Super Mario producer speaks
On bringing the series home.
Takashi Tezuka, the director of Super Mario World and producer of New Super Mario Bros., has hinted that the forthcoming DS title is set to be a return to form rather than a radical departure.
Speaking to US magazine Nintendo Power, Tezuka said: "When developing this game, I really had the original Super Mario Bros. in mind. After that game, Mario evolved, of course, but it eventually became more difficult and suited more toward hard-core gamers.
"That wasn't the intention, but that's how the series naturally evolved. I didn't want to continue in that direction. That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."
Tezuka went on to confirm that old days power-ups such as the super mushroom and fire flower will make an appearance in Super Mario Bros. DS, adding that there are also "quite a few new items."
"There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies. We can't reveal all of the new powerups at this time, however," he said.
Tezuka said you can expect "a lot of replay value," adding that "You won't be able to save your progress from level to level; you'll only be able to save when you reach the next world. So in that way, the game system is designed to challenge the player and encourage replay."
Expect lots of secrets to find, too: " One of the impressions I get is that all of the secrets we hid in the game caused people to talk about it a lot. 'Did you get this hidden item? Did you find the secret way to get to this stage?' - Things like that. I think that's something that helped the game catch on."
Tezuka also said that the game will task you with collecting a certain number of stars to reach the next course, much like you had to do in Super Mario 64. "There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch."
New Super Mario Bros. is out this summer.
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Comments (28) Latest comment 6 years ago
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Are you kidding? Aaargh!
/dies
(;_
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shit! hated doing that in mario 64/everyother3dmarioknockoff
oh well still looking forward to it
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Best news in a LONG time! The ghost houses in SMW were superb if only because of the alternate exits. I need this game now... In fact, I will sell my cat for this game! And he's so cute you wouldn't be able to resist his powers!
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I want it NOW!!! ... oh well its going to be a brilliant summer...Super Mario Bros. on a DS Lite!!
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In fact. Sod it. I'm off to the bog.
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>Are you kidding? Aaargh!
>/dies
I'll second that, what if I'm just getting off the train/bog when I'm only half way though a world?
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Are you kidding? Aaargh!
/dies
Guys, just close the lid and it'll go into sleep mode... I've had game states stay FINE for a week in sleep mode.
Don't sweat it
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Moved to revolution.
My guess is that the revolutionary aspect of mario 128 was that it used a new controller. Cube didnt do as well as expected so they decided to put the new controller for the new console, and moved mario 128 at the same time. Although i'm TOTALLY guessing with that.
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K
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Are you kidding? Aaargh!
/dies
(;_
It's fantastic news! It's a return to pre-SMB4 days! And as noted, there's a sleep function - hell, there will probably even be a quicksave.
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What about the other 100+ sequels? :\
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Best news in a long time
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But... but it... oh, forget it.
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