New Sonic Wii screenshots
See how the remote works.
Sega has released some new screenshots for Wii title Sonic Wild Fire - and if you've been wondering how the game will work with the remote controller, they're worth checking out.
As you can see, there are little pictures in the bottom left hand corner of the screens which show what you'll need to do with the controller to make Sonic perform the action on screen - shaking it to make him run, for example.
To learn more about how the whole thing works, why not read our E3 preview, if you haven't already. Sonic Wild Fire is currently slated for a spring 2007 release.
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Comments (43) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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No, really.
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You wouldn't want to set off the knee-jerk reaction brigade... oh, n'mind.
Edit: "Titling"? What the hell was I thinking about. O.o
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Edit: Oh and there's no shaking in these pics, there's tilting. You get to read comics for homework!
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Looks like it!
Impressive...
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Phew.. ok.. just tilting left/right is MUCH better
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Yeah, I agree with this, i don't think that you've interpreted those correctly, can you imagine the amount of 'shakes' needed for a fast hedgehog like Sonic? talk about wrist strain! - it seems to me like they are holding down a button and steering Sonic. Like a car.
It still all seems very gimmicky to me tho...
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To TURN, silly, not back and forth to run.
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Thats what I think it is.
The graphics as this is Wii are very gamecube. I'm a gameplay man but a bit of a graphics whore, it's looking quite poor.
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After navigating the map and fighting a few bosses I now wish awful murder upon the stupid little git.
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She'd be a goer, like a Rabbit i reckon.
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Workout + Games + Fun = \0/
Samba De Amigo rocks.
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Wow, well I geuse that's settled it, no need to review games or play them anymore EG. You can just hire him and let him see a couple screenshots.
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edit: Also, to those of you who still don't get it. Sonic runs whether you leave the controller on the table or hit yourself in the face with it. There's no shaking to run, no tilting, no spining, no yelling, blowing, dancing, singing. You just make him go left and right aswell as speed up briefly - Panzer Dragoon Orta style - by tilting it in the appropriate direction. Jumping is done by pressing a button. The game has plenty of different situations where you need to do different things, a lot like the screen tapping bits in Sonic Rush bonus levels, but there's no unneccessarily grinding activities required to make him run. Stop trying to slam a game before you know anything about it.
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I'm not passing judgement. I'm just hypothesising, that's all.
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Oh ffs.. Thats like saying the ps2 was "last gen" just because it didnt have as good gfx as the other two.
The wii's power has been improved over cube, uses dvd's, has online, uses new controller, etc etc so therefor it's a large improvement and therefor next gen. okay?
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Erm.. you DO realise that the Wii ISNT hi-def dont you?
i'm sure all Wii games could be ported to the Cube.
And im sure all current 360 games could be ported to the xbox.. hang on, most of them ARE ported from the xbox to the 360
So that's a rubbish argument.
There's currently not much on 360 or indeed previewed ps3 games which couldnt be done on current generation with worse gfx. No doubt people will only quote my first sentence here and miss what i'm about to say .. BUT that's not to say there wont be some in the future. But it does kinda negate your argument.
There are plenty of reasons to upgrade to the Wii from the cube. And not JUST for power...
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It could be reminiscent of sony, releasing the Slimline PS2 similarly 4 years after the release of the original. Look how many people upgraded their machine when it was exactly the same thing.
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There's no point releasing a controller separately, because only a fraction of a console's userbase buy a particular add-on, so publishers can't support it. Even the Eyetoy only got 20 games despite the PS2 being the most successful console ever, because there weren't enough Eyetoy owners to justify hundreds of titles supporting it.
The reason the Wii controller is revolutionary isn't because it's got 3D movement and location sensing, that has all been done before on previous add-ons for PCs and other systems.
The reason the Wii controller is revolutionary is because they're packing one of these in with every single Wii sold, so publishers on the Wii will be able to support it from day one.
And yes, this is a reason enough to buy a Wii for many of us, because no games platform has ever supported a 3D controller as standard. It'll add something new to the gameplay, so it's worth checking out. Graphics haven't added anything new to gameplay since they went 3D.
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Looking at the likes of Crysis and The Witcher, plus Xbox 360 games like Elder Scrolls, and even Table Tennis impress me. Agree that game play is the most important, but some of the gfx on Oblivion are truely amazing and make the experience better, in my opinion.
All Wii gfx look poo, again, IMHO
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it's totally amazing me how many people are failing to realise that the both the graphic power and cpu power of the wii HAVE been upgraded. It also runs on dvd's so more storage space than the cube, it is online (unlike the cube), and has nintendos entire back catalogue (unlike the cube).
AND it has a new controller.
What part of all this dont you trolls get?
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G I M M I C K
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edit: Much better.
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Yeah, probably. I couldn't care less.
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I don't even know how you fail to see the significance in releasing new hardware with the Wii-mote as the default and standard controller, over releasing some new gadget alongside bongo drums, fishing poles and dance mats.