UT2007 re-dated
The clue's in the title.
Midway has confirmed that Unreal Tournament 2007 is due out in, er, 2007.
Speaking to GameSpot, the publisher admitted that while the hotly tipped first-person shooter has been variously stuck with "2006" and then "winter 2006" targets, Midway currently expects it to come out "in the first half of 2007".
That certainly seems to put to death any lingering rumours that the PlayStation 3 version will make it out alongside the console on November 17th. Although who knows, since apparently the next-gen versions "have yet to be tagged with an exact ship date".
Midway's also coy about the possibility of an Xbox 360 version. Originally the publisher said it planned to release on PC, PS3 and 360, but it's walked back the sentiment recently and now refuses to confirm the 360 version's existence.
Whatever the story, the key fact is that Unreal Tournament 2007 won't be with us until the name suggests it's appropriate. Although those with an Epic Games fixation can always check out Gears of War instead, since that's due out on Xbox 360 this year.
On a related note, we're still waiting to find out what that "big announcement" Epic's Mark Rein notified his forum about is, but it's expected this week. Stay tuned then.
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Comments (15) Latest comment 6 years ago
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/sends someone round to give them a slap
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Oh look another delayed "biggy" PC game. Now there's a surprise, eh? /wink
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I guess that's what you get when you hire a bunch of PC gaming nerds to code a console game
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T
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01-Aug-06 11:00:50
I'm still hanging out for Jazz Jackrabbit 2007.
ignore poster
I'm waiting for a Jill of the Jungle update myself.
........Complete with big floppy next gen boobies!
Hawt.
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Were the later version(s) better? (something like $5.00 used at the shops here).
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Here's a snippet of a conversation I had on a contract a few months ago.
Developer: "The sony manuals say the cell can perform many simultaneous tasks"
Me: "How does that fit into the logic for the engine"
Developer: "What do you mean"
Me: "Well the physics get calculated then we need to apply the new co-ordinates to all the affected object but, we do that in sequence not parallel"
Developer : "But we can load other areas while this is going on"
Me: "Yea that's what Halo did back in the early xbox days"
Developer: "Cell rocks"
Me: "Shut up you muppet!"
We both laughed alot that day
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