Virtua Tennis PS3 to use tilt
Tilt sensing for movement, shots.
SEGA has revealed that the PlayStation 3 version of Virtua Tennis 3 will support the Sixaxis' tilt function to move around the court and play shots.
It's an option, obviously, but if you turn it on you'll discover you're able to move the player around the court by tilting the pad.
Not only that, but apparently you'll be able to serve the ball and play shots using the controller like a tennis racket - swinging up quickly to lob, down quickly to slice, and horizontally for top spin.
Not quite the same as Wii Sports Tennis, then, but certainly enough to invite comparisons.
Otherwise Virtua Tennis 3 is expected to ape in many respects the arcade version, and is also due out on Xbox 360, PC and PSP next spring.
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Comments (59) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Yup sidewinder revisited.. gimmick not essential.
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Thanks but no thanks... I think I'll stick with the Xbox 360 version for its traditional control method plus rumble (so I can feel those shots) and online gameplay and play Wii Tennis with a PROPER motion-sensing control and rumble ta! /wink
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Wii has no turn off option so the games BETTER use motion sensing correctly.
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SeesThroughAll:
I am sure they have done everything to make it as hard to play as possible. Sheesh.
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Not quite the same as Wii Sports Tennis, then, but certainly enough to invite comparisons.
It's not the same, for one it's not integral to the game, it wasn't designed for the tilt control. It's just a gimmicky tack-on.
Something akin to Monkey Ball, where you just tilt the world instead of moving an avatar AND coordinate it's actions, might work on the PS3 pad. But when you have only one piece of controller, are supposed to tilt and swing it AND press buttons / use a d-pad or analog stick... things are bound to get messy.
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are you actually comparing a control method that has been demonstrated in public and reported to work fine by a number of individual parties with something that no one outside the developers and maybe some SEGA seniors has even witnessed? How did you come to the conclusion that they are the same?
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If i wanted to play tennis i would go to my health and racquet club not buy a ps3!!
Anyway when are Sony gonna stop ripping off everyone elses ideas, when was the last time really thought of something themselves which was innovative?
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Wii Tennis doesn't have proper motion sensing control though. You don't move the character and the game often decides for itself what shot type you will play. Observe.
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The Wii doesn't just have tilt, it has position sensing in 3D. That means if you want to swing your racquet a certain way in Wii Tennis you just swing the controller the same way, exactly as if you were playing real tennis.
You can't do that with the PS3 because it doesn't sense position at all, just tilt, and there's more to tennis than tilt.
I know Sony would love people to think the PS3 controller has the same capabilities as the Wii, but it doesn't, it only has a fraction of them.
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As for VT, I'm glad it's an option. That's one of the nice things about Sixaxis, developers don't have to force the controls on the game, and can default to traditional controls if they want. But I will try the motion sensing mode and give it a fair trial..hard to say if I'll like it or not from the description. The shots sound fine, but I'm wondering how motion on the same pad will work - but if it fluidly detects transition from player motion to shots, it could be cool.
Also, for the poster above, the sixaxis also detects motion along axes, not just tilt around them, as the VT controls amply illustrate. Tilt is used for player motion, motion along the axes is mapped to your shots.
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I know it's a touchy subject, because all the Wii fans are scared that what if Virtua Tennis on PS3 is as fun as Wii Tennis. That would be so wrong, wouldn't it?
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OWNED! @
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The same applies to the Wii mate
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Thank you.
It's barely a full game. Yes it has tournament mode etc.. but it's a facet of the whole Wii sports package.
Of course I expect Virtua Tennis 3 to be a better tennis game than the one in Wii sports!
I'd be shocked if it wasn't.
Wii Sports: Tennis, is merely a taster of whats to come. I can't wait for Mario Tennis Wii, virtua Tennis wii, or fingers crossed R* Table tennis Wii.
That's when the true comparisions will begin
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Shame very few of them have got it right or even have a clue about how it works, they are just assuming too much.
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Shame very few of them have got it right or even have a clue about how it works, they are just assuming too much.
I assume you, "Darkedge", have tried it or developed for it, because you have the knowledge we others lack.
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That sounds like a selling point to me... a game that you can't master, because you have too little control!
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The alternative to not using the motion sensing etc. on Wii is a very limited controller. The Sixaxis retains the full form and input functionality of the traditional dual shock, if you don't want to use the motion sensing. Developers are pretty much compelled to find some way to use it on Wii, whether it's good for the game or not - unless they can get by with a d-pad and a couple of buttons.
And yes, I know there's a classic controller, but it is optional - a developer cannot develop a game as if everyone is going to be using it, they have to accomodate the wiimote/nunchuck.
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Remember? The four ports on the top of the console... they;re not just for GCN games you know.
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For my part until I try these motion sensing controllers I just can not help thinking it is going to be far less direct and responsive than a conventional controller and will just feel like playing a game with a really sloppy control scheme where the challenge is as much coping with the controls as the actual game
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Remember? The four ports on the top of the console... they;re not just for GCN games you know."
A gamecube controller does not come as standard with Wii.
We might as well start talking about what you can do with eyetoy or eyetoy+sixaxis on ps3 if we're also considering optional peripherals on Wii.
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Anyway, this can't hurt. You're all playerhaters.
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I think you misunderstand. If you were to record every swing you did with a tennis racquet in real life, you'd never do exactly the same thing twice. You'd never perfectly match the speed, direction, angle of the face, amount of spin etc. It doesn't mean you have less control. Far from it, potentially you can control all those variables just by one swing of the controller.
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/turns on 360
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http://co ntent.imagesocket.com/images/70...
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/you should see her play locoroco...
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I disagree. For those games, it would just control exactly the same, not better. Some Wii games do NOT use the nunchaku.
Locoroco, Marble Madness, Super Monkey Ball and Mercury
Fully agreed on that list, let's hope at least some of them become downloadable in the future... and add to those others like Klax, Afterburner and little "duck hunt games".
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You will definately be struggling to play properly using that tilt setup.
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God Sony really need to put rumble back in and ditch this sixaxis stuff fast. Didn't they learn anything from Microsoft's attempt? Even Nintendo provide the Nunchuk attachment with a real analog stick in order to actually move the characters about!
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I wish I had a similar talent. I'd definitely use it to predict soccer game results.
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So true, you guys seem to already know that the motion sensing is a waste of time in this game, and others before you have played it. Be happy with near-endless minigames for the Wii, but stop pretending like you know how this controller works, you don't.
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Give it five minutes before you slouch back in your comfy spot thinking: fuck this
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a Spongebob post supported by a Jedi post
/is overwhelmed with a hilarious sense of irony
/is sorry for being drunk and sceptical
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Think about who you're trying to reason with.
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i still believe this "motion sensing" fad will be over sooner than later.
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He's trying to reason with someon who bought one of those crappy Sidewinder pads back in the day, whose used steering wheels and light guns extensively and who bought Steel Battalion. He's trying to reason with someone who looks at consoles (believe it or not) in an objective light and from the point of view of a product designer.
I think I've every right to have the opinion that novelty inputs wear thin after a while. I'm all for having a blast on them, but I just know that after a couple of months with a Wii or a Sixaxis, I'll get bored and yearn for a more traditional approach. If it ain't broke, don't fix it!
But hey, buy a PS3 and knock yerself out by all means!
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-Poorly ergonomicaly designed pad (despite a golden opportunity to move it forward)
-High price point linked with a force-fed movie format war
-Focus on Eastern rather than Western exclusives (personal preference)
That said it does look good in these areas:
-Processing power
-Web browsing
-OS
But I ask myself, if the processing power advantage is arguable (bottlenecks, less dedicated graphics RAM etc.) and I can browse the Internet on my PC and I going to shell out THAT much for a console and a couple of games?
If money was no object then, yeah, I'd get one. If I'm bringing home a good wage though and I'm put off then (from a product design point of view) Sony have dropped the ball. I'm at least entertaining the idea of a Wii (to satisfy my curiosity) because of it's price and it;s far more interesting list of unique features.
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If you're "keeping away" from it, why is it you seem to be in every thread about it? You seemed quite fond of having a go at others for slagging off a console "they have no interest in" in some 360 threads not long ago. How about practising what you preach?
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P.S. I don't mean you by that!
P.P.S At least above I was trying to give a balanced view on the PS3 (pros and cons)
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http://ww w.petitiononline.com/doa4ps3/pe...