New Ubisoft DRM "cracked" on day one?
Silent Hunter 5 succumbs to PC pirates.
Rumours indicate that Ubisoft's brand new anti-piracy DRM system has been compromised on the same day the first game to use it went on sale.
Submarine simulator Silent Hunter 5: Battle of the Atlantic, and indeed the day one patch that fixes many fundamental bugs, have both been hacked, with the most up-to-date version of the game currently circulating torrent sites and Usenet.
While the effectiveness of the crack has yet to be confirmed, if the DRM has been circumvented, it represents a massive failure on Ubisoft's part for its products to be protected from unauthorised copying.
The DRM system itself is based on the idea that the player's PC is always connected to the internet. While you're online and authenticated with Ubi's servers, the game operates proceeds as normal. However, no connection means no gameplay: should you lose your connection, you're unceremoniously booted from the game. What happens when you reconnect may differ depending on the game you are playing.
In Settlers 7, the action resumes from the exact point where you lost your connection. In Assassin's Creed 2, the game had sent you back to the last checkpoint. However, Ubisoft has just issued an update which ensures the same rules as for Settlers apply.
Critics have lambasted the system owing to instabilities in home connections, the unstable nature of the internet itself, along with the possibility that Ubisoft's own servers will experience downtime at some point. Supporters of the system like the fact that there are no limitations on activations or the amount of PCs that the game can be installed on, and the disc does not need to be kept within your drive.
The ease with which the system has been disabled is sure to worry Ubisoft. Silent Hunter 5's protection is apparently circumvented by replacing an executable file with a patched replacement, similar to just about every other PC "crack" out there. The piracy group responsible for the hack says that in addition, turning off your internet connection or else not using Ubisoft's specific game loader is enough to get the game running DRM-free.
While the hacking groups can rightly claim victory in the first battle, we can be sure that Ubisoft will be studying the nature of the assault on its new system with a view to improving it for future products.
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Comments (49) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Owned.
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They'll get it eventually just like the music industry did.
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It's only more likely to promote piracy as embittered consumers seek to gain payback for a perceived breach of trust.
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Not that it hasn't been cracked, but isn't it better to confirm the story before declaring "hacking groups can rightly claim victory in the first battle"?
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A much more important thing to ask is how much money did Ubi spend on this. I highly doubt the additional sales due to DRM will cover even a fracture of the costs, and that includes future games with that DRM. Even if there was no crack and one were to appear only after two or three games I don't see this paying off. Software-based DRM just doesn't work long enough to really pay off.
And no, I am not against DRM or condoning piracy. I know there is demand to protect the developers and publishers - I just don't agree with the concept of throwing more and more money at programmers trying to fix something that simply cannot be fixed.
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The best DRM is an inexpensive game that is easily accessible and has less hassle for the gamer than a pirated copy would.
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Nice job Ubi, you fuckwits.
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I'm getting the game tomorrow but I'm hoping some enterprising soul will quickly crack it so I can do away with this ridiculous DRM scheme altogether. I can understand needing an always online connection for a multiplayer game but not for a single player.
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It's the only way PC games companies make any money off me. I download the game then if I think it is worth paying for I buy it. Hence World of Goo, Civ 4 (and all of the expansions) and others have been purchases as a direct result of illegal downloads.
If games companies stopped producing utter shit like Rogue Warrior, then I wouldn't have to.
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I wont pirate it but I'm sure as hell not buying it if I have to be connected when ever I play the damn game. Scratch another publisher I will never buy from, onto the list.
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Seriously when will publishers understand that DRM does not affect pirates, it only punishes people who legtimately buy their games.
A basic level of DRM is required for games, otherwise people pirate without even thinking about it. Had World of Goo some basic, non-obtrusive DRM then I don't think it would have been so heavily pirated. You wouldn't have been able to simply email the installer to someone, you'd have to give them the key you got in the "this is your key and only yours" email, that in itself would cause a lot of people to think twice. Not everyone but a lot.
I personally have no problem with easygoing DRM, I appreciate that the developers and publishers have to at least make it inconvenient for pirates, I have no problem with CD keys and disk checks or with having to associate a game with an online account, but this "always online while you're playing" stuff is a step too far.
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I'm hoping somebody else makes a equally good subsim under a less draconian publisher. Failing that, I still have my copy of SH 3.
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You use World of Goo as an example, but the 2D Boy, creators (and independent publishers, so the money made or lost comes directly from their pockets) of World of Goo have said:
"Don't bother with DRM - it's a waste of time. You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number."
"Piracy rates have been released before, and there's no difference between World of Goo and other games."
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The reason I use the xbox now as my main gaming platform is because I buy a game, I insert the disc and I start playing. That's pretty much it. Although the annoying DLC registration system for ME2 and DA
Everything that is a block between me inserting the disc and playing the game is a massive turnoff and if I have to start waiting to see what type of DRM/registration restrictions are in place before buying a game then I'll begin to look elsewhere for my entertainment. I don't like piracy, it does take revenue from the games companies, regardless of those that then go on to purchase or those that argue the product wasn't worth the asking price anyway so they would have never bought it in the first place. However, stupid DRM restrictions will eventually drive away all custom. There is no easy answer to the problem (apart from removing everyon's ability to be dis-honest), but by making the paying customers lives easier and laying off the 'big brother' registration and DRM systems the publishers may retain a larger number of paying customers than at present.
Hell I'd have probably punted for a couple of PC bargains in my local Game but the horror of Steam and things like this new DRM activation puts me off completely.
And to the Steam fanatics, yes I know digital downloads are the future, yes I know 90% of people think Steam is awesome. I don't happen to feel that way, I prefer a physical medium where I can place them somewhere safe and a virus/OS fail/hardware fail won't destroy it and then I breach my ISP limit re-downloading the games and patches. Yes the disk could get broken, but that'd be my own stupid fault and not that of something out of my control. Thanks.
I'll never forget my first piece of gaming DRM. It was a Commodore64 game and when you loaded the game from tape it gave you a column and row reference. You then had to look up the code in the manual where the central page was a table of codes. They were black text on a dark red background to stop photocopying. I'd prefer that archaic system to the current ones tbh.
Those were the days!
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EA are about to get the same thing with the stupid DRM they are putting on the PC version of C&C.
For example, multi-player will only be via their servers, even if the two people playing are in the same house !
How dumb is that ? So C&C it will get hacked. Simple.
The only semi reasonable solution to this is to put this kind on DRM on a game title for a limited period ( perhaps 1 year from day of release), then on the games first birthday, make a "release" patch available so the DRM is no longer needed or sought by the game. Even then, it's treading on shaky ground, but at least they have maximised the games profitability for a year.
I would suggest at least 50% of the market who will play this game ( and C&C for that matter ) will have a fully hacked and playable version 1 week after the games release.
I for one prefer to own originals of games, but simply won't buy PC titles with DRM like this or like C&Cs DRM. I'll just go without.
As with all DRM the only people who get policed by the DRM are those that legally buy the game.
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You use World of Goo as an example, but the 2D Boy, creators (and independent publishers, so the money made or lost comes directly from their pockets) of World of Goo have said:
"Don't bother with DRM - it's a waste of time. You just end up giving the DRM provider money. Anything that is of interest gets cracked, and the cracked version ends up having a better user experience than the legit version because you don't have to input in some 32-character serial number."
"Piracy rates have been released before, and there's no difference between World of Goo and other games."
Are they sure about that? I appreciate their opinion but I doubt that's the case, I still believe that if they had included that DRM more people would have paused for a second before sending the game to their friend. A friend of mine, a knowledgeable, industry savvy man, actually thought the lack of DRM meant it was free to share. If he made that (honest) mistake, how many others did? No, the inconvenience of having your users type in (or copy-paste) a key during installation is worth it.
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Interesting read here about indie games and DRM: [link url=http://www.gamesetwatch.com/2008/02/opinio n_casual_games_and_pirac.php
]http://ww w.gamesetwatch.com/2008/02/opin...[/link]
"for every 1,000 pirated copies we eliminated, we created 1 additional sale"
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It's the only way PC games companies make any money off me. I download the game then if I think it is worth paying for I buy it. Hence World of Goo, Civ 4 (and all of the expansions) and others have been purchases as a direct result of illegal downloads.
This is a common line of argument amongst pirates, the "I only use piracy as a demo-type service". The problem is, however well your intentions, the sum of your piracy increases the likelihood of silly DRM measures for non-pirates, as devs/publishers can easily access pirated figures and use them to justify their intrusive DRM procedures.
If games companies stopped producing utter shit like Rogue Warrior, then I wouldn't have to.
And this is a statement I just plain dislike. Games companies don't owe you anything. You cannot justify piracy on the basis of the availability of shoddy products on the market.
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Well I don't know how sure they are of course, but the argument makes sense to me. I would append it by saying it you can be sure that the DRM actually works, then it has a place. Of course that is rarely the case.
I don't mind a CD-key check either because it's so little hassle, but I don't think it helps PC developer financially one way or the other.
At the end of the day, pretty much all forms of DRM do help in stopping casual piracy - lending and sharing between real-life friends, but I suspect that has a very small difference to revenue, especially if you believe that this is the sort of word-of-mouth stuff that probably gains a you a few sales too.
And in the same way nearly all forms of DRM do absolutely nothing for the form of piracy that really does have an impact on sales - bit torrent. This is the obvious problem, and anything at all that helps this form of piracy will help a PC developer financially, nearly every time (IMO).
Occasionally the protection on a few games stops a cracked version coming out or working properly for a few days (Bioshock, Arkham Asylum, or even weeks or months (one of the Splinter Cells), and its these small victories that keep the DRM industry going I guess. Then you just have to try and get a fair balance between the positive (delayed or maybe even eliminated pirate versions) and the negative (less 'friendly' user experience). Ubisoft obviously got this balance completely wrong so it can't be seen as anything other than a massive fail.
TLDR: unless it can actually can stop a game being copied, DRM is either pointless or worse.
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When the expansion arrived, both expansion AND, what is worse, the original game were patched to add SecuSHIT.
That, and the poor working servers of Relic Online, the inept way the game had of patching itself and the connectivity problems eroded a lot of the good will people had towards Relic.
I know I didn't buy Tales of Valor because of that. And it was a ripoff anyway.
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Doesn't matter though i'm still not buying the game until the always offline requirement leaves the retail version. Damn you Ubisoft
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I agree that it's largely pointless and I personally believe that the serial/product-key thing is enough and is the only type that's really worthwhile doing, either typed in during installation or added to an online account to (be it your Windows Live, Steam, Ubisoft or whatever account) then perform some basic checks when your hardware changes or you download updates to make sure you have a legitimate copy.
I think this has two benefits, firstly it makes it difficult to casually pirate as you said (you have to share a legitimate key with someone, which will not be possible with online accounts) but more importantly it may make those people stop and think, realise that they're pirating a game and they may decide to buy instead. Those downloading a "free" torrent obviously wouldn't pause at that point and wouldn't care either way if they did.
I agree that other forms of DRM are pretty much just a waste of time that inconvenience the legitimate user for no real benefit other than delaying the inevitable. DRM schemes like SecuRom and this new Ubisoft DRM are even more pointless: the hackers figure out how to remove SecuRom or any other standard DRM from one product and surely that makes it easier and easier to remove from each subsequent one using the same scheme.
A basic level of knowledge about computer security will tell the publishers that all you need is access to the code and some basic programming knowledge and then security pretty much goes out the window.
Anyway, I'm about to be negged into oblivion here, but it was nice to have a reasonable discussion with a reasonable person.
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As one of the aforementioned pirates, the first point isn't my problem. Sucks for you maybe, but there we go, blame your games developer.
As for point two, actually I can. Buying a new game exposes myself to a high level of risk. I can spend 40 quid and have a game not run on my machine welll or for it to be plane rubbish. Why should I subject myself to that if I don't have to? If every game released a demo then fine, but they don't. I honestly don't care about the deveopers, the publishers, the ethics, the morals or anything else you want to wrap it up in. If the game was worth my money, they'll get it. If it wasn't well, they didnt profit from me finding out. That's tough for them.
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I had hardly ever bought a DVD before, but the one legal film I had made me regret I hadn't downloaded it. Which I did NOT.
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I vote for the return of the Lens-Lok!
Yes! Perfect! Or use the one from Elite: Please enter the first letter of the second word on the fifth line on page 2 of your manual.
Ah... the days before photocopiers and scanners.
Edit: Wait... Elite used Lens-Lok... what am I thinking of? Probably dozens of C64 and Speccy games tbh.
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Fair enough, whilst I don't agree with you, I understand your points and think you articulated them well.
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What does this mean? It means that DRM doesn't make pirates buy your games, and that it likely pisses off potential consumers. The only thing they are achieving is giving to their customers a product that is worse than the one pirates are going to get. And that is nonsense.
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heck, if even a 15 year old kid managed to crack the ps3...
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Actually no matter what the DRM is, it can all be circulvented by patching the executable. The simply reason being that the executable is the very thing that checks for and implements the DRM in the first place. The nonsense Ubisoft and others are saying about it stopping piracy is clearly not it's actual goal. I suspect it's all about stopping resales. I wonder how long it's going to take (once the resale market tails off) for new game sales to follow suit due to people no longer having the necessary funds for day one purchases.
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It's like certain large companies want to make the consumer angry.