New Prince of Persia previewed
No time powers, influenced by Okami.
Joypad magazine - the French Edge - has published the first preview of the next Prince of Persia, just announced by Ubisoft.
The game will be coming to PC, PS3 and 360 this year and is being developed by the original Prince of Persia: Sands of Time team at Ubisoft Montreal. It features cel-shaded graphics, and scraps the Sands of Time rewind powers. The gameplay centres on healing a corrupted world in the style of Okami, Shadow of the Colossus or The Legend of Zelda: Twilight Princess.
Joypad's preview shows striking images of the game's "illustrative" visual style - a subtle and highly detailed take on cel-shading - and the new Prince, a colourful vagabond swathed in scarves. He wouldn't look out of place in a Final Fantasy game, the article's author points out.
Creative director Jean-Christophe Guyot told Joypad that the aim was to create a more fantastical game and "more poetic vision" than the Sands of Time trilogy, with which it shares no connection. "The previous trilogy mixed the Arabian Nights in with historical Persia," he said (in French, so please excuse our rough translation). "We decided we'd prefer to return to the tales of the Thousand and One Nights for something more colourful."
The move caused some consternation with Ubisoft management, he explained, although they never opposed it. "They knew we weren't going to make a second Assassin's Creed," he said. "However, they did raise their eyebrows a bit at the new, stylised artistic direction. They were worried the Americans wouldn't like it. There were many discussions, but they never said no to us."
Guyot said the style was "Zelda-esque, old school, with very contrasting levels". The settings will be more open and organic than in previous games.
The game's plot draws on a Zoroastrian myth: the war between good and evil gods (and twins) Ohrmazd and Ahriman. Ohrmazd wins and imprisons his brother in a box hidden in an oasis. But Ahriman is freed by an unwitting thief centuries later, and remakes the world in his image, corrupting all living beings. It falls to the thief to undo his actions and return colour to the world, and in so doing he turns from robber into the titular Prince.
He heals the land by killing boss guardians, in the style of Shadow of the Colossus or Twilight Princess, and unleashing the power of the light-wells they guard. The land is then transformed in real-time - unlike Okami's cut-scenes - with grass growing and lighting and colour changing dynamically as the Prince moves through the world.
Although combat is still an important part of the game, enemies will be much less numerous and more vicious. The emphasis is on one-on-one swordfighting duels, with a very dynamic camera. It's described as being more Soul Calibur than God of War.
Platforming has been less drastically altered, with the major addition being a spiked glove that the Prince can use to slide along, and jump from, vertical surfaces. The sands of time powers have been removed due to overuse - "the concept has been so used and copied, we had to move on to something else, put it to one side" - although a still-secret "something" will take their place and fulfil some of the same functions.
Structurally, the game will be a mix of open-ended and linear. The Prince is free to explore the world map and take on challenges in whatever order he wants - dynamic settings taking care of the difficulty curve - but each challenge will be a fairly linear assault course, maximising fluidity and acrobatics, and ending in a boss confrontation. The developers are hoping the bosses will have some of the strong personality of Metal Gear Solid's.
As a fresh start for the Prince of Persia series, it all sounds very promising. Look out for more details from the UbiDays event on the 28th and 29th of May.
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Comments (39) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I was immeasurably dissappointed with warrior within with its crap redesign and boring goth style and childish gore.
I was supposedely the target market at the time (17 I think?!) but I really though it was the most hideous turn for the worse any sequel could have made.
* rant over
as you can see I feel strongly about it!
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No! No! No no no! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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Prince of Percel?
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I just hope the vision for the game design translates into reality.
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http://fo rums.g4tv.com/thread.jspa?messa...
Amazing new look!!
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Princell of Pershiading?
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Well, at least it can't be worse than the emo prince
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Reminded me a bit of the last shinobi game, combined with Okami and garnished with ooh, I dunno, some parsley or summat.
/always eats the garnish
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What surprises me is that a rewind hasn't become a standard feature of platformers. It just makes so much sense considering what a bastard it is to judge leaps in three dimensions. I thought it would just get adopted by everyone, they way Halo's regenerative health and two-weapon limit has for FPSes.
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Princel of Percel?
Sounds like the lord of washing powders.
Sounds good, glad to see it's Ubi Montreal and they don't seem to be rawking us out this time.
Sands of Time remains one of the best games I've ever played (it has great charm) but I thought POP Warrior Within sucked so hard that it's put me off trying the third one (I have it on Xbox but I was going to force myself through the second one before starting with the third one, bad idea I think).
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Sounds like it could be a big draw.
/gets coat
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I really hope that's not true. I'd much rather have Assassins' Creed 2 personally. Never got into PoP, but AC was a brilliant game in my books.
[It's on the link to images]
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I do love the style though, I believe they were going for the water pastel look that we saw in the Street Fighter IV trailer.
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Where else has this feature been used then? It's a shame they're not keeping it, it's one of the best additions to the platforming genre I've seen in a long time.
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Good thing it's not AC2 as well - SoT was much better executed in every aspect. I wouldn't mind them incorporating some aspects of it though
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Face it, without that trick pony, the games were pretty "meh".
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I loved sands of time and the last one the two thrones (let's just pretend warrior within didn't happen).
Edit: I'm a bit worried about the sands being missing but, I guess that's explained by the two thrones ending. I am definitely going to miss the ability to rewind from a fatal death plunge while being wiser and pre-warned that the floor falls in after 5 seconds! Surely the removal of the sands now means that we'll all be falling to our deaths with great frustration instead of rewinding.
If Ubi ever read internet threads I would suggest using a trick taken from that awful Nicolas Cage film "Next". Give the prince the ability to project himself a few seconds into the future, to try out different things. The power wouldn't be too overused, because you'd effectively have to do any projected sections twice (once as projected prince and once as real prince). Death of a projection would snap you back into the prince with a small health loss due to the shock.
...feel free to call my off the top of head idea silly people
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Any EG readers who actually know what Zoroastrianism is please raise your hand.
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I like the sound of this game. Thanks for the link Ignatius_Cheese. Tu es Français ? I am French and often use variations on the word Fromage for my gaming aliases. We're silly, French people are. And we smell. And eat frogs on snails on cheese.
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*raises hand*
Looking forward to this - looks very nice.