Samurai Warriors returning
To 360 and PS2 next month.
Koei is planning to bring Samurai Warriors 2 kicking, screaming and swishing swords to Xbox 360 and PlayStation 2 this September - and the 360 version will feature a two-player versus mode over Live.
Filleting our way through the release, SW2 sounds like another of Koei's legendarily orthodox sequels - with things like the ability to charge up your Musou gauge three times over and level up during combat figuring highly in the "new features" area.
Another hackandslash on a huge scale, SW2 will introduce character-specific special abilities triggered with R1 (or the right bumper on 360, presumably), which can also be combined with the face buttons to set traps and generate decoys. You'll also be able to unlock special abilities by tackling enemy generals on the battlefield.
Improved graphics ought to demonstrate more reaction on the part of enemies, who have a greater range of attacks at their disposal too to mix things up, and with 26 playable characters in total you can expect some ten newcomers - including (no idea here) Musashi Miyamoto, Ieyasu Tokugawa and Kotaru Fuma.
Another new addition is a board style affair for four players called Sugoroku, based on the Japanese game of the same name, which hides a number of head-to-head challenges, while the usual Story, Free and Survival modes, along with co-op play, remain in place.
Fans can also expect 70 cut-scenes supervised by The Princess Blade director Shinsuke Sato, with music from Minoru Mukaiya.
Expect a review of the whole lot nearer release, and we've some screenshots oft yonder.
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Comments (9) Latest comment 6 years ago
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Hmmm, thought so...
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Last few years I remember waiting about 4 months after the US release to play DW4 and 5, now the wait is just a month or so. Which is nice.
And seeings as, after playing 12 of these games (DW2, DW3, DW3:XL, DW4, DW4:XL, DW4:Empires, DW5, DW5:XL, DW5:Empires, SW, SW;XL, SW:SOW) I'm still not sick of repetative hackandslash action, I am very much looking forward to this.
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The character abilities in SW2 do add a lot; Mitsuhide can now perform Battoujitsu moves and Yukimura can call a horse to his side from anywhere. Can't wait for this, though I think i'll end up importing the american. While Koei are getting quite quick with thier localisations, they're also getting a bit lazy. After DW3 Empires perfect PAL conversion they've started using a lazy blur-screen method of converting to PAL. Just look at any writing in the game and you can see it's ghosting.
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Finally will it have real time weapon change on the 360 version but not the PS2 version?
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Actually we 1 up Genji 2 we have 'Real Time Character Change' in both PS2 and XboX 360 versions. Maybe we should release a viral
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Based on Japanese History quite strictly (not like Genji - though Genji is based on a mythical period of time - kinda like Otogi) The only flights of fantasy come in with the Musou specials attacks and women on the battlefield - but those are easily forgiven.
"Finally will it have real time weapon change on the 360 version but not the PS2 version?"
Why would you want real time weapon change in SW?
"Actually we 1 up Genji 2 we have 'Real Time Character Change' in both PS2 and XboX 360 versions. Maybe we should release a viral
Who's We?
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