FFXII, Kingdom Hearts II dated
News from the Square Enix Party.
Square Enix's latest publicity vehicle, the Square Enix Party, has come and gone in Japan and with it brought more details of several new titles - including release dates for Final Fantasy XII and Kingdom Hearts II.
Final Fantasy XII will be released exclusively on PS2 in Japan on March 16th, 2006, Square Enix said - the company has previously said we can expect to see it released in Europe during 2006 as well.
Kingdoms Heart II will be released in December in Japan, also on PS2. A US release is expected shortly afterward, and we're almost certain to see it in Europe sometime in 2006.
Composer Nobuo Uematsu was also on hand at Square Enix Party to unveil Final Fantasy XII's theme song, written by Uematsu-san with lyrics and vocals from Angela Aki. Called Kiss Me Good-Bye, it was completed two weeks ago and Uematsu-san apparently likes to listen to it in his car.
Meanwhile, 1UP reports that former director Yasumi Matsuno has actually left the project, but there's no word on when or why.
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Comments (31) Latest comment 7 years ago
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The Magic Box is also reporting that a number of FFXII staff have left for Mist Walker, too. Signs of internal turmoil at Squenix, I wonder?
I hope Mist Walker has a better attitude towards Europe.
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Also, 1up is in fact saying that Matsuno was removed after not showing up for work for a month when some of his staff (Akihiko Yoshida, character artist, for instance) left for Mistwalker.
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But i doubt it, and I have more confidence in Mistwalker now, especially after seeing the Lost Oddyssey teaser.
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I... didn't realise that. Is that correct? That makes me more than a little worried, actually. :-/
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Yes; Mistwalker is just a "design" company consisting of Hironobu Sakaguchi and perhaps a few others. However, those that left Square Enix to "join development with Mistwalker" didn't actually join Mistwalker (that we know); instead, they went freelance (Uematsu founded Smile Please!, and Akihiko Yoshida apparently also created a freelance company of his own that I can't remember the name of) much like many of the other former Square Enix talents that are now making themselves more freely available to other companies (many of the musicians did this, including Yasunori Mitsuda, Hitoshi Sakimoto and Yoko Shimomura, for example).
Since Mistwalker isn't a development house, the teams for Sakaguchi's two games are drawn from other sources. MGS needs to build some image in Japan, so the more big Square Enix names they have, the better. Hence the involvement of Sakaguchi and Uematsu, and apparently Yoshida as well, and probably others, not to mention names like Akira Toriyama. However, the game itself is being made by MGS (even though MGS is being led by former Square Enix brass).
Either way, the question is whether MGS can put out a quality game on par with Square Enix. Sure, Sakaguchi can (supposedly, even though he purportedly hasn't actually in 10 years) design good games. But without the talent to realise it, how far can you get?
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They didn't really keep it quiet, it's just that (as they intended) everyone ignored it because Sakaguchi's name is plastered all over everything.
And I presume it's MGS Japan, though I'm not sure, and even if it is I'm sure they'll do some flying back and forth to get staff where they're needed. HRM can't be that much of a big deal to a company as big as Microsoft.
Think of it like Metroid Prime. It looked like it was going to be crap while it was being done by Retro Studios, but then a big name stepped in (Miyamoto) and applied some common sense game design to it and cleaned it up. If this is what Sakaguchi can do to Lost Odyssey and Blue Dragon, then all the better. The question is whether he can make competitive, innovative games after being away from the drawing board for so long.
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1up is just speculating around rumour, for one thing. It's known that Akihiko Yoshida left; he was the character designer for FFXII as well as Vagrant Story and Final Fantasy Tactics. Of the other big names for the project (Hideo Minaba, Jun Akiyama and Isamu Kamikokuryou), I recall hearing something about Hideo Minaba, but I'm not sure what exactly -- so I can't confirm whether or not it involved him "going freelance" along with the others.
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Edit; Just to correct myself before I end up looking hypocritical: it's known that Yoshida is involved with the Mistwalker projects, which alludes to him having left Square Enix (how else do you get involved with a project outside of Square Enix?). However, this doesn't mean he's exclusively working with Mistwalker/MGS and no longer employed by Square Enix. He may be doing both, as a freelancer. As do many, in fact.
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Sigh, this merger was a disaster for Square in the end, but great for Enix (if you wanna be cynical), they've pretty much chewed up thier greatest rival in Japan and spat out the remains.
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It's not surprising that the Squaresoft talent that once may have had some sense of loyalty towards the company is now "leaving" en masse to form their freelance studios so they can at least put their creativity somewhere, anywhere, while still having some kind of attachment to the biggest publisher of RPGs in the industry. The only sad thing is that this "talent" often ends up not being done justice. Look at what happened to the Chrono series (dead) or Xenosaga (raped). And now Matsuno's MIA.
Certainly the change in policies and newly introduced bureaucracy involved with such a massive internal change has affected the developers as well as the fans. It's a different company altogether, which is likely why many of us feel so disconnected from Square Enix's current IP portfolio.
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The last game he had a proper role with afaik was FFVII 8years ago.
With FFVII he wrote the draft along with Tetsuya Nomura, and co-wrote the script with someone. After that I think he only had Executive roles
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I'll bet Kingdom Hearts makes it over pretty quick all the same... funny that...
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Kingdom Hearts - Nov 06
FFXII - Feb 07
Waaaay too long to wait IMO. Square can be so frustrating at times.
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Update: it would appear that Matsuno has been sick for a long time and as a result Hiroyuki Ito and Hiroshi Minagawa have taken over directing -- the rest of the staff hasn't really changed much. Akitoshi Kawazu replaces Hirobonu Sakaguchi as the series' executive producer.
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If it's a long term illness that's affecting his career, then best wishes to him, because it sounds like it might be something serious. And he's a talented feller.
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It wasn't added for the European market, though. Our conversion just took so long that they'd released a 'bigger, better, expanded' version in Japan by the time they got around to us, so they converted that instead of the vanilla version.
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