New Halo 3 shots
See what the fuss is about.
Halo 3 eh? The Internet hills are alive with Spartan cries this weekend, as a lucky few get an early hands-on with the beta that everyone's talking about.
But if you're one of those people that doesn't do words, then we've got some pictures for you to ogle at too. Grabbed by Eurogamer contributor Richard Leadbetter on his fancy state of the art capture kit, he's slavishly given up a portion of his weekend to bring you the finest shots of the game he possibly could.
All three of Halo 3's beta maps have been extensively captured for your pleasure, and tomorrow we'll be bringing you more in-depth thoughts on what we think of Bungie's latest creation. See you then.
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Comments (62) Latest comment 5 years ago
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Some of the close-range shoot-outs look a little odd because as is the norm, various colourisation effects kick in when you take damage, or when weapons discharge near the target. You don't usually see this stuff on developer shots.
The graphics are absolutely fine IMO - I agree about the AA comment though. The thing is that in the heat of the action, you really don't notice. And the action is superb. I had a hell of a good time playing it. Frame rate is around 30fps, but it isn't consistent. Typical Halo really. This usually bothers me, but it doesn't here. I was more annoyed by the relatively slow walking speed TBH.
And as I posted in the impressions thread yesterday the way they handle lag (I was playing with people across the world from my lair here in the Middle East) is extremely good. They've succeeded in making it feel like a LAN-type experience - all-important in a first person shooter.
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I think I'm at a level 20 in standard team based multiplayer, and there are some really impressive guys at that level, and they manage to make me feel a whole lot shitter than I am
Ohh and nice pics too, they certainly show it in a nicer light than most other website's do.
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And just to keep on topic: those shots look nice
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If Master Chief could see what big pussies most of his fans are, he'd change his name and put a paper bag over his head so no one could recognize him.
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Anyway... Graphics look pretty good, especially with the draw distance and the amount of stuff going on (and indeed some very nice next gen effects). I guess the pre-rendered trailer generation has no idea any more what graphics actually are and how they are used.
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I've managed this a few times, but I whooped with surprise and delight. it's easier to take the gunner than the driver. the really frightening one is people sniping the tiny sliver of helmet that's exposed when a Ghost is attacking head-on.
I think I hit my skill wall when I started running up against players doing the button combo glitches (which should be considered cheating, according to Bungie, and they are gone from Halo 3). a BR duel is no fun when you have to get four hits and your opponent doubleshots you on his third to take you out. and getting BXRed when you have the sword is just embarrassing.
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Really though I'd say it looks as good as any other 360 game on Live. I don't understand what people were expecting Halo to do graphically. Just because its bungie does not mean they can pull some magic stick out of their asses and make the 360 more powerful, broadband speeds more broad and yappy PS3 fanboys less idiotic.
I just undone my niceness didnt I. I just wanted to start a fight.
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If I had a 360 I'd probably buy it.
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I've seen better graphics in a 4 year old PC game.
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But I expect the graphics to be far better in campaign than in multiplayer... otherwise the game will be a letdown graphicswise.
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It's always nice to see the good old battle rifle back in action too.
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brute spikers, a new addition to the brute armament alongside the spike grenades.
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He's right, you know.
Looks through and through unspectacular. Like others have said, the singleplayer part will certainly look a lot better.
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(I read somewhere that there was people to whom Bungie flew around the the big area with the cliff where master chief stood in the trailer. Wasn't it here at EG?)
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Some of those pics are pretty effin sweet actually, and after playing the second one only 10 minutes ago I can defintely see the difference, especially on the weapons and the lighting effects.
Will the beta allow you to make a room with you and a few chosen friends and then take a match, or are you forced to play against randoms everytime you play a game? That's the one thing that's bugging me.
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Bungie have always stated they were going to use an updates halo 2 graphics engine,didn't they?
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You are wrong! This doesn't "look like a good Unreal Tournament 2004 Mod"....
...it looks like a BAD Unreal Tournament 2004 Mod!
Oh, and how dare you for having an opinion than differs from Xerx3s!!!
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And if you do see anyone blaitantly cheeting the ranking and match making then just going to their gamer tag and setting them as Not prefered (You also get the warm feeling of knowing your screwing over the bastards star rateing ;o)
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We've already had the next-gen flagship game. It was gears.
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Edit: Let's not forget things like AI and physics too, Gears doesn't particularly excell at either of those.
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The multiplayer in Halo 3 beta looks very much Halo 2.5 to me but I'm sure the single-player will deliver and that's what interests me more anyway... that along with co-op are what I spent the most time doing on the originals as the multiplayer modes just don't hold my attention for very long. I reckon I'll be well and truly bored of it from just playing the beta for three weeks to be honest!!! LOL
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A 4 year old PC, could 'not' replicate that at all.
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Conversely, the rare occasions I'd play 1-vs.-1, even though I was only ranked 3 or 4, I'd easily trounce newbs who had just started playing.
It seems pretty dumb that the ranking system wasn't designed to take this into account. After all, you don't reach level 40 playing Team Slayer without gathering a lot of skills that are useful in Rumble Pit.
Combined with the well-known matchmaking latency issues for European gamers (majority of opponents in US, therefore game hosted in US, therefore massive latency disadvantage), I completely lost patience with playing online.
Anyone know if they plan to have localised matchmaking in H3? Bungie were in denial about the problem, last I recall?
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A 4 year old PC, could 'not' replicate that at all.
Well, maybe he has exaggerated a bit, but not much. I really think shots like this would have generated a lot of "mehs" if it would have been any other franchise - now it's fair enough that people are looking forward to it, I was just a bit annoyed last night (not by your comment here, really, more by some numpties in the comments) that being not terribly enthusiastic instantly caused "troll" accusations.
Although I blame anti-Halo trolls as much as the Halo fans.
edit:
I'd like to stress once again that I am convinced that the single-player stuff will look great, and I don't think the shots look by any means terrible - like I said, it was just the general vibe that annoyed me a bit.
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I'm just trying to lower expectation n all.
It's always good to lower expectations, especially when halo is concerned.
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and dead people
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This is fixed in Halo 3
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LOL. Could be a wise move.
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I think until the SP screenies come out we should lay off Halo 3 for the graphics, if they do turn out looking identical to the MP ones then I'll be joining in with the bashing
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