharpfish. realityfakers.com
    ]http://sharpfish. realityfakers.com
    [/link]
    Edited by 1 at 07/08/06 @ 09:45
  • kangarootoo #125 6 years ago

    For the record, I noticed the tearing, but only when I was looking for it. When I was stomping about cutting zombies in half with a shower cap (or whatever) I didn't notice it at all.

    It impacted my enjoyment of the game by precisely nothing whatsoever. For some it will give them headaches and make their eyes bleed, but I would suggest everyone give it a try. I suspect that for most people it won't even be a concern.

    A friend emailed me this earlier.

    [link url=ht tp://www.el-scorpio.com/Dead%20Rising%20Mall.jpg
    ]http://ww w.el-scorpio.com/Dead%20Rising%...[/link]

    The demo occupies the Paradise Plaza section of the map, just top give you an idea of size.