New Riiidge Racer on the way for iPhone
Due out this month, reports Famitsu.
Namco Bandai has unveiled another instalment in the classic Ridge Racer series.
According to Famitsu (as translated by Kotaku), this one is in development for the iPhone.
It's titled Ridge Racer: Accelerated and it's out later this month - though it's not clear whether that date applies globally or just to Japan. There's no news on a price yet, either.
Still, at least you can watch a teaser trailer over on Famitsu.com.
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Comments (29) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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iphone yawwwwwwn
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Sorry, I had to get that out.
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How original.
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Twat.
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(And not a cent more.)
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RR7 on PS3 was just an improved version of RR6 - minus the career structure.
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If so, it'll be quite the achievement. I enjoyed RR on the PSP, but not enough to try one again, ever.
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But this just doesn't impress at all.... very blocky, unrefined and pretty slow in the videos.... but what I'm worried about the most is the controls!! I still haven't played any racer on the iPhone that would make me want to ditch the PSP!! Shame, but I hope this doesn't put Namco off from trying again on the 360/PS3!!
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I do love RR.
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This was interesting, I was almost going to say that it would sell me on finally getting an Ipod Touch, but I am not quite convinced given these videos. It seems like a worse version of Ridge Racer PSP, which was fantastic, but which I also own already.
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It does look a bit slow in the vids (and Jesus, what have they done to the poor girl's teeth?), but remember the early levels of the PSP/360/PS3 games were pretty sluggish too.
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Silky smooth on PSP...juddery shite on iphone....and the controls will be pish.
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Sorry, I forgot no-ones allowed an opinion on this site. My apologies.
Dick.
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Having checked youtube, the PSP version definitely looks nicer. The Famitsu video seems to have no lighting whatsoever, and just poor quality art design.
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I made the mistake of getting Ace Combat before a sale. Not doing that with a Namco franchise again.
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On the flipside touch controls obscure or limit the screen, and you have the issue of throttle control too :/
Not the greatest interface for this genre really. Difficult to look forward to this.
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Dick. "
Everyone's allowed an opinion, dear. Mine is that you're a twat. Try to keep up.
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You think so? RR6 lost a load of detail when it was ported to the PS3 and called RR7.
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iPhone can works well and loved the pun on the tilt control of iPhone being called similarly. Ace Combat is reasonably good but a rip off at coming with few missions and pay extra for more contents. So expect RR to come similarly packaged.
Not an ideal way to target iPhone audience as potential rip off stooges... still the costs of development need to be justified by more than 59p a pop. Why not be upfront at the purchase menu and let the gamers decide by paying the whole package or incremential?
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Sign me up regardless!
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Not that Namco wasn't shameless of course, but still, RR7 is more like an alternate universe version than a port of RR6.
"The opening races in RR Type 4, for example, were like shoving a piano through treacle, but it picked up plenty of speed as it went on."
Any idea why the RR team at Namco tends to do this, Reverend? I can't quite see the rationale behind it with RR6 either.
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