New Just Cause 2 details emerge
Eidos unveils less flabby sequel.
Avalanche Studios has revealed lots of fresh details about forthcoming PS3 and Xbox 360 title Just Cause 2.
As reported by IGN, the bulk of the changes are the result of feedback from gamers. Gone are the bloated side-missions and sterile areas; instead there's an inventive chaos system that helps numerous factions across the island to grow.
Simply pinch some military vehicles or shoot a noted soldier and let the carnage begin. Improve your standing with a powerful faction enough and you could even wield enough fire power to attack a government stronghold.
Capture that and your influence will increase further, giving you new information, opportunities and prospective employers. Avalanche hopes to have around 1000 chaotic activities to fool around with.
Combat should be more interesting too, with Avalanche keen to parade its new and much more cleverer oh yes they are soldiers. This college-educated stock will tactically use their environment for cover, hop in vehicles, communicate like real boys, form squads, flank, organise guards and order reinforcements from the sky.
Because shooting clever people is more fun. And more fun is what Avalanche was after when it rethought its aiming, which now lets you automatically lock on but move your reticule to target different limbs.
The arsenal has improved and now flaunts a single-arm grenade launcher, detachable mounted machine gun (oh where have we seen that before) and sticky C4 remote explosives. Similarly your garage has expanded and you can fly around in a Jumbo jet or drive a mobile home.
Handling should be more realistic this time as well, with surface terrain affecting performance and a much more noticeable difference between vehicles, because a mobile home feels nothing like a Jumbo jet in real-life.
Those crazy stunts should be more engaging now, as they let you move around on top of cars to dodge gunfire rather than stand still and look silly. You can hang off bumpers too.
And, like last time, weapons and vehicles are all upgradable using around 1000 various parts.
Another fancy inclusion is a grappling hook for Rico that shoots out of his arm whenever he likes, so he can reel enemies in, climb up buildings like Spider-Man or hook things onto his car and drag them around.
Avalanche has also made the parachute much more realistic and added some fancy stunts for you to attempt.
Just Cause 2 is due for release this year.
Pop over to our Just Cause review for an idea of what to expect.
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Comments (30) Latest comment 4 years ago
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Upgradable weapons and vehicles? There were plenty of different types, but upgradeable? I don't remember that at all.
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Not necissarily a bad thing, but i don't know i could play both within a matter of months.
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An engine devoted to now-gen consoles and high-end pcs should hopefully solve some of the pop-in issues, too.
Quietly hopeful.
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Although this "Chaos" system sounds like replacing one set of side-misiions for another, but I won't complain as I like the side-missions, and the feeling of taking an island over bit by bit.
Customisable weapons is also always welcome.
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Impossible to complete game due to the bugs.
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Out of all these games it's still Saint Row 2 that I want most, save from the shite soundtrack I loved and love the game, more than any pig.....and thats saying sum-et.
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One to watch, methinks.
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On the contrary. What stopped the first one was a series of niggliing little flaws, and too few things to do. All they have to do is add bigger and more varied cities, more activities, and fix the horrible car handling, and it'll be nearing a AAA title. It's still probably the most jaw-droppingly beautiful game on the 360. Beautiful in the true sense of the word, not as in the quality of the graphics. Graphics were pretty good, but skydiving during sunset or sunrise was just stunning, and just seeing all the islands while high up was amazing in itself.
The first game had tons of potential, but was so obviously rushed.
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I actually ended up really liking the first game though it did take a while to grow on me. Once you got the deployable gyrocopter it became fantastic fun.
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Had two helicopter gunships and numerous army and police chasing me - all the time, even when not in a mission.
If I went to safe house I could clear them but the very second that police or army spotted me the gunships and jeeps started chasing me again
Plus it kept playing the "eh stop senior!" and other police sound files all the time, in the middle of the jungle without a soul about or high altitude on a plane,every so often it would go "eh stop senior!"
I really wanted to enjoy it.
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I don't think I actually died on any mission expect for the last one (and 1K base jump attempts!)
Loved the game and have high hopes for the next one.
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Not necissarily a bad thing, but i don't know i could play both within a matter of months.
mercs has a grapelling hook too. these 2 games seem very similar in design. however, mercs has co-op ala crackdown.
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[link url=http://www.whitegold-g ame.com/
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Looking forward to this too. I enjoyed the first game even though it became highly repetitive after a short while.
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There was the odd glitch in the 360 version but nothing that stopped you completing missions.
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