New Valkyria Chronicles content coming
It'll reach the US and Europe in early 09.
Valkyria Chronicles is to get two downloadable content packs early next year in the form of an Extra Hard Skirmish mode and an all-new mission.
The game's US associate producer, Christopher Kaminski, revealed the content will hit US and European shores "early next year" via his blog. It's previously only been available to Japanese gamers.
"You might have read that the Japanese folks got an extra mission and an Extra Hard skirmish mode as downloadable content," he said.
"It's my sincere and distinct pleasure to let you know that we're bringing those two content packs over to the US and European shores early next year.
"We did this to support all the fans of the game and make sure that everyone can get all the enjoyment out of the game. We hope you enjoy it!" Kaminski added with a merry skip, though he declined to mention whether it was free or not.
Keen-eyed turn-based stratigists will, of course, be aware that the game hit European stores last Friday, and will no doubt be enjoying themselves. Dan Whitehead certainly did, describing the game in his 8/10 review as "a really, really, really good tactical RPG". Really really really?. Better pick it up, then.
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Comments (16) Latest comment 3 years ago
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Good to know we are getting the extra stuff.
I'm 17 hours into the game myself, and despite its flaws and rather quirky ruleset, I've found it to be one of the most addictive games in recent memory. When its late at night and I'm still playing it I keep thinking "OK I should stop now... but I don't want to...... but I really should.... but I..I'll just do this skirmish battle.... OK I should stop now.... but I'll just get past these story sections" and so on until 1am.
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Just one question...is this the Selvaria DLC? Because I think that was more than one mission, or is it the same thing as the extra hard skirmish mode? Hmm.
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Not sure about RPG, but certainly the best JRPG. To be fair there hasn't been a great deal of competition, even despite MS throwing money at devs. But I reckon this would still stand a good chance of holding the same title by the time the PS4/720 come round...especially if all the FFs and Star Oceans of this world stick to the same old tired formulas.
@DanWhitehead
Really? Are you sure? I'm getting mixed messages here
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I kinda agree with Edge on this one from hat I've seen that it's stil looks a hell of a lot like cellshading with some extra pencil effects, nothing spectacular new. And the 4-1 custsenes ratio kinda scares me away as well, seeing as I'm getting bored with Anime chicks staring in to the distance contemplating why the sky is blue (I fell asleep with Eternal Sonata).
The gameplay seems nice, but is this epic enough?
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Then you get to the bit I'm up to where you join the militia proper, this is all kicking off in the capital (which kinda reminds me of Alexandria from FFX however, circular, big focal point castle at one end yet 1935's in look and feel). I've been pitched into a riverside battle, lots of ruined houses, pure concrete and stone. Also its kinda foggy and gloomy.
So a bit of variety there, and I will guess there is more to come based on the peoples Potentials. Squad members get buffs depending on situation, one of my bods started screaming "ARRRGH! POLLEN!" thanks to their Hayfever Potential and I'd taken them near a load of grass. Some guys love cities, some the country. Some chatter too much if stationed with a friend, others hate being cooped up in a camp. Even though the game is simple to get to grips with (the levelling and weapons upgrade methods takes away the need for micromanaging, a major plus) there is a good amount of depth to the play. Also there is a massive amount of depth to the story, you get a perspective from a reporter who is doing a piece on the war, each squad member has a biography you can read up about. Loads of stuff! All this, and I've barely even got started.
The cutscenes don't drag on, and there is a windowed style variety where even though its voiced, if you've read the text, you can X forward through each snippet of it. Plus the cutscenes are kept to their own "panel" in the book so if you want to retry a fight, you can just dive into it. Plenty of choice there for the impatient, or those who want to indulge.
I found the tank a little hard to move in the section I was in, but I think I was just getting to grips with its movement. I don't have a problem with the entire "can only crouch behind sandbags and grass" thing. The battlefields and strewn with stuff you could theoretically hide behind meaning that it would be far too easy to cover your way to your objectives in safety, with the same applicable to the enemy. The cover locations are nicely strategically placed so that you have to think about how and when you are going to advance.
Certainly have no qualms about the look and feel of the game though. If you check the thread in the forums, you can see me going on about concerns that the game might be a bit bland, only to be thoroughly proved wrong once I got in.
Yeah, its great. Really!
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