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New International Track & Field Review

Review by Rob Fahey

1 July, 2008

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You probably have one overriding memory of the original Track & Field arcade game: pain.

Chances are that it was your first encounter with agonising finger blisters and the dull, rasping throb of repetitive strain injury, a condition that didn't even get a name other than "stop moaning, you pansy" until many years later. International Track & Field asked you to do one simple thing: hammer buttons very fast to win. It did this with a torturer's grin. "I'm just going to drip this water on your head, okay?"

For the perhaps-inevitable pre-Olympics rebirth of the franchise, developer Sumo Digital has changed things. The game is on a handheld, it doesn't involve pressing buttons any more (unless you really want to), and it isn't quite as simple as it used to be. One thing, however, remains consistent down through the years: pain.

Transported to the Nintendo DS, it's no surprise that control now rests with the stylus. There's an option there to use buttons if you're a purist, but the basic control system involves scrubbing the stylus through a variety of motions - occasionally hitting or holding a button to perform a special function such as jumping or setting the angle of a launch.

In the process, Sumo has - thankfully - eliminated the blisters of yesteryear, but it's also created a game that's even more tiring and painful, albeit in the different way. Running a few 100-metre sprints by scrubbing the stylus on the screen will probably leave your arm aching and hanging limply by your side in protest.

This may, you think, be a comment on the physical fitness of Eurogamer's intrepid writers - but if there's one exercise our vigorous one-handed appreciation of imported Japanese art films should have prepared us for, surely it's this one? Well, it didn't. We surmise that it'll hurt you too.

'New International Track & Field' Screenshot 1

Sprinting - about as basic as these events can get, and also about as physically painful as your forearm can get.

This isn't a bad thing though. If anything, it's Track & Field demonstrating a real adherence to tradition - and when it comes to the multiplayer, the fact there's genuine physical ability going into your victories makes them all the more accomplished. Even confronted with the fact that it's physically painful to type for ages after playing the game (writing this review is an interesting process), this isn't something we'd change about Track & Field for the world.

So while the controls are consistent with the old-days game, they're also the most obvious change, and it's good to note that the new stylus-based system is intuitive and enjoyable. Perhaps a little more variation wouldn't have gone amiss, but some events like the cycling, where you have to keep up with the accelerating pace of the pedals rather than just scrubbing in a circle wildly, add a level of depth to the race-style events, while the straightforward left and right movement in the clay pigeon shooting event turns out to be addictive despite being simple on the surface.

It's in the presentation of these simple game modes that New International Track & Field really starts to shine. Eschewing the simple 2D graphics of its originator (although many nods remain in the soundtrack and sound effects) and the attempts at realism of more recent franchise resurrections on the PlayStation consoles, New International Track & Field opts for a colourful, 3D, cartoony style, with beautiful "super-deformed" characters which are reminiscent of the artwork in Capcom's better Street Fighter spin offs, such as Pocket Fighter and Super Puzzle Fighter.

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Comments: 1-19 of 19 in total

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jonsaan
01/07/08 @ 11:24
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There is a perfect emulation of the original Track and Field on the DS Konami Arcade collection.

But this one sounds even better! Online records. Sweet.
Edited 1 times, most recently on 01/07/08 @ 11:27
StringBeanJean
01/07/08 @ 11:36
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What about my poor DS screen?
Shinji [mod]
01/07/08 @ 11:39
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After playing the preview and final versions of the game pretty extensively, my DS screen is fine. They're surprisingly robust little consoles! Of course, if you gouge the hell out of the screen it probably won't help - but the way to get the best times in this anyway is to use a light brushing motion, not to stab your screen in intense fury.
Quint2020
01/07/08 @ 11:42
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Loving the little Mighty Boosh refernece there.
Bloodkult
01/07/08 @ 11:45
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Sparkster Lives \o/
eurisko2k
01/07/08 @ 11:47
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This is a fantastic game, yes it's track and field but it has make fine work of the touch screen...

my forearms were aching after 30mins play, alot better than my stress fractured finger with the original
Beano
01/07/08 @ 11:51
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As good as MGS4 then...
Razz
01/07/08 @ 11:56
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Shinji.

Every review I've read of this says it's too ambitious. That Konami have taken the pick up and play value of the original TaF games and shat all over it. Apparently the game is completely inaccessible, with events verging from the hard to the completely impossible. mostly due to lack of explanation. Llooking at the DS target audience and the Franchise history this seems like a horrible misstep by Konami if true.
Shinji [mod]
01/07/08 @ 12:00
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Razz - I haven't read many other reviews of the game, but I simply don't see how they could have reached that conclusion. I guess there might be T&F "purists" out there who dislike the new control system, but it's certainly not confusing or difficult to understand.

It's easy to learn, and passing events with basic scores shouldn't be too challenging for anyone. Hitting higher scores and lower times, however, is bloody hard - but what would be the point of a game like this if you could get perfect scores easily?
Mudo
01/07/08 @ 12:45
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Would buy this if the characters were human atheletes instead of cartoon things
Razz
01/07/08 @ 12:52
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It's easy to learn, and passing events with basic scores shouldn't be too challenging for anyone. Hitting higher scores and lower times, however, is bloody hard - but what would be the point of a game like this if you could get perfect scores easily?

Ah cheers! ^_^

So if my non-gaming boyfriend/girlfriend (I drift) wanted a go they could do so with ease and fun? That's good to know. I held off purchasing this as I was worried about the supposed difficulty. I've been looking forward to a new TaF game for a while!
Azazel
01/07/08 @ 13:26
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As good as MGS4 then...

FUCK.
sailesh
01/07/08 @ 13:44
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Good Udon created cover art. Nice!
Ryze
01/07/08 @ 16:08
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Oh No! The DS just kicked the PSP's arse online!

SONY!!!!!!!! How!?
MattyD
01/07/08 @ 16:39
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I only clicked this review to see pictures of Pyramid Head and I'm sad to say I'll be leaving disappointed :(
nedworthy
01/07/08 @ 16:49
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For pictures of Pyramid Head click the screenshots link at the top of the page.
MilkYMoO
01/07/08 @ 19:15
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I was tempted to get this but decided to play athlete kings again on my saturn. Its still the best button basher sports game ever. Oh how I loved waggling my joystick with daley thompsons decathlon on the amstrad cpc 464.
Tonka
02/07/08 @ 06:33
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Good to hear that developers are still finding new ways to use the NWFC.
hilts
02/07/08 @ 08:46
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loving this game but it does get tough. Good effort an takes me back to the joystick wrecking days of Hyper Sports on the C64. Disappointed by the poor VC review of Summer Games II - fondly remembered on the C64 too

Comments: 1-19 of 19 in total

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