Stamper brothers leave Rare
Off to do new things.
Rare founders Tim and Chris Stamper have left the British developer as the company enters its 25th year, Microsoft has confirmed.
Microsoft, which bought Rare for $375 million in 2002, told 1UP that the Stampers "are simply leaving to pursue other opportunities" and wished them luck.
"Chris and Tim have helped shape Rare into the world-renowned development studio that is it today and their impact on the videogame industry as a whole is well known," the platform holder said in a statement.
Mark Betteridge, a 19-year veteran of the Twycross studio, and Gregg Mayles have been promoted to studio and creative director respectively.
Rare has been under increased scrutiny since the company's record-breaking buyout in 2002, but the critical response to its most recent title, Viva Piņata, has been uniformly positive.
The game placed 8th in our Top 50 Games of 2006, voted for by around 20 contributing writers. And I've got a lion and you haven't.
The company is currently known to be at work on a Banjo Kazooie title for Xbox 360, reviving the once-celebrated N64 series, with at least two other projects thought to be in development elsewhere on the Twycross campus.
To read some of new creative director Gregg Mayles' views on nurturing intellectual property and the role of multimedia, be sure to have a look through an interview with him conducted by our sister site GamesIndustry.biz.
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Comments (41) Latest comment 5 years ago
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Anyway, good luck to 'em now that they're finally unleashed from the various evil mega-corps. Let's hope they set up something small and innovative and get back to their roots, eh?
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"So long, suckers!"
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They live in a garden with a Dragonache and a pack of Chewnicorns, some of which are wearing sombreros and buck teeth.
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The point of VP was to not only have games of a certain kind (everybody screamed that ms only had lame mainstream gunho games). But apparently everybody wants those bland games of a certain kind and not innovative quirky games.
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But what about IP? Do they own some?
I mean, other than the very very old ones...Just why aren't we seeing a new blast corps?!
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Viva Pinata would have sold lots more on a Nintendo console. Say what you want, Nintendo consoles might not be the kids only console like they used to be but it still would be the ideal platform for such a game. Actually the 360 might be too but the range of genres available clearly speaks against such a game. There are: Racers, FPS, and a couple of other genres but except some sports titles all of them involve some sort of violence. To be honest I enjoy my 360 much more than I thought I would but the games available most certainly built up a special target audience that indeed may not be to well receiving of Viva Pinata. Personally I love that game. Although the playfield may seem limited I have a lot of freedom to do what I want because it is hard to screw up. Literally hours pass once I started. Not a lot of games manage to stay interesting for such a long time although it seems like nothing is happening.
Back to the topic. It's sad to see the two go. I was quite angry when I heard MS bought Rare but I guess Nintendo had a lot of insight in Rare's internal affairs and what they had planned. Looking at it now it was the best thing Nintendo could have done. As far as I remember about 40% was Nintendo's? I mean, what has Rare done since it was sold? Conker's Live and Reloaded would have died on the cube with no online support, Perfect Dark Zero was quite underwhelming, so was Kameo. And as good as the GBA titles may be (I have no idea, I never played any of them) portable gaming is the section Nintendo has in it's pocket anyway. I doubt those titles do make any difference.
It has been a few years now and except Viva Pinata there is nothing that Rare has produced that was near their usual gaming excellence. I am really glad that Viva Pinata turned out such a good game because I have very high hopes for Banjo on the 360. The N64 version was the only 3d platformer that game near Super Mario 64 and even surpassed it in some ways. But seeing the underwhelming sales of Viva Pinata I fear that also Banjo might sell not as much as it should sell - and probably would sell on another (read Nintendo) console.
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@jellyhead: Do you mean Rare or the Stamper brothers? I guess Rare still owns their IP. I don't think MS bought the IP too. When Rare was a 2nd party developer for Nintendo and they were sold Rare took the IP with them. That means Nintendo never really owned the IP so I doubt MS does. As far as the Stamper brothers are concerned, I doubt that they "took anything with them".
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A paradox, isn't it?
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The Xbox 360 really needs to broaden its demographic appeal, so VP is a step in the right direction, but one game can't do this on its own - just as Resident Evil 4 on its own didn't suddenly make the GC into the must-have console for blood 'n' guts gamers...
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Are we talking a disaster or a mild disappointment? I might have to go buy another couple of copies on general principle.
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I know what you mean. It ought to have sold well on the 360 if it was an entirely mature platform with a wide userbase, but it seems the 360 audience is more interested in things like Gears Of War and Halo 3.
Has Viva Pinata been released in Japan yet?
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What if they were to go to Free Radical now?
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I am 95% sure, you won't see them in gaming anymore.
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would have sold more on Sony too me reckons. the average xbox owner i know buys halo, football and anything with cars in it.....ooo, or and a hard hitting pop-rap/rnb soundtrack helps...
main reason i wont be getting a 360 any time soon.
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This just confirms my suspicions that 360 is not, as it currently stands, in any way shape or form poised to take over dominance from the Playstation brand - which has true breadth of support from almost all 3rd party developers across a full range of genres.
Like Nintendo consoles, 360 is concentrated in a specific type of game and genre.
I don't want to start a flame war but the 360 is, by and large, just a Halo and FPS console just as Nintendo's console is a Mario, Link and Metroid console.
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This is why MS are dead in Japan and not doing great in Europe, we and the Japs like a little context to our killing and things like art design and storytelling make a big difference not to mention, shock, horror, actually having to work our brains a little.
MS are kings in the USA and Sony are kings in Japan but for this generation war, the frontline is Europe and thoughtful and imaginative games like VP are crucial to gain ground here ...
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would have sold more on Sony too me reckons. the average xbox owner i know buys halo, football and anything with cars in it.....ooo, or and a hard hitting pop-rap/rnb soundtrack helps...
main reason i wont be getting a 360 any time soon. "
Second all that - main reason why my 360 could be history next Xmas for a PS3 with some decent variety of games on it. As a 360 owner, it really doesn't make me feel good to have to admit that it's a console for 'thugs' ...
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XBOX for geeks.
Nintendo for kids.
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Yeah, that's why Sony aren't bothering to release the PS3 until March, possibly even later.
Numpty.
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Yes, I agree.
They need more stuff like VP to encourage a wider audience, so if there were more VP-like games that followed up with similar themes then maybe the 360's audience could be made broader.
But the downside of that strategy is that the first few "new style" games will sell really badly because they're trying to grow a new kind of 360 audience from scratch.
Microsoft just needs to keep plugging away at doing VP-type games, especially in Japan where this kind of game is more appreciated, and they certainly have the money to keep going.
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Besides, as far as I know Nintendo had quite a lot to say at Rare. From a purely financial point of view it is completely understandable why Nintendo let go of Rare. They knew what was to come. And it wasn't all that much, obviously.
Edit: What will be interesting though is how this departure affects Wii's Virtual Console. Because it is Rare's IP they had to decide if they want to see their games on VC. DKC is just up there because Nintendo owns the Donkey Kong IP. Theoretically Rare may reconsider to offer some titles on VC. Although I have absolutely no idea who eventually has to decide. Maybe the Stamper brothers did not have anything to say in the first place.
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"for this generation war, the frontline is Europe"
Yeah, that's why Sony aren't bothering to release the PS3 until March, possibly even later. "
Actually BOTH of them have agreed that Europe is the key swing territory this generation. MS have (kind of) won the US whilst Sony have a firm grasp on Japan. Europe still has everything to play for.
The fact that Sony didn't release in Europe last year shows just how badly someone F'd things up!
Numpty
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Actions speak louder than words
Sony doesn't have a firm grip on Japan, I reckon the Wii will give it serious competition.
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True. But it was still nice to see the Stampers sticking close to their roots by putting speccy references in games such as grabbed by the ghoulies and PDZ.
Would be nice to see a sabrewulf in VP!
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Viva Piniata is so not suited for the PS3, the majority of the Plastation fans just wouldnt "get" it.
Sony's Playstation brand will forever be synonymous with chav culture for me("lets grab sum Maccy Ds and head back to mine ont playstation innit?"
No MS will want RARE and perhaps Lionhead to bring out more of this kind of game untill theres enough to convince this crowd of gamers that they are well catered for(which inturn will convince other devs that these types of games will sell on the platform).