Broken Sword 4 titled
It's out next summer.
THQ has announced the full title for the fourth instalment in the Broken Sword series.
Broken Sword: Angel of Death will see you taking on the role of George Stobbart once again as he investigates "dark secrets from a long forgotten history," according to THQ. He falls in love with a mysterious and beautiful woman called Anna Maria, only for her to go and disappear on him.
Naturally, George sets about trying to find her, with no clues to go on other than an ancient manuscript which is said to have links with "mfkzt" - a mythical substance that has remained forgotten for thousands of years.
During the course of George's investigations an age-old rivalry between the world's most powerful factions kicks off again, and a terrible secret is revealed - "a secret that will ultimately lead George's latest adventure to a painful and bitter conclusion." Dun-dun-DERRR etc.
"Broken Sword is renowned for its gripping stories and intelligent, considered puzzles," said Charles Cecil, MD of developer Revolution Software.
"Broken Sword: The Angel of Death has been designed from the puzzle upwards to create the most compelling, challenging gameplay as well as deliver an enthralling story that will appeal to both fans of the genre and newcomers alike."
Head on over to the official website to see a short trailer - there's no actual game footage to be seen, unfortunately, but the music's nice and dramatic.
Broken Sword: The Angel of Death is out next summer.
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Comments (24) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Now if I could only get Grim Fandango to play on XP. Pffft.
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/has 'issues' with Broken Sword 3
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A typo in the press release, surely?
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Peej
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PC only, according to the press release.
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"Impossible in the current publishing climate - unless we want a dev budget of $0.0."
So there you have it.
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apparently, it is a word
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(I love being in the gaming minority by the way
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Not at all man! Funnily enough I also completed Beneath a Steel Sky before moving onto the Broken Sword games.
Gawd damn...it look me FOREVER to find that shtupid bit of putty in 'BASK'.
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Heh I found that alright, was that little room you get to after going through the subway
with that vein in that got me stuck. Took me ages and ages till I noticed the swelling and worked out what I had to do to get the damn door open.
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I don't mind 3D art at all so long as the visual style is still maintained. What I thought was a mistake back in the days of Grim Fandango and MI4 was the change in control system that accompanied the change in art.
The point and click mechanic worked fine, whereas the "running into walls when all I care about is reading that signpost" antics of Grim Fandango did my nut in (the game was still great though). I know you can still code point and click in a 3D environment, so why not stick with it?
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Instant death sitations are a pain in the bum and don't really suit this kind of game (or the target audience for that matter). I remember back in the MI 1-2 days Lucasarts made a point of never killing the player, in fact they said so quite plainly and used it as a sales hook. They were spot on in that decision and a few modern adventure games could/should learn from them (Farenheit, I'm looking at you). Pity LA fell off the "good adventure game" train some while back.
/lights candle, and other nostaligia type activities.
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htt p://www.lucasforums.com/forumdisplay.php?f=236
You might find some help here. There are a few posts about Grim Fandango and WinXP install issues. I have just got my copy back from an uberlong term loan to a friend, so I'm investigating myself. There is a patch floating about there which you will want to get too (gfupd101.exe).
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Hope this one will be better. At least the logo's excellent.
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"Now if I could only get Grim Fandango to play on XP. Pffft."
Ah ha! So I'm not going mad! I wanna play this more than anything now I know I can't physically do it.
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Even if the game was let down in places by the gameplay, the story made me want to carry on.
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Nico was a babe in 2d.
3d doesn't suit her...
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Technology is seldom the issue. The ability to use the technology in question is.