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New info on Conan PVP revamp News

MMO PC News by Oli Welsh

23 July, 2008

The first hard details on the new player-versus-player combat systems being introduced to Funcom's fantasy MMO Age of Conan have emerged over on Massively.

The details come from the game's test server, so are naturally subject to change. But they give some idea what to expect from the much-anticipated revamp, which we discussed with director Gaute Godager in our recent interview.

As it stands, the new "notoriety" system will start you out as Innocent. If you attack an Innocent player in the world, you'll be flagged as a Criminal; if you kill one, you'll gain Murder Points. With enough Murder Points you become a Murderer, guards will attack you, you won't be able to speak to traders, and other players will gain extra rewards for killing you. There's no penalty for killing Criminals or Murderers.

A PVP-specific levelling system will also be introduced. There will be ten PVP levels to get through, gained by accumulating PVP experience by killing players, but you can lose it when you die in PVP.

There will also be PVP armour and weapon rewards. You'll buy these with regular in-game money, but you'll need to meet PVP level requirements before you can use them.

Eurogamer MMO will have a full report on these and other aspects of player warfare in Age of Conan after the new systems are patched into the game. In the meantime, check Massively for more details, or visit our gamepage for all things Age of Conan.

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kestral
23/07/08 @ 10:47
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Maybe if you kill enough criminals you become a Local Hero? Sounds good giving PVP a purpose.
Gurgeh
23/07/08 @ 11:38
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The game's in a wierd state right now - much of it works but much of it doesnt, the high level content is still lacking and class balance is a joke. The last guy I know playing the game quit yesterday over (lack of) customer service of all things, everyone else left because of lack of content at high levels. If Warhammer could get it's act together then AoC would die on the spot.
Darkjinxter
23/07/08 @ 11:43
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If it's broke....Fix it!!!
Unfortunately there's a lot more needs fixing in AoC afore I'll subscribe again, PvP is the least of them.
dirtysteve
23/07/08 @ 13:22
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i still cant get my hands on time cards for this game and i don't want to put it on the credit card. So my account is idle and will be for the forseeable future.
actionfitz
23/07/08 @ 13:27
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AoC has been 'Flagshipped' tbh.
would it have been so hard for them to have delayed their launch to around the time this patch will come out?
launching how they did with so many features broken or missing...

it isnt a simple matter of patching in content to win back former suscribers, many have now got a bitter taste in their mouths when ever AoC is mentioned.
WAR and Lich King are so close I can taste them.
Im in the WAR beta and am very happy with how its turning out, I know Blizzard will launch a polished product - they have built their own reputation for things like that...
I dont see how even an AoC miracle patch could dampen my appetite for the 'competition' at this stage.
such a missed opportunity / ball dropped.
sizusizu
23/07/08 @ 14:09
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Perhaps Eurogamer would do more service to their readership by actually reporting on the current state of the game. A quick glance on the forum today shows.

1. Memory Leaks still not fixed.
2. Day One Bugs still not fixed.
3. PVP System promised end of June still not implemented
4. PVP Culture ruleset completely broken meaning people on those servers can't pve group and tackle any large group pve.
5. Still no end game content
6. Itemisation broken with gear at lvl 40 outperforming gear at lvl 80
7. Crafting useless, with certain professions unable to complete
8. Guild City walls exploitable due to gaps. Still not fixed.
9. Dungeons/Quests broken since day one still not fixed.
and finally
10. Bugs introduced with last week patch e.g. combat speed, broken necro pets still not fixed.

The game is a shambles, and reminds me of the Vanguard launch.Isn't it funny that this information becomes available during the week of gamers resubbing to this title. Strange that. Not that it effects me anymore. Like so many others account cancelled.
Edited 2 times, most recently on 23/07/08 @ 15:11
paulf
23/07/08 @ 15:48
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i enjoyed it for the first 20 levels then slowly got bored until i quit around level 46 - just got dull
Orange
24/07/08 @ 00:36
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I unsubbed at level 60 something. Far too much broken in the game, and with so much core stuff that needs fixing it's a near impossible task for them to put out meaningful patches without breaking even more things.

They've been giving big promises on the patches since release, the first few patches were good but everything since then has been increasingly messy. Not to mention the sheer number of balance changes which are made and then not documented in the notes!! Extremely inconvenient to players to find out their talent build is now broken only after login and playing.

Most people I know have already quit / taken breaks, I just don't see how Funcom can have enough significant numbers left for endgame after both WAR and the WoW expansion are released before the end of the year.
gmmonkey
24/07/08 @ 00:58
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The game's a shambolic mess. Vanguard performed better for me in beta than aoc on release. Missed opportunity by funcom, methinks. The customer service and communication IS the worst I've experienced in anything including rl. AOC will be dead in the water once lich king and WAR are released.
BlackKraken
24/07/08 @ 01:40
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So far, so World Of Warcraft.

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