New Perfect Dark 0 details
And a coupla screenshots.
Those who remember N64 shooter Perfect Dark with fondness may be interested to know that some new screenshots for the forthcoming Xbox 360 sequel, Perfect Dark Zero, have emerged on developer fansite Rare-Extreme.
Posted by a forum user, they are said to be grabs from the single-player game mode and feature some interesting-looking Metroid-style spiders. Hmm.
Rare has been careful to keep the game under wraps so far, but now the first few details are starting to emerge - including news that all the weapons will feature primary and secondary functions, and you’ll be able to hold up to four at a time.
We’re also told you can sneak up on enemies and nick their weapons right out of their hands. And then turn said weapons on their previous owners, neatly.
Along with the handgun, pulse rifle and sniper rifle, we’re promised a healthy new arsenal to play around with including something called a Laptop gun. Stick it to a wall and it’ll set up an invisible boundary - and should an unsuspecting enemy that boundary, they’ll be showered with a hail of death nuggets. Watch out though, since enemies can also rewire Laptop guns to turn on you...
As far as vehicles go, you get a hovercraft, motorbike and jetpack, which lets you fly around with full 360 degree freedom. But again, your enemies can use them too, so they’re not necessarily a foolproof way of getting out of trouble.
There are two main multiplayer modes to choose from - Deathmatch, which around 50 players can join in at a time, and Dark Ops - play through a series of rounds, earning money for kills, essentially.
All in all, Perfect Dark Zero seems to be shaping up very nicely - but there’s still no word on when it’ll hit the shops. Rumours that PD0 will be an Xbox 360 launch title persist, but Rare is saying nothing for now. We’ll keep you posted.
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Comments (49) Latest comment 7 years ago
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but wasn't the laptop gun in the original? Think EG need to do more research - either that or it was so long ago she forgot - or was too young to have played it
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Rare almost feels like a total joke these days. And the thing is that they still only ride upon past glories - in some strange way everyone believes that they can still create games like Goldeneye. But really, the games they have released past N64 are among the most uninteresting things i've seen. And Conker looks just as boring as everything else. It might be a good laugh in the possible frantic multiplayer. But the singleplayer certainly doesn't look or sound particulary "hot".
And, Kameo - like what, 5 years in development? and still it looks just as uninteresting and generic as it did on the GC. For their sake and MS' I hope that they will be able with PDZ to create a game of Goldeneye's quality. But pesonally I don't think they have it in them any more. Most of the truly creative people they once had already left Rare years ago.
Nintendo selling Rare is still one of the best financial things they've ever done
It's like Nintendo suck all creative energy out of Rare during the N64 years and decided to sell, the still impressive, shell for an enormous sum to MS
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Rare? Meeting a deadline? Bwah-ha-ha!
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No it doesn't
>Nintendo selling Rare is still one of the best
financial things they've ever done
Yeah right..
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The only problem was you couldn't litter a level with them in deathmatches.
It'd be cheap, but sooo fun
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But yes, unfortunately many of people behind Rare's rise during the SNES/N64 years have since moved on and only the illustrious name remains.
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I think it was more a case that Rare are a technicaly compident development house, but lacking in the gameplay design side of things, Nintendo allways worked very closely with them, and now they are "on thier own" its easy to see where thier gameplay elements really came from.
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...althrough im sure developer fanboys will say otherwise...
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Nintendo has done nothing but make alot of money out of this deal while MS is still waiting to reep their reward. And right now they're doing all taht they can to hype up PDZ, which really sounds just like PD. But with 50 players in multiplayer. Wow. Like that was something original and dynamic.....
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Those (the ones linked to in this article) screens look great! You people seem to have some perverse fanboy grudge on Rare for leaving the precious nintendo. Wait till the game is out to judge it's gameplay. I didn't know you wise sage's could tell how a game played through static images. Amazing power you have.
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warrant the extraordinary price which MS aquired them?
Nothing true.. but that is not the point. Nintendo does not have Rare anymore... and for a company that has almost no 3rd party support anymore I would assume that some quick $$$ will cost them dearly in the long run. Did you get a lot of new games from this for your Cube? Did the quality improve? No.. a couple of top dogs at Nintendo just spend a bit more on sushi and Geisha's. There is nothing good about losing a dev house like Rare.
Anyway... if Rare makes 2 launch games for 360 I am sure MS is going to be very happy. PD0 could be the Halo of the 360.
Like some people have said. Rare was great before Nintendo... I am sure they will have some amazing stuff in the future.
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something?
Those (the ones linked to in this article)
screens look great!"
You do know this isnt a Xbox game McMonkey...?
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Are Rare missed? I wouldn't say so.
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Idiots.
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I'm sorry but that just cracks me up. You can determine the gameplay from 2 screenshots? Have you got some sort of VR chip that enables you to look at a screenshot, and jump into the game from that spot or something?
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"As a flagship next-generation title for Microsoft, this little beauty is being primed and polished to blow the roof off this year's holiday season on behalf of the debutante Xbox 360."
From http://www.rareware.org/games/upcoming/pdzero/pdz ero_intro.html
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IMO, if the graphics can improve drastically from those aweful first pics, I can imagine how much it is going to improve from now until november (they still haven't got the final dev kit, this may be early shots off the beta kits).
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Oh. I'm sorry, lol. I haven't read the thread, I quickly scrolled down to your comment which was at the time the last one. I offer my sincerest apologies
/grabs his coat
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Only one 'recent' single player shot has been released and was in EGM magazine.
http://www.tsurugi.co.uk/misc/x360/perfectdark/egm/0.jpg
More multiplayer scans can be seen here:
http://forum.off icialxboxmagazine.co.uk/viewtopic.php?t=25239&postdays=0&pos torder=asc&start=150
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As long as it's as fun as it looks jetpacking around in levels of that huge size, MP looks good enough already. In the shots first seen on 1UP some characters are missing shadows, lights aren't casting light as you'd expect so there's obviously work to be done.
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Labtop Gun ownz in MP! 2v2 in 'Facility' with Labtop guns & Farsights is uber kewl! Aw anda, proximity mines of course... lots of them.... arghhhhh frameeelaagggggg *drool*
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Never understood why Rare was bought for so much money, If MS have half a billioin to spare they'd be better off grabbing Ubisoft before EA does. They are constantly producing the best games right now and looking for a way to stay independent.
Don't see the value in Rare to be honest.
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Everyone saying Rare have lost their gameplay touch are judging from what exactly? GbtG? One game that doesn't suit most people's tastes from team Banjo. Perfect Dark Zero and Kameo are from different development teams, both games are looking like promising exclusive-quality games. I'm not expecting all SEGA's future titles to be crap now just because Sonic Team have released, in my opinion, a load of crap recently.
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*cough*
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ANd the same was said about forza too.
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In any case, I don't think any game is now going to amaze us graphically. We're going to keep inching closer to photo-realism, there will be no more jumps like there was 8bit to 16bit, SNES to Playstation, PS1 to PS2. I'm just hoping the old GoldenEye playability is still there. Ooooh, how about they do a complete retro remake of GoldenEye (obviously debranded)? I'd play that online for weeks.
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hoping the old GoldenEye playability is still there. Ooooh,
how about they do a complete retro remake of GoldenEye
(obviously debranded)? I'd play that online for weeks.
ignore poster "
But the goldeneye team left to make TimeSplitters........
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The three that set up FR in 1998 are Steve Ellis, Programmer, (once worked for Toys'R'Us); Karl Hilton, Artist; David Doak, Designer/Programmer.
Since then it seems more people have left Rare, a few especially after the takeover of Microsoft. but Rare is made up of about 300-400 employees, they're a HUGE company! who have been around for over 20 years, since the late 1970s and have a HUGE portfolio of games (over 120, no wonder they cost 375m )(obviously not all of them design the games), so they still have a lot of talent within them.
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Bloody women...