Rogue Galaxy takes shape
More details on Level 5's RPG.
With Famitsu haemorrhaging so much information this month, it's little surprise to see more juicy titbits unveiled; this time the subject is PlayStation 2 role-playing game, Rogue Galaxy.
Level 5, the studio behind Dragon Quest VIII, uncovered more details about its sci-fi based title in the Japanese publication, with a spot given to the company president and producer of Rogue Galaxy, Akihiro Hino.
The game, a colourful mixture of anime/cel-shaded 3D characters interacting through more realistic 3D backgrounds, follows the story of a 17-year-old boy called Jester Rogue. With typical sci-fi/fantasy familiarity, the young boy feels trapped on his desert planet of Rosa and wishes to engage in high adventure in space. Naturally he gets the chance when a space pirate named Dorgengore recruits him and they set off. Oh, and Jester also has a large sword strapped to his back and a mysterious birthmark on his face, which is said to be a key point in the game's storyline. You can almost see Lucas' beard peering through, cant you. Or maybe that’s E.E "Doc" Smith. Or...
Other characters in Rogue Galaxy will come from a number of races and species (including robots, and bi-pedal felines and fish), although the four main characters revealed in the game so far are all human. Joining Jester will be: Kisara, daughter of Dorgengore and 17-year-old tomboy. Luluka, the obligatory strong female bow-and-arrow-toting warrior from a forest planet called Juraika. And Zegram, the loveable pirate rogue. Can't have a space adventure without a Han. From the numerous characters encountered, Rogue Galaxy will boast a total of eight possible party members, no more than three to each real-time battle.
When a scuffle occurs, you only control one member while the other two are assumed by the computer, although you'll still give them basic orders to follow. Each fighter in your party uses two unique weapons from a total of 16, and there will also be a system similar to the materia example in Final Fantasy's VII, where items can be used to evolve new abilities for each character.
Hino divulges that they aim for Rogue Galaxy to have no loading times when exploring the numerous planets and areas of the game, which include forest worlds, mech-driven planets and sprawling urban cities in contrast to more rural environments. Although original plans were to have the RPG feature "virtually uncountable number of planets", it was later decided to reduce this aim - compensating with multiple areas in the existing worlds instead. Rogue Galaxy still remains the biggest project Hino's team has worked on, even dwarfing the mammoth Dragon Quest VIII.
Further to all this, Hino revealed there will also be mini-games; for example, the ability to catch certain creatures on one planet and use them in a game of quasi-chess – with added depth in being able to collect and level-up the creature pieces. Nods to other Sony RPG, Dark Cloud 2, will also be made in the shape of an invention system for the creation of products and items.
The rather lovely-looking Rogue Galaxy will be released in Japan this December, exclusive to PlayStation 2. Expect a Western translation for mid-2006 if we're really, really lucky.
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Comments (16) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Hello modern-literature-reappearing-in-the-form-of-odd-JRPG-Engris h-rehash!
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Whaddya mean its not Star Wars? No Hoth??
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Dragon Quest VIII was confirmed for a European release some time after E3. It will probably be self-published by Square Enix Europe, and we can probably expect it either around Christmas or in early 2006, as the release date for North America stands at November 2005.
I only hope the lacklustre sales of the fabulous Dark Chronicle don't help consign this one to 'import only'.
Rogue Galaxy is being positioned by Sony as the "Legend of Dragoon" (eg. Final Fantasy challenger) of the PS2 generation, so I think we can fully expect them to go all the way in all territories given their past publishing traditions.
The whole thing is rather ironic given that Level 5 just developed the latest installment of Square Enix's biggest franchise.
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Yes and no -- when I say "positioned" I mean that's how Sony is going to handle the marketing for the title and how we should look at the profile of the title as it's presented to us. While Dark Cloud was always something of a Zelda-esque game with added RPG gameplay, what we're getting with Rogue Galaxy is the scenario design, budget, and other considerations of a typical Final Fantasy game. The spunky, adventurous protagonist as mentioned in the Eurogamer article with airships and (space) pirates -- it's the FF formula, but from Sony. That's what Legend of Dragoon was in 2000.
As for the difference in gameplay, I think that you might as well compare it to the more recent JRPG design trend to draw inspiration from western titles like KOTOR (see FFXI and FFXII), as well the fact that turn-based random battles are simply outdated and need refreshing. That's why you get titles like Radiata Stories and FFXII being designed with workarounds for that tradition in mind, and you also have the opposite side of the paradigm with something like the Tales series, which has always been all about action-based battles but still sticks to the usual JRPG formula.
Rogue Galaxy = FFXII + Star Ocean + Dragon Quest VIII, in a few words. That's what I'd call it at this point. FFXII's scenario design, Star Ocean's battle/gameplay setup, and all the experience the Level 5 team brings with it from working on DQVIII's celshading and animation (not to mention the fact that Rogue Galaxy's models look suspiciously like True Fantasy Live Online's).
Basically, I'd say that positioning a FF competitor mainly involves drawing in the same demographic. I don't think you need to comply to a certain gameplay setup to do that, as you'll see that many of the same people would play a turn-based RPG like FFX alongside something action-oriented like Star Ocean: Till the End of Time.
But in the end this is all speculation and we'll have to see what direction the game takes as more is revealed. Level 5 remain excellent at visual design and (now) animation, but somewhat hit or miss in the field of actual gameplay and guts, and without the leadership and production/direction of Square Enix, I suppose they're back to producing a game by themselves or with Sony's supervision. What that means for the overall quality of Rogue Galaxy is up in the air for now.
Edit: something I forgot to mention; FFXII is no longer turn-based. If you pay attention to the previews and hands-on impressions of it from various shows, you'll find the "Active Dimension Battle" system to be more inspired by the likes of Final Fantasy Tactics and Vagrant Story, with overworld movement, levels of AI previously unseen in standard JRPGS, and and "pausing" when you issue commands in mid-battle.
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Catgirls you say? Excellent! \o/
Anyway, I simply can't wait to get my hands on the game, it looks and sounds like the ultimate JRPG at this point. Yum!
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The only thing that would improve this is if you could manually fly between planets, Skies of Arcadia style. C'mon Level 5, you know it makes sense!
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You can see the game Trailer here: http://media.ps2.ign.com/media/729/729765/vids_1.html