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Broken Sword 4 titled News

PC News by Ellie Gibson

2 December, 2005

THQ has announced the full title for the fourth instalment in the Broken Sword series.

Broken Sword: Angel of Death will see you taking on the role of George Stobbart once again as he investigates "dark secrets from a long forgotten history," according to THQ. He falls in love with a mysterious and beautiful woman called Anna Maria, only for her to go and disappear on him.

Naturally, George sets about trying to find her, with no clues to go on other than an ancient manuscript which is said to have links with "mfkzt" - a mythical substance that has remained forgotten for thousands of years.

During the course of George's investigations an age-old rivalry between the world's most powerful factions kicks off again, and a terrible secret is revealed - "a secret that will ultimately lead George's latest adventure to a painful and bitter conclusion." Dun-dun-DERRR etc.

"Broken Sword is renowned for its gripping stories and intelligent, considered puzzles," said Charles Cecil, MD of developer Revolution Software.

"Broken Sword: The Angel of Death has been designed from the puzzle upwards to create the most compelling, challenging gameplay as well as deliver an enthralling story that will appeal to both fans of the genre and newcomers alike."

Head on over to the official website to see a short trailer - there's no actual game footage to be seen, unfortunately, but the music's nice and dramatic.

Broken Sword: The Angel of Death is out next summer.

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Comments: 1-28 of 28 in total

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caligari
02/12/05 @ 15:21
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Wow, I only just got round to completing Broken Sword 1 and 2.

Now if I could only get Grim Fandango to play on XP. Pffft.
JohnnyWashnGo
02/12/05 @ 15:22
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So what platform is this going to be released on then?
tengu
02/12/05 @ 15:24
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Phew, just dodged the 'Angel of Darkness' bullet there, eh? :)
boo
02/12/05 @ 15:25
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IT HAD BETTER BE IN 2-D!!!!!

/has 'issues' with Broken Sword 3
TheDifficult3rdAlbum
02/12/05 @ 15:25
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"mfkzt"

A typo in the press release, surely?
pjmaybe
02/12/05 @ 15:28
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3D sucketh the cocketh of goateth when it comes to BS.

Peej
deathgibbon
02/12/05 @ 15:31
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FUCK YEAH

\o/
sharpkiddie [staff]
02/12/05 @ 15:38
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I think it's a safe bet this one will be 3D too. I don't think there's anything inherently wrong with adventure games in 3D, I just think sometimes the novelty of the tech leads developers to show off with sections that aren't that taxing to play (take the cliff climbing bit in BS3). Overall though, I thought BS3 was quite fun really and the only real problem I had with it was the stupid OOT ending which was completely out of character for the series.
Edited 1 times, most recently on 02/12/05 @ 15:39
bingbo
02/12/05 @ 15:41
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Always ment to play through the broken sword games at some point. After finally getting round to playing and finishing Beneath a Steel Sky will have to move on to these... and yes I may be a bit behind :D
disc
02/12/05 @ 15:46
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A new scifi adventure game, that would be nice.

I'm looking at you Revolution.
Blerk
02/12/05 @ 15:49
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So what platform is this going to be released on then?

PC only, according to the press release.
Artemus
02/12/05 @ 15:55
#12
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This is what the developers had to say on the official forums with regards to whether the game would return to 2D.

"Impossible in the current publishing climate - unless we want a dev budget of $0.0."

So there you have it.
ralphwolfenstein
02/12/05 @ 15:57
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/googles 'mfkzt'

apparently, it is a word
asha
02/12/05 @ 16:17
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There better be an Mac,DS,360 or Gamecube version!
(I love being in the gaming minority by the way :)
caligari
02/12/05 @ 16:18
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"After finally getting round to playing and finishing Beneath a Steel Sky will have to move on to these... and yes I may be a bit behind :D"

Not at all man! Funnily enough I also completed Beneath a Steel Sky before moving onto the Broken Sword games.

Gawd damn...it look me FOREVER to find that shtupid bit of putty in 'BASK'.
bingbo
02/12/05 @ 17:17
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@caligari
Heh I found that alright, was that little room you get to after going through the subway
with that vein in that got me stuck. Took me ages and ages till I noticed the swelling and worked out what I had to do to get the damn door open.
kangarootoo
02/12/05 @ 17:47
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" IT HAD BETTER BE IN 2-D!!!!! "

I don't mind 3D art at all so long as the visual style is still maintained. What I thought was a mistake back in the days of Grim Fandango and MI4 was the change in control system that accompanied the change in art.

The point and click mechanic worked fine, whereas the "running into walls when all I care about is reading that signpost" antics of Grim Fandango did my nut in (the game was still great though). I know you can still code point and click in a 3D environment, so why not stick with it?
Owen-B
02/12/05 @ 19:11
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I agree, 3D doesn't bother me, and Grim Fandango/MI 4 didn't bother me too much either, but the last Broken Sword was dreadful (in my humble opinion) and went back to the shop within 48 hours due to: clumsy navigation mechanics; instant fail/death mechanics; reeeaaallly slow load times on the PS and XBox; almost non-existant sense of atmosphere or humour in the graphics and settings.

Just felt like a really unoriginal, uninspired 'me too' type game that wanted to be as good as BS 1 and 2, but made in a 3D stylee. Didn't really feel like a BS game at all. Sorry Charles. My best mate Jack thinks you are da man and I do too, but that was rubbish and I hope this is better. Actually, I'd rather you made a wholly new game. I KNOW for a fact you've been working on one...
Owen-B
02/12/05 @ 19:11
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I agree, 3D doesn't bother me, and Grim Fandango/MI 4 didn't bother me too much either, but the last Broken Sword was dreadful (in my humble opinion) and went back to the shop within 48 hours due to: clumsy navigation mechanics; instant fail/death mechanics; reeeaaallly slow load times on the PS and XBox; almost non-existant sense of atmosphere or humour in the graphics and settings.

Just felt like a really unoriginal, uninspired 'me too' type game that wanted to be as good as BS 1 and 2, but made in a 3D stylee. Didn't really feel like a BS game at all. Sorry Charles. My best mate Jack thinks you are da man and I do too, but that was rubbish and I hope this is better. Actually, I'd rather you made a wholly new game. I KNOW for a fact you've been working on one...
Ecanem
02/12/05 @ 21:33
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That teaser was boooooring.. =/
kangarootoo
03/12/05 @ 10:00
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I've not actually played BS3, but I heard similar comments from friends as those you have expressed Owen-B.

Instant death sitations are a pain in the bum and don't really suit this kind of game (or the target audience for that matter). I remember back in the MI 1-2 days Lucasarts made a point of never killing the player, in fact they said so quite plainly and used it as a sales hook. They were spot on in that decision and a few modern adventure games could/should learn from them (Farenheit, I'm looking at you). Pity LA fell off the "good adventure game" train some while back.

/lights candle, and other nostaligia type activities.
kangarootoo
03/12/05 @ 10:04
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@caligari

http://www.lucasforums.com/forumdisplay.php?f=236

You might find some help here. There are a few posts about Grim Fandango and WinXP install issues. I have just got my copy back from an uberlong term loan to a friend, so I'm investigating myself. There is a patch floating about there which you will want to get too (gfupd101.exe).
oerhört
03/12/05 @ 14:36
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3D as a concept was never the problem with BS3. The problems? Weak controls, partly poor character design/animation, some misjudged action and a so-so storyline with a tad too much cliché. Still entertaining, and the script was often excellent. All in all, perhaps a 6 or 7/10 (on the PC, the others were plagued by loading) in my estimation.

Hope this one will be better. At least the logo's excellent. :)
Pots
03/12/05 @ 20:58
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I bought Shadow of the Templars purely off the back of Edge's glowing 9/10 'redefining 3D adventure' review. God it was a struggle to try and love that game, I tried for at least a week but it was so sparsely detailed, so humourless and so lacking in the 'Broken Sword' magic that it had to go back. There was even one bit where you could fall behind the scenery and never return, if you had the gall to touch a wall during a certain puzzle.

"Now if I could only get Grim Fandango to play on XP. Pffft."

Ah ha! So I'm not going mad! I wanna play this more than anything now I know I can't physically do it.
Sky Blue Sam
03/12/05 @ 21:51
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I loved BS3. It was different, but it had a really enagaging story, which is rare these days.
Even if the game was let down in places by the gameplay, the story made me want to carry on.
Jonathan_Fakenham
04/12/05 @ 14:03
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Yeah, I kind of liked the third one, and the story did make me want to carry on, but the ending was just ridiculous enough for me to delete the whole game from my memory.. The second one kind of did this too, I'd say the first Broken Sword is the only one that's really good.. Somehow I'm still intrigued by the fourth.. :/
boo
05/12/05 @ 11:33
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And another thing.

Nico was a babe in 2d.

3d doesn't suit her...
oerhört
05/12/05 @ 17:15
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Again, I don't agree. 3D would have suited her perfectly, if only the animator/modeller that set her up were up to the task. Take a look at George, for example -- obviously more successful in capturing both a bit of sweetness/innocence and a bit of athleticism. Nico needed to be a bit french and elegantly sensual, yet they overdid it -- at least the hair cut and the "city clothes" were far from what I'd imagined in BS1 and 2. In the Indiana Jones parts, however, I felt at least her body was actually quite spot on.

Technology is seldom the issue. The ability to use the technology in question is.

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