Euro Force delay confirmed
Because 1.2 patch is also late.
EA's confirmed speculation that the forthcoming Euro Force "Booster Pack" for Battlefield 2 has been delayed.
The pack has been set back because the 1.2 patch for Battlefield 2 has been set back, according to an EA community update, and the new patch is a prerequisite for Euro Force.
"We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned," says Euro Force producer AJ Marini.
"Look for Euro Force to be released in the latter half of February now."
Developer DICE is also holding off on a feature allowing you to pick up deployed mines with the G key. "In the end, we felt it just wasn't complete enough for public consumption," says Marini.
Marini also listed a few features which will be sorted out in the update. Those were:
- Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently.
- The distance for throwing hand grenades, ammo packs, and health packs has been increased.
- And the Red/Blue nametag bug has been addressed.
The 1.2 patch will be out "very soon".
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Comments (23) Latest comment 6 years ago
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Both are gone.
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Sort of...
...
/reconsiders
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Are you trying to say nade launchers are fine at the moment?
In real life, leaping into the air whilst firing a grenade into the ground a couple metres in front of you (if real life rifle grenades didn't have a minimum arm distance, another omission corrected by the patch...) would not magically shield you from the grenade's blast/shrapnel.
Grenade launchers at the moment are implemented badly, giving rise to tactics that look utterly ridiculous in a game that, whilst not claiming to be totally realistic, puts on the trappings of realism.
In a game where you're just an ordinary soldier, close range explosions should kill you, jumping or not.
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Bunnyhopping will still be there though, only you can't jump and shoot. They should make it like in CoD. Once I had a squadleader. Once I followed him. It went something like this.
-----^----^---^-^--^---^------X_X
VibratingDonkey[Teamkills]BunnyhoppingAssmonkey
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I know what'll happen, they'll change these things and it'll either break something else or just cause even more fucking moaning. How about fixing a real problem, like the fact that the goddamn air-to-air missiles are nigh-on useless. I've seen them swerve round an enemy helicopter and hit a friendly aircraft.
Fucking armchair infantry.
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BF2 is not an out an out arcade shooter - as TheEnd says, its a game with realistic overtones. If it was, everyone would be playing it like Quake with rocket launchers and it wouldnt be half the game it was. The GL is a cheap kill atm, people are exploiting a consequence of its poor programming that is being corrected thankfully.
If you want bunnyhopping, insta-gib, and a less thoughtful approach to gaming, go play Quake, CS or Unreal Tournament.
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And I never said I wanted a less thoughtful approach, nor did I comment on the bunny hopping. You know how to fix that? Shotgun blast to the face.
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It's meant to be used for suppression and covering fire, but that just doesn't work when the worst that happens is you respawn. Be nice if they could implement some kind of disorientation effect when a machine gun is being fired at you, that way the support gunners would have a use beyond handing out ammo.
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Stolen from Paul
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The fact of the matter remains that arcade or realistic, the GLs are horrendously broken due to the fact that they don't kill the firer if they jump as they shoot. It makes it a ridiculously deadly cqc weapon, when it really should never be used like that.
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The MP5 and its counterpart should be more accurate.
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Of course making the launcher too weak results it in being used as a close range one shot kill weapon because the splash damage is so low it does not injure the shooter.
I really don't know what the solution is to this one as having seen the launcher both too weak and too strong both screw up game play. I guess if I had to pick though a weak launcher effects game play less than one that is too strong.
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The SAW should be a lot more accurate than it is, in the game it's completely awful at the moment. Fun gun to fire though, if you're ever in Vegas get along to the LV Gun Store and try one. :-D
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Obviously an end bunny-hopping/dolphin diving can only be a good thing, but I'm sure there will be unintended consequences; there always are.
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I like playing support, but at the moment you can't hit the same bloody house an enemy's in, never mind the actual person!