EverQuest gets new expansions
And EQII gets Player Vs. Player.
Sony Online Entertainment has announced the forthcoming release of new expansions for hit MMORPG EverQuest and its sequel, EverQuest II.
The Prophecy of Ro expansion, which is for the original game, will feature more than 30 new missions, 25 original characters, seven zones and six small instances. Plus it will enable you to use magic powers to influence the rules of the game, and change the way it's played.
The expansion will be out in the US this February in both real and Internet shops along with EverQuest II: Kingdom of Sky, a new add-on with all sorts of exciting features. You can expect a brand new structured skill and ability development system, with level caps raised to 70 for adventurers and artisans and 50 for guilds.
Other goodies will include 10 new zones, 25 new monsters and all manner of new items. The storyline is all about the Overrealm, a collection of mysterious islands which float around overhead, and you'll need to watch out for some old enemies who make an unwelcome return to Norrath.
Kingdom of Sky will also bring player vs. player combat to EverQuest II for the first time. But if you don't want to shell out for the expansion pack, don't worry - a free PvP patch will also be released next month.
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Comments (13) Latest comment 6 years ago
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Ok, so they've just made it closer to WoW, but the one thing I felt WoW really lacked was the believable world to go with its gameplay, which EQII definitely has. Hmm, I might have to do a reader review at some point.
Will get this expansion, though at only level 24 I guess it will be a while before I get to explore it. Glad to see PvP will be kept to specific servers as well. That got on my nerves in WoW after a while.
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You do know that PvP is kept to specfic servers in WoW, right?
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but you said "WoW really lacked was the believable world to go with its gameplay"
surely being attacked by the other faction at any moment and keeping alive by your wits is more believeable? (i know thats not what you meant, im just spliting hairs
im on a PvP server and i wouldn't change it for the world. I might come back to Eq2 tho, if the changes you suggest really are that good
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How is it? in WoW its completely red versus blue, nonsensical(and even worse with new expansion since blood elves are going HORDE!)
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now you're just spliting hairs...
if you think about any movie you ever watched with two big armies, its always, as you put it, red vs blue. WoW has done it really well, fueling the hatred with physical differences and language barriers. In EQ2 there was never this black and white approch to the two factions, and the fact is that if you are what is essentially war with someone, you want to be able to attack them at will. Blizzard have tried to make the learning curve of such an approch accessable to new players tho, by having faction aligned starter areas where you can't get attacked unless you instigate it. Its only when you get to around high 20's when you start going to contested areas, where you can get attacked. This in itself is a beliveable world as argubaly, in faction related areas, they are littered by allied forces and outposts, but when you go to contested areas, then the outposts are few and far between and you are forced to fend for yourself...
in reguards to blood elves, on the horde side... if you know your history then you'll now that these were once high elves that got corrupted in the search for a greater power and turned to the use of dark arts. This almost makes them Dark elves and by that logic makes them evil, hence whe they are allied with the horde. There is loads of speculation about the new allied force, and ive heard it said that these will be the Timbermaw Fubolgs.. as we all know most of the fubolgs turned evil and went mad, during a phase in the warcraft history.. hence why they used as enemies in WoW, but the Timbermaw became relusive, but kept their intellegence. (hense why you have reputaion with them.) Its seems like a logical candidate for the Burning crusade, but i guess we'll have to wait and see about that.
anyway, this thread is about EQ2, not a discussion about WoW's pvp ethics.
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What does movies have to do with being an immersive believable world?
In EQ2 there was never this black and white approch to the two factions, and the fact is that if you are what is essentially war with someone, you want to be able to attack them at will.
Good for EQ2, rvb sucks.
This in itself is a beliveable world as argubaly, in faction related areas, they are littered by allied forces and outposts, but when you go to contested areas, then the outposts are few and far between and you are forced to fend for yourself...
Hypocrite, first you say not being able to attack enemies at will makes the world less believable, then you say not being able to attack enemies in certain zones makes the world MORE believable.
in reguards to blood elves, on the horde side... if you know your history then you'll now that these were once high elves that got corrupted in the search for a greater power and turned to the use of dark arts.
http://en.wi kipedia.org/wiki/Blood_Elves < read and dont spout nonsense.
This almost makes them Dark elves and by that logic makes them evil, hence whe they are allied with the horde.
The horde isnt evil, the scourge and burning legion are.
The blood elves draw magic like warlocks do, also they've fought trolls for millenia, fought against orcs and trolls in the 2nd war, and their lands were burned by the scourge in the 3rd war.
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edit: also to the above poster, don't the blood elves share a common hatred for night elves? Also the land being burned by the scourge means nothing - it is the forsaken who are on the side of the horde, not the scourge.
Also, what does it mean when it says players will be able to 'change the rules of the game' - sounds interesting
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---wow, you felt compelled to post alot of crap in return, however, its just opinion, forums are a medium for discussion you know :/
"What does movies have to do with being an immersive believable world?"
---don't you find movies immersive then?
"In EQ2 there was never this black and white approch to the two factions, and the fact is that if you are what is essentially war with someone, you want to be able to attack them at will.
Good for EQ2, rvb sucks. "
---your opinion. Ive played both extensively. Im still subscribed to wow, and im not to eq2. I would like to go back to EQ2, but i found the lack of population saddening.
"This in itself is a beliveable world as argubaly, in faction related areas, they are littered by allied forces and outposts, but when you go to contested areas, then the outposts are few and far between and you are forced to fend for yourself...
Hypocrite, first you say not being able to attack enemies at will makes the world less believable, then you say not being able to attack enemies in certain zones makes the world MORE believable."
---theres only a handful of faction controlled zones, the rest of which are contested. Im happy to be attacked anywhere, as i can take care of myself, but blizzard in their infinate wisdom thought that this would be harsh on a new player, so let players decide for themselves to initiate PvP. I only came up with a reason to _why_ the other faction couln't attack within enemy territory.. i wasn't being hypocritical... if you are a RPer, don't be such a Noob and use some imagination....
"in reguards to blood elves, on the horde side... if you know your history then you'll now that these were once high elves that got corrupted in the search for a greater power and turned to the use of dark arts.
http://en.wi kipedia.org/wiki/Blood_Elves < read and dont spout nonsense. "
---From the offical WoW site: "In the midst of the high elves' darkest hour came Kael'thas Sunstrider - the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magics that once empowered them. Renaming his people blood elves, in honor of their fallen countrymen, he taught them how to tap into ambient mystical energies - even demonic energies - in order to sate their terrible thirst for magic." ___so don't spout nonsence to me... i only glossed over it originally. My three lines as a summery were correct...
"This almost makes them Dark elves and by that logic makes them evil, hence whe they are allied with the horde.
The horde isnt evil, the scourge and burning legion are..."
---im only an alliance player, so to me the horde are 'evil'... to a horde player, im sure the Alliance are 'evil'. In the age old sense of good vs bad; humans, elves etc=good, undead, trolls, orcs and things that go bump in the night= EVIL! Plus the horde are ugly, and as we all know.. ugly ppl are EVIL!
/looks suspiciously in ave's direction... ;P
The blood elves draw magic like warlocks do, also they've fought trolls for millenia, fought against orcs and trolls in the 2nd war, and their lands were burned by the scourge in the 3rd war.
---yes, well done
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Well done.
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just reiterating...