Tourist Trophy arriving in May
Courtesy of Polyphony Digital.
Sony has announced that Tourist Trophy, the motorbike racer from the people who brought you Gran Turismo, will be heading to European PS2s this spring.
Tourist Trophy - the Real Riding Simulator features 35 circuits, both real life and made up, including the Laguna Sega, Nürburgring and Valencia. There are more than 180 licensed sports bikes from the world's leading manufacturers, including the Honda CBR1100xx, Yamaha's 1980 RZ250, the Aprilia RSV1000R and the Ducati 999R.
Each bike has been recreated down to the finest detail, with authentic cockpits, handling and engine noise. You also get a healthy selection of customisable riding gear to choose from, including licensed helmets.
Arcade mode is ideal for a quick fix, while Tourist Trophy Mode is all about collecting bikes and gear as you race through more than 20 events. Photo mode lets you take photos of your favourite bike and print them out, providing if you've got the right kind of USB printer.
Tourist Trophy is out in May.
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Comments (35) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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For Polyphony's detail obsessed folks, PS3 can't arrive soon enough!
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Photorealistic cars vs Photorealistic bikes, anyone??
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As for more bikes/cars on track, I think that is CERTAIN because of the demos they showed of GT5. Add damage modeling and online modes, and GT5 is a shoo-in for King of the Hill.
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uiruki, how long ago did you play that demo? It sounds very "work in progress" to me given the similarities to GT.
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uiriku - can you tell me what score this got in Famitsu please?
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Hmmm, I'm alwasys interested in this sort of thing (I ride a bike myself), but in the end it has never provided quite enough plain old fun.
For the record, I'm much more of a Burnout man than a GT one, so this may not be for me, even with the high detail bikes and "realistic" controls.
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Fingers crossed this lives up to its game engine heritage as I'm still trying to get over the GT4 Online fiasco, V8 Supercars 3 (aka TOCA/DTM/Race Driver etc.) is great online but a GT game would have been the pinnacle for PS2 online racers.
[ Oh well only 19 more days 'til Outrun 2 CtC is released /grins ]
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And it really does feel slow - in real life even a 125 feels like it's incredibly fast thanks to wind buffeting etc, and it's just sterile - nothing like the depth of field effects in the Climax MotoGP series. The handling didn't feel as convincing as MotoGP either, but then again I didn't have time to try the pro mode. I finished 3rd out of 4 on a Katana and the guy said I was 'very good' at the game, so make of that what you will. I will say this though - even with the weaknesses it's a million times better than Riding Spirits! I'll probably pick it up when I get the chance jsut to support bike racing games.
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Heretic!!
A lot of the bikes on a racing grid look very similar, but that is because they are grouped by class, same as formula 1 cars. If you look at all the bikes that are out there you will find plenty of variation over the years.
Three such divergent examples.
http://www.fahrschule-krause.de/fahrzeuge/gs1100.jpg
http://www.suprememotorcycles.co.uk/images/Triumph1x1.g if
http://www.smanettoni.net/news/yamahar62006-7052-001-f .jpg
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4 bikes per race no thanks
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Thank God for PC sims which can put 40-60 cars into a race.
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No thanks, car racing games are boring enough.
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With GT5 (Vision GT?) all it looks like so far is they've added another 10 opponents to the mix and upped the resolution, I'd say the PS2 could have done that (the 16 opponents) but they deliberately held it back (along with the online mode) to make GT5 look better.
Forza is great, and GT4 is great for very different reasons so anyone that enjoys these types of (simish) games really should just be enjoying both.
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But I agree that GT has to get substantially more stringent and unforgiving, like Forza. The so-called speed penalty in GT4 is a hit and miss feature, and smacks of something half-cooked.
And I also agree about enjoying BOTH GT and Forza - GT has better graphics (although it is hard to believe) and perhaps a better sense of immersion when you are just driving, a better car and track lineup (I think no one will Forza has better AI, and a better punishment system, a better sense of partcipating in a RACE.
@Kostabi: I have yet to encounter 60 cars in a PC racing sim. Perhaps you can enlighten me. ALso, GT is different to every other racing sim with the possible exception of Forza, so it is no use comparing it to the likes of FIA GT etc. Also, please tell me how having 40-60 cars on a track is fun.
@chronom4n : I agree with your sentiments, although IMHO it was not hardware but time that limited PD - GT4 had already been horrendously late. Perhaps if PD had compromised on some of the presentation aspects we would have online etc - but then we wouldn't be able to take STUNNING high-res photos of our cars in action!!
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I really didn't think that post came across as agressive, maybe I was wrong.
Oh well I'll try to be less grumpy next time.
Anyway back onto Tourist Trophy, the best thing I'd have to say about it is they mainly focus on road bikes as apposed to all the bike games that are for pure racing spec beasts (MotoGP, Superbikes, etc). So it's a bike selection that anyone could relate to.
/Goes back to enjoying TOCA 3...
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I think you have landed upon the main distinguishing factor for PD's approach - there is no point in comparing this to the likes of MotoGP as that would be like comparing GT to the Formula One games. In any case, I know I will probably get this, having enjoyed MotoGP tremendously (especially the part where I break my back after falling off - usually after a whole 20 feet of riding!!)
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60 cars in game has been possible for a long time now, the first major game to push that many was F1 Challenge 99-02 and the slew of mods that followed. It's really only limited by the capability of your PC. Likewise, NASCAR games have regularly had 40+ cars for years and most recently rFactor has really pushed the boat out as there are a few 60 car servers online.
I don't think it's unfair to compare Gran Turismo to something like GTR when they're both trying to simulate the same type of thing. If you're going to race at Le Mans you need a grid of 50+ cars to accurately portray all the different classes that are represented.
I'm not saying these games are better because they allow 40-60 cars on track at one time, it's just simply more fun competing against 30 other real people than it is a handful of (fairly poor) AI in something like Gran Turismo.
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But GTR comparison to me is still not that fair because GTR's biggest goal is to simulate driving, as accurately as possible, at all costs. That clearly is not the case with GT4, which sacrifices some of the realism (not counting the poor AI or the horrid collision system of course), in hopes of providing a more balanced game that everyone can access. In essence, it boils down to what the respective devs set out to do with their games.
@chronom4n : Well I get you, but for some people who demand fierce competition, that might be off-putting. And forget the wheel - even the force feedback in the normal Dual Shock pad is unparalleled.
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I used to be in the group of people "If it's not a PC sim then it's rubbish", but you can change and learn to appreciate both styles and how they've approached the problem. At the moment for me the console games (GT4/Forza/Grand Prix Challenge/TOCA 3/Richard Burns Rally) are enough for me, yes I'll still dabble in GPL/Sportscar GT/GP4 on the PC but the consoles titles are what I'm enjoying at the moment.
So I don't really think people are putting down the PC racing sims.
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@Mr Grumpy: Couldn't agree more.
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may
bring it on