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New Xbox 360 Controller Hands On

Xbox 360 Hands On by Tom Bramwell

15 September, 2008

If there's one thing wrong with the Xbox 360 (apart from being about as robust as a pillar of flour in a hurricane), it's that the directional pad on the otherwise-excellent controller is useless. It's hard enough to navigate the dashboard menus: scrolling through lists, the cursor flies off to adjacent boxes as the d-pad decides it's been angled left or right; and inputting text with the on-screen keyboard is like driving one of those carnival bicycles where the handlebars and front wheel turn in different directions. For games like Pro Evolution Soccer, Street Fighter II and Pac-Man Championship Edition, it's necessary to fall back on the analogue stick - a weaker option for precise, reflexive directional combinations, but in the 360's case still a dramatic improvement.

That's why Microsoft's decision to rejig the Xbox 360 d-pad for a new version of the controller, due for release in October, drew so much attention when the pad mysteriously appeared on Konami's PES stand at Games Convention in August - and why the manufacturer's apparent disinterest is baffling. It wasn't just announced with little fanfare; it wasn't actually announced. We had to drag a statement out of Microsoft to confirm it was even new, and at the time of writing the company has been unable to give us a detailed explanation of how the pad's reported 32-direction input will be implemented in games, whether it will be available for developers to patch for retrospectively, or even whether PESFan's claim that the new d-pad will be included in all future Xbox 360 controllers - not just the limited-edition lime-green version due out next month - is true.

We have, however, been given the actual controller, which gives us the chance to answer one question, at least. In software terms, we don't expect it to make any difference in existing games - because presumably they won't have been programmed to look for its additional directions - but there is still the question of whether it's physically different enough to have any impact on games that weren't designed to make use of the extra angles. With the help of Pac-Man Championship Edition, Street Fighter II' Hyper Fighting, Pro Evolution Soccer 2008, Lumines Live and Tetris Splash - where gameplay suffers under the rule of the old d-pad - that's what we're here to find out.

'New Xbox 360 Controller' Screenshot bert_2

Distinctly Sony. Made by Microsoft.

Street Fighter II was one of three we really cared about. Your humble guide isn't even that good at SFII, but give me a SNES pad or an arcade stick and filthy Ken (no honour) and no amount of sweeps and blocks will withstand the fireballs and dragon punches that I shall rain down upon you. Unless you've played the game before, obviously. It's never worked out like that on the original Xbox 360 d-pad and, as we settled in for a couple of tours of the arcade mode with old blondie, it became apparent that nothing's changed. Fireballs are easy enough on both pads, but dragon punches are a lottery, and the new d-pad - though it requires less thumb force to depress - is no better or worse. Failure.

Moving on to Tetris Splash (unfairly maligned in Ellie's excoriating 3/10 review, I thought - but then I like fish more than her), the story's much the same. Positioning blocks precisely in both games is paramount, and accidental lateral shuffles can be devastating (or at least very frustating). In Tetris' case, the fact that you push the up direction to slam pieces instantly to the ground - often moving thumb from the bottom to the top of the d-pad, in a motion that easily picks up sideways nudges - felt like a good test of the new d-pad. But if anything, we were given pause about the old one. In a dozen games of the 40-line mode - six apiece for each controller - scores and times were roughly the same. Moving on to Lumines' 60- and 180-second Time Attack levels, scores remained within the same bands for each pad. Another game, another failure. Is this pad really only going to be relevant to people who buy Pro Evolution Soccer 2009?

One way of testing that is to play PES 2008, which was our next stop. Taking control of the mighty reds of Anfield against last weekend's opposition Manchester United, again it was difficult to notice a change. Precise movement is important when turning out of a tackle or manoeuvring through a packed penalty area, but in another dozen games - five minutes long, alternating between the two controllers - the number of mistakes we could attribute to the d-pad was no greater for the original controller than for its lime-green replacement.

'New Xbox 360 Controller' Screenshot bert_5

Trainers not included.

But just as we were about to give up hope, we threw on Pac-Man Championship Edition. After all, what better way to test a new d-pad than a game that uses directional input exclusively? As before, we picked a timed mode - the five-minute championship run - and started swapping between the two controllers between rounds. And something amazing happened: the scores were very different. Our first attempt with the old controller was a pitiful 116,000, followed by 170,000 on the new d-pad - and while we made fewer wrong turns and got in less of a flap with the new d-pad, the difference could still be down to a rusty thumb; we haven't played Pac-Man CE for over six months. Going back to the old d-pad, the next score was around 87,000.

But the next score for the new d-pad was 149,000. Then 91,000 on the old, and 211,000 on the new. 151,000 on the old, 195,000 on the new. Finally we managed 185,000 on the old d-pad - probably our best score ever with that lousy instrument - only to notch up 246,000 on the new green pretender. After all of which, there's no arguing with the stats: Pac-Man Championship Edition is easier to play on the new Xbox 360 d-pad. As you reach junctions with the old one, there are too many occasions when you move your thumb from one direction to the next, but the game registers the opposite. And while the new d-pad is no more or less equipped with software to exclude these aberrations, either the d-pad is housed differently, or the additional directional inputs are cushioned in a new way, which reduces the frequency of problems. Which is great news.

Until you have a go with the analogue stick again and post a score of 290,000. Because while the new d-pad is better for Pac-Man CE than the old one, they're both still limping, and the analogue remains the better option. Oh dear.

If you ask us, whoever designed the Xbox 360 d-pad in the first place was having a bad day. Or perhaps they didn't realise what it was for. But after a couple of days testing, it's clear that the replacement will need software designed to take advantage of whatever magical advances live beneath its bright green exterior, because while it feels a bit different beneath your thumb, the physical change alone is insufficient to improve your average Xbox Live Arcade game. Although for some reason we do like the colour.

The new Xbox 360 controller is due out on 24th October and will probably be bundled with Pro Evolution Soccer 2009, which is out on 17th October.

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Comments: 1-50 of 54 in total | next 50 »

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Salaman
15/09/08 @ 10:50
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So we can now all play Pac man better?

Hmmm.

Hog-lumps
15/09/08 @ 10:59
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\strokes hori arcade stick
Colin8703
15/09/08 @ 11:03
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Also strokes Hori arcade stick and wonders why Alien Homind's controls can't be reconfigured to make playing it comfortably with said arcade stick.
asphaltcowboy
15/09/08 @ 11:04
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Just whack a MegaDrive or Saturn d-pad on it and it will be the best pad ever!
Edited 1 times, most recently on 15/09/08 @ 12:05
mrtrevelyan
15/09/08 @ 11:06
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\strokes Hog-lumps' and Colin8703's Hori arcade sticks.
Colin8703
15/09/08 @ 11:07
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@ Asphaltcowboy.

They should that for all d-pads.
Steroyd
15/09/08 @ 11:08
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I was wondering what I was trying to look for when EG posted the screenshots of the new controller... the fact that the D-pad is still webbed made me sckeptical of any changes at all.

Looks like this Hands On confirms that.
yegon
15/09/08 @ 11:14
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Pity, as in all other respects the 360 pad is far and away the greatest pad I've ever used. Like others, I bought Bionic Commando on the PS3 purely 'cos of the d-pad.

So, are there any decent, sub £40ish sticks out there that are good for XBLA stuff and the upcoming SF4?
Les
15/09/08 @ 11:24
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"Although for some reason we do like the colour."

Bad taste?
illusiondance
15/09/08 @ 11:30
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i still dont get this "32 directions" prattle.
i would also like to see a review by a fighting game player. not quite enough information here...
(does it do 720's like a sega pad for example?)
penhalion
15/09/08 @ 11:34
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When this was announced, I pointed out that it couldn't make any difference because no games are programmed to read the extra directions. I got ignored then (I was obviously being to technical or something). This is the reason Microsoft didn't mention it, because they knew people would somehow think it made a difference to existing games and they would then have to spend a rediculous amount of time explaing why it didn't.

As a developer, I would rather it go away too as I can't be arsed to patch anything. For a start adding an additional 28 different directions into a control scheme is not trivial.
Colin8703
15/09/08 @ 11:35
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Get the Hori Arcade stick Yegon.

It's awesome. They do it in three versions. Dead or Alive 4, Virtua Fighter 5 and now Soul Calibur 4.

Perfect for all that as well as Ikaruga.
Madafunkola
15/09/08 @ 11:35
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How can they still get something so simple so very wrong? Have they over complicated it? Are there better 3rd party 360 d-pads?
Vice.Destroyer
15/09/08 @ 11:39
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Stop moaning, Penhalion.

I want you to start mapping an additional 28 input points on every game that you have worked on. Pronto.

:)
SpaceMidget75
15/09/08 @ 11:39
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Get one of these http://www.play.com/Games/Xbox360/4-/351...

The D-Pad is much better and great as a second or third controller.
Stuz359
15/09/08 @ 11:46
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Oh well, guess its street fighter 4 on PS3 then
AbyssUK
15/09/08 @ 11:56
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So.. will Hori need to make a new fighting stick for the new SFII HD ? With 32 input directions ??

/waits to stroke hori arcade stick
theiceman
15/09/08 @ 11:58
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/strokes his hori arcade stick as well
GordonCaladan
15/09/08 @ 11:59
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Stop stroking your sticks, perverts.
Arwin
15/09/08 @ 12:02
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I think that the d-pad on the PS3's controllers (and PS2!) is actually analog. You can configure it to work in traditional binary mode, but it also has an analog input mode. Not that it is extremely useful, but it's there - just as all the other buttons have in fact an analog mode. You don't hear about it much and especially these days with multi-platform being so important, I don't think we'll hear much about it. But I think at times games use it to get better input, even if you're not aware of it.

EDIT: yes, confirmed by wikipedia:

"Internally, the Dual Shock 2 was lighter and all of the buttons (except for the Select, Start, Analog mode, L3 and R3 buttons) were readable as analog values (pressure sensitive)."
Edited 1 times, most recently on 15/09/08 @ 13:06
Zomoniac
15/09/08 @ 12:08
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Does anyone other than SF obsessives actually give a toss?
Arwin
15/09/08 @ 12:15
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I don't know ... Soul Calibur IV, Lumines and Pacman CE are quite nice games also. And apparently Street Fighter IV isn't bad either.

I was certainly very bummed by the d-pad's performance in Lumines Live. Thankfully it's coming to PSN now too, apparently, so I can buy the game for the fourth time, lol.
penhalion
15/09/08 @ 12:17
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@Vice.Destroyer

I'm seriously preying my boss doesn't say anything like that to me as I'm certain I'll simply nut him!
Doctor_What
15/09/08 @ 12:21
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So, in summary: it's no different in any significant way to the last pad?

I'd like the 360 sticks to not have the little direction pips on them in the dimples. After extended play they really irritate the pads of your thumbs.

For my money, put a proper trigger shape and dimples on the PS3's sticks and you've got a nicer controller. The symetrical stick placement makes more sense to me. I've never really noticed the 'dead zone' that some people seem to complain about constantly (although maybe my style has adjusted to it?), and having a d-pad that reliably works is a really big advantage!
BobsUncle
15/09/08 @ 12:26
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Personally, I've always quite liked the D-Pad on the 360 controller. Although I've never really played many games that use it for more than selecting weapons.
BobsUncle
15/09/08 @ 12:30
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@Doctor_What
"I'd like the 360 sticks to not have the little direction pips on them in the dimples."

They wear off after a while anyway.
Rash'
15/09/08 @ 12:36
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If you're not willing to fork out for the sticks, like me, SF4 on PS3 seems to be the way to go.
Darren
15/09/08 @ 12:47
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How difficult is it to design the perfect D-pad...? All Microsoft had to do was copy the one Sony use for the DualShock 2/3!!! I mean they simply don't come any better than that IMHO. /rolls eyes

The 360 controller's D-pad, is without a shadow of a doubt, one of the worst ever made. It actually feels more unresponsive than the one used on the original Xbox controller and that was pretty crap too.
Vice.Destroyer
15/09/08 @ 13:02
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Darren says Dualshock had the best D-pad, I say that SNES and N64 D-pads were the best. In any case, I think that we should start an internet petition to get Penhalion to remap ALL 360 games, not just the ones he has worked on to include an extra 28 input points. Just for fun. :)
yegon
15/09/08 @ 13:02
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>>>Get the Hori Arcade stick Yegon. It's awesome. They do it in three versions. Dead or Alive 4, Virtua Fighter 5 and now Soul Calibur 4.
----

Cheers. I suppose it's too much to ask that they're compatible with both PS3 & 360? I know what the answer's going to be, but hey it's worth a try.

Probably get the 360 version anyway, as I can live with the PS3 pad - ironic that the only thing, *imo*, that the Dual Shock3 gets right is the 360 pad's only failing.
Edited 1 times, most recently on 15/09/08 @ 14:03
moggsy
15/09/08 @ 13:04
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@ penhalion

This is the reason Microsoft didn't mention it, because they knew people would somehow think it made a difference to existing games and they would then have to spend a rediculous amount of time explaing why it didn't.

But according to the review it does make a difference - to Pac-Man at least?
Bohnsen [staff]
15/09/08 @ 14:42
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I think it's clear that they don't really know what exactly is wrong with their D-Pad. They just figured "hey let's give it more directions" instead of... I don't know... maybe "Hey, let's remove that thick and way too high wobbly-wonky plate the directional buttons sit on". The imprecision isn't in the tech they use to read the thumb movements, but just in the plain old physics and ergonomics of that D-thing.

As a long time PES-Fan, this really begins to set me up. I was really looking forward to this.

Alex
Edited 1 times, most recently on 15/09/08 @ 16:19
marilena
15/09/08 @ 14:55
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WTF!? The 360 D-pad doesn't need MORE directions, it needs FEWER of them. What's so hard to understand? It's not a stick, it's a D-Pad, and you need to be able to accurately point a direction with it.
Edited 1 times, most recently on 15/09/08 @ 16:30
bengray66
15/09/08 @ 15:56
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Rash - " If you're not willing to fork out for the sticks, like me, SF4 on PS3 seems to be the way to go. "


You won't fork out for sticks, but you will fork out the extra £100 for the console? There is good logic for you...
Rash'
15/09/08 @ 16:19
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bengray66, I speak for multi console users...
wadgem
15/09/08 @ 16:21
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Microsoft undoubtedly knows that their D-pad is inferior. The problem is, Sony and Nintendo hold the patents to the technology behind their regular D-pads, and they're sure as hell not going to let their biggest competitor use it.

So how about you try and develop a D-pad that's as good as Sony's when you're not allowd to make anything that resembles it (either visually or technologically).
Vice.Destroyer
15/09/08 @ 16:27
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Just stop the D-pad from wobbling. Surely. Everything else I could live with, but not the fact that it isn't fixed in place.
Bohnsen [staff]
15/09/08 @ 16:34
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So, what about the Dreamcast-Pad then? Or the Hori Ex Plus that I'm forced to use for D-Pad heavy 360 games (but is a bit shite when it comes to analogue sticks, triggers and built)? Both do have a decent D-Pads and I don't think they're paying either one of the other big cheeses royalties (or are they?). What about the other third parties (eg Big Ben, Mad Catz)?

Besides I didn't say they should copy their competitors. The 360 Pad is some kind of miniature joystick that you tilt. It's not fixed, it's wobbly and way too high above the rest of the pad. The whole design goes against the very idea of a digital input device. Surely you could do something against these criticisms without violating patents?

Alex
Edited 1 times, most recently on 15/09/08 @ 17:36
Shabtai
15/09/08 @ 16:42
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Why would 4 seperated directions buttons be patented? Even it is, i assume they will let MS use it if the price is right.
Or they could make it like the arrow keys in a keyboard.
saku_luk
15/09/08 @ 17:37
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I bought x360 pad for windows not so long ago >.> will they replace that dpad crap with the new one? I bet they wont, damn bastards! :/
patchbox360
15/09/08 @ 18:21
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im not playing sf4 with a crappy d-pad and i shouldn't have to buy an arcade stick to compensate, ps3 might have to become an option now
Ryze
15/09/08 @ 18:48
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Aaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrggggggggggggggggggg
gghhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!

THE FUCKING IDIOTS!!!!!

/crosses pad off of purchase list.

SORT IT!!!!

@asphaltcowboy

EXACTLY!!! Peter Moore you fuckup!!!! Use your influence! Oh - too late!!!
Ryze
15/09/08 @ 18:56
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I shalln't be buying SF4 for the 360 unless I have 2 Hori sticks or a better controller d-pad.

I wont be buying Hori sticks for more than £25 each, and I possibly wont buy them for that price, as I don't especially want 2 massive arcade sticks - I just want a bloody decent d-pad on a normal controller!!!!!

Are there any adaptors that allow PS2 pads on the 360?

How about Saturn and MegaDrive?

/hopes...

/googles...

GamesConnoisseur
15/09/08 @ 19:06
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I may be dissed but certainly going to get new controller as it is apparent do make some different though in a small degree and with certain games for the moment, it would make a much more difference in the longer run for new games.

D pad really dragged controller down from being the best it is, I do prefer it over DS3, SX3 on PS3 for all else BUT dpad is a fuck up and often mangled my choices in menu etc!
yagisencho
15/09/08 @ 19:09
#45
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The Internet Wizard says that the new controller color is 'Fantastic!'.
dryden555
15/09/08 @ 20:07
#46
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maybe I'm wrong but doesnt this new controller also have motion sensitivity in it?
bad09
15/09/08 @ 21:18
#47
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TBH yes the D-pad is crap but I've endured worse controllers!

In my many years of gaming I've tried every controller (official or third party) going, yes even the mighty Jaguar! The 360 controller is EASILY the best all round controller, like the DS a jack of all trades and I just love the PC/360 cross over. By far my favourite controller ever (well done to whoever designed it!).

Second is my VMU/rumble heavy DC controller *sigh*

/wipes tear

Before the SDF start DS is third only because of my strong DC man love *sigh*

chronom4n
15/09/08 @ 22:40
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most things on the 360's pad seem right from the way my thumb rests on the raised mound around the right analog stick to the way the analog sticks have a convex ( i think its convex) design so that the thumbs just sit nice on the analog sticks. What does slightly piss me off is the LB and RB buttons because for one of my mates who is a newbie to video gaming, whenever he plays PGR4 he can't avoid clipping them and bringing up the view change. raelly gets on his wick you know. On the subject of the d-pad i must agree because i have had the 360 for about 2 and a bit weeks and it is really grating on me. Initially I loved the 360 pad and how i though it was the dogs cajones but now me thinks not so much as the pad is as bad as well as the noise as people say it is. How MS got that one wrong is beyond me.
curtlikesmeat
16/09/08 @ 08:08
#49
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Is the guy 'modelling' it from eurogamer or microsoft? He looks like a bum!
DAN:SOLO
16/09/08 @ 13:00
#50
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seems stupid sould have just copied the snes design (US vesion) sounds wierd but i did notice a difference between the US one to the UK/JAP one.
i have hori stick but i dont stoke it, got mine for 19.99 from gamestation bargain
off topic but i got guitar hero 3 from tesco with wireless guitar for 44.99 now thats a bargain.
while stocks last ect.

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