New Halo 3 disc errors?
And additional excitement.
Microsoft and Bungie are under fire from Xbox 360 owners experiencing disc-read errors from their new copies of Halo 3.
For some, that compounds existing problems with scratched discs in the Legendary Edition.
In both cases, Microsoft has already said that it will replace busted copies of the game, including Limited Edition versions, for free until the end of the year.
But that hasn't done much to quieten the discord on forums. A typical thread on Bungie's website now stretches to 30 pages, including anecdotal accounts of Microsoft support staff "confirming" that a bad batch of Halo discs exists and culminating in a 230-strong list of people claiming to be experiencing the disc-read problem.
Indeed, Eurogamer TV's own Johnny Minkley has had the same problem, although it's equally possible that he just put it in upside down or clogged it up with chest hair.
In other Halo-related developments, it's being reported that a bug which prevents players transferring Campaign mode progress between Xbox 360s is being tackled by Bungie at the moment.
The issue apparently occurs when you try to resume a Campaign having either moved the hard disk to another Xbox or used a memory unit to transfer it, resulting in an "unsafe to respawn" error that dumps you back to the main menu. Fortunately, you can still load any mission or insertion point to reclaim most of your progress, and a fix is expected soon.
And finally, tech boffins at Beyond3D reckon Halo 3 has joined a relatively poorly populated club of Xbox 360 games that run natively at 640p, rather than 720p, and then upscale.
It's well known that Bizarre Creations had to run PGR3 at 600p to achieve their desired frame-rate, so it wouldn't be completely surprising to discover that Bungie had been forced to do likewise to achieve their ambition.
Not that most will notice, of course. In fact, they would have got away with it if it weren't for those meddling kids.
For more meddling kids, check out our Halo 3 review!
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Comments (80) Latest comment 5 years ago
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Ah... who cares. The games are brilliant and that's what really matters.
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( Packs away undamaged limited edition and smiles in satsfaction at
legendary version )
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Most 360 games do 720p natively, and a few even do 1080p natively.
Believe.
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Also with several million discs out there are bound to be some with issues.
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I for one haven't played it, I prefer something a little more original ;0)
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First one just wouldnt load past 10 mins into the game. No marks on disc.
Second got past there, but the first level had no level textures at all. Just random crap instead. Sorted itself out after that.
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And FWIW again, H3; it's like Halo but with new weapons. Nice enough but not a 10. 8 tops.
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Does anyone know if the PS3 renders its games in HD at a lower resolution then 720p? I'd assume not based on the fact that it still doesn't scale its own PS3 titles and that would perhaps account for part of the reason why many of its multiformat games have poorer framerates than the 360. Maybe.
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except Vista of course, that was bug-free
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theres a bad with halo?
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Can I replace it for an english one?
Pretty please MS? With sugar on top?
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More original than the Forge and Theatre modes? The game also got 10/10 in Edge and has the (or at least one of the) highest ever metacritic scores. No one cares if you disagree with profesional reviewers who have actually played the game. It's a good game which has sold bucket loads... get over it.
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In the end after much bitching by me did the guy agree that i had to spend more of my own cash to get the faulty disc to the MS tech centre, so he's sending me a free game! I had to inform him that under UK law whichever company sells a product is responsible for six years for it, then his resolve crumbled.
Anyway, i went and bought the vanilla game to bung on ebay when i get mine back - the game is well good, better than i actually thought it was going to be. For all these people bitching about resolutions and stuff....who actually gives a fucking toss? Really? The game plays brilliantly, the graphics are very nice and defo couldnt be done on previous gen hardware, the enemy AI is brilliant, Forge is genius, saved films are great as well. Got some good achivements to encourage repeat play.
So in my opinion the game deserves all the high scores its getting. The only thing MS need to concentrate on is their fucking appaling customer service and their dodgy manufacturing!!
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Including the EG review, come to think of it...
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Bioshock froze on me quite a few times.
It's crazy that we can't go and buy this products with absolutel confidence.
I would have hailed Nintendo for never letting me down, but they had that blip with Paper Mario.
Although that was indeed a blip, Microsoft's record is absolutely appalling in comparison.
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No problem I thought after we complete it I will go back and do it again. played it in single player, and completed it, on all difficulty settings (well not easy as I know you do not get the score) and I still have not got the points; yet I have the points for finishing the game (surely it should know I am due the points).
It has only done the disc read errror once, and has otherwise been faultless (even in 2 player co-op).
The graphics are barely better than Halo 2 running on the 360 in emulation, but Halo 2 was a bit of a stunner for the Xbox anyway - so considering upto 4 players on the same machine it looks great - BUT surely they could have enabled AA for a single player on one machine. Only thing I can think of is it would have impacted the network code during the FPS dips.
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>The graphics are barely better than Halo 2 running on the 360 in emulation
Just fuck off please... leave the graphics discussions to the pros.
Seriously. Halo 2 in HD my ass;
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I get the impression that the PS3 SDK stops you from going below 720P as this was the main reason TH Project 8 runs so rubbish on the PS3 as the 360 version again is one the the 600-640p upscaled.
The main problem with Halo 3 is that it's still the Halo 2 engine so my guess would be that adding tileing (which is needed for 720p as a single 720p frame doesn't fit in the 10Mb buffer) to it just was feasable.
While lots of people are praising the choice to use the Halo 2 engine so that they could concentrate on game, I'm personally not convinced so seems to me to be a way of saving them money.
But I guess the proofe in the pudding will be how UT3 compairs in game play cos that's ment to look better then Gears of War!!
EDIT:/ I really don't understand the lack of AA as isn't supposed to vertually "free" on xenos?
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That is just total bullshit dude.. sorry..
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Not the best comment on a 3rd/4th gen game from an MS owned developer.
360 has peaked early.
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I know it's unrelated to halo, apart from the fact that I was just about to start playing H3 for the first time - but now i've gotta wait 25 bloody days for MS to fix my machine.. grngrahhhhhhhh
...Venting Complete...
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It's a testament to the quality of Halo 3's art design that the game still manages to look so good despite the excessive jaggies and complete lack of anisotropic filtering but, on the other hand, it's a shame that Bungie didn't use tiled rendering so that the final game in series looked a bit more polished. Certainly I didn't expect that key Xbox 360 titles would suffer from jaggies as much as Halo 3 does.
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That is all.
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Yea.. but, just like with other Halo games, that peak will never be reached by other console shooters.
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PS3 games have to have a HD output of either 720p or 1080p. Hence why a number of people are annoyed, since a lot of the early HDTVs only do 1080i.
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Instead of analyzing every minute graphical detail why dont you just PLAY the games and enjoy them for what they are instead of saying OMG its got jaggies so it SUXORS.
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The fact is that the Xbox 360 might have a powerful GPU but it's somewhat crippled by the lack of memory which explains why it can't handle environments on the scale of Halo 3 with all that stuff going on and run it at 1280x720 natively with 4X AF and 2X AA, which is the minimum any self-respecting PC gamer would play their games at these days. The Xbox 360 is capable of churning out some stunning looking games but only with compromises - 30 fps, v-sync tearing, lower rendering resolution, etc, etc.
That said, you won't find any sports games on the PC that look as good as NHL 08 or FIFA 08, nor does it have a racing game as visually excellent as PGR 4 appears to be so it isn't all bad news.
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"Instead of analyzing every minute graphical detail why dont you just PLAY the games "
Spoken like a true wii owner :-D
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"*yawn*
>The graphics are barely better than Halo 2 running on the 360 in emulation
Just fuck off please... leave the graphics discussions to the pros.
Seriously. Halo 2 in HD my ass;"
Amen to that.
Whoever thinks that Halo 3 is running on a 'modified' Halo 2 engine is either..
A) Stupid (obviously) or
B) Stupid
Now, I realise that A and B are both essentially the same but it's such a huge fact I thought it was worth mentioning twice.
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@Dizzy
"The graphics are barely better than Halo 2 running on the 360 in emulation
Just fuck off please... leave the graphics discussions to the pros.
Seriously. Halo 2 in HD my ass"
If a guy (me) who has completed Halo 3 twice and half way through a third time makes a statement about the rendering quality.
AND
Someone starts gobbing off (you) when you haven't any Halo 3 gamerpoints against your name, it does make me wonder just how informed, or "pro", your opinion is.
Halo 1 was a graphical tour de force for the original box, which Halo 2 went onto better - but H2 had slipped a little due to the speeding surge in technical prowess of it's contemporise i.e. Riddick from Starbreeze.
Halo 3 was surpassed graphically before it was even released. To then say something silly like “yeah but what about the game eh? eh? eh?” is just crazy as nobody has called into disrepute the quality of the game – they are only discussing the graphics.
Most people (me included) are simply upset as Halo was seen as the best in all aspects and this is not the case now. Does it mean people dislike it? Hell no, as my Gamerscore attests – just seems like a double kick in the nuts
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Darren you are basing too much off this one engine, the fact of the matter is some devs have already prooved that statement wrong. The Halo3 engine has its strong points(water/lighting effects, draw distance, action/enemies on screen, framerate) but its not the best out there which it doesnt have to be this time, the graphics are are nice enough but they are no longer concerened about the best graphics crown. This is their first outing on 360 too, theyve had a long while to do it but you can see where they've spent the most time and its not on the graphics/game engine.
There arent that many native 360 engines around, part of that is the investment and time it takes but it just goes to show theres plenty more they can tap out of this machine yet. The AA solution on 360 is far from perfect but its by far the best solution on a console yet, on the PC its different they dont have a tight budget to keep and they sell for a profit. Thats how it will always be consoles are built by teams who have to work within a stricter budget but they get alot more time to focus on one chip where the power/efficiency ratio should be more even. This is why I prefer the 360 system design over the PS3, its far more of a console(aside from cell), yet its also been designed to be very easy to port to and from PC. This should be the best of both worlds(handling PC ports very well and surprising performance with native 360 games) but we arent seeing many true 360 engines around yet(maybe its too early/expensive at this time).
Just be reasonable 360 cant be expected to better a high end PC now but you wont be getting the same performance out of a PC with equal specs because a) the hardware isnt generally as efficient b) theres a CPU overhead and a slight GPU overhead not just because of the OS and APIs but because theres greater seperation of code from hardware due to the nature of PC hardware - game developement. The PC vs Console debate is an old one each have their advantages, I tend to prefer console games, the graphics have never been too dissapointing compared to PCs in any generation IMO(infact for the costs involved and how theyve looked on paper in comparison theres usually the "how did they manage this" games on consoles too).
So in closing, are we going to see 360 matching highend PC visuals with 4x AA 4x AF at 1080p resolutions and 60fps without some trickery or some extreemely smart code/technology? No way.
Have we seen the best from 360 yet? Nowhere near. Is the 360 still the best equiped to go closest as far as graphics go? Yes IMO (ie. to those wrongfully thinking PS3 has more chance of it... less chance more like, when we can see smoother framerates and better visuals in lots of multiplatform titles after a year).
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Let me ask you a question.. would you respond with the same answer if you bought an HD DVD or Blu Ray disc and the movie turned out to be in some obscure resolution like 600p and is simply upscaled to 1080p?
Exactly.
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of course PCs are more powerful, the 360's around 2 years old now... common sense?
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Then I played the game... fearing that it would not live up to what i was hoping, or the hype that surrounded it... fearing that all the people posting on these forum would be correct...
After about 15 seconds of running through the jungle I forgot all about the CRAP that has surrounded the game and my fears.... I enjoyed the game from that second all the way through to the fading of the end cinematic... 8 hours later. I dont think that even happened with any of my favourite games.
Yes, clearly its no GoW or Bioshock in terms of gfx.. but so what? Its Halo! It looks like Halo, feels like Halo.... it feels right- which is what it should do.
We all game for 'fun' and entertainment. I think some people forget that and get too involved.
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um, i thought that reaction was funny too. i mean, how long have 360/PS3 owner been bitching about the Wii because it doesn't have HD games? i thought that masturbating over graphics was what 360 owners enjoyed!
;op
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The only people who seem to be complaining are people who havent even bought a 360 let alone Halo3 yet they act like someone is trying to rip them off? It just gets worse with fanboys these days.
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Well since I do this for work I think your gamerpoints dont matter at all mate. Saying it looks like Halo 2 is just plain stupid and a trol statement in every way. You have no fucking clue at what to look... but that's ok.. you enjoyed the game apparently and that should be the point of all games no?
BTW I have H3 gamerpoints on my GT. Did you actually check? (and NO not on EG.. they queue their gamercards)
http://www.bungie.net/Account/profile.as...
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That said the PS3 does have the advantage of a hard drive as standard whereas 360 developers have to code their games on the assumption that one isn't present. Does that mean that Halo 3 could have looked better had the 360 had a standard HDD? No-one will ever know but when you think how technically impressive Halo 2 was (despite its LOD and texture streaming issues), I'd say yes. Still doesn't change the fact that it's a great-looking game though, mostly thanks to the rich textures, draw distance and stunning art design.
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Excuses, excuses. Sure, this method has been used for ages but at least the earlier consoles weren't being praised because of their higher resolution. Did you ever see a little note on the back of a PSX game that specified which resolution was supported? No.
This generation, however, is all about high definition gaming on your HDTV.
720p should be 720p. The End.
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Ah we have a Ninty Fanboy here?
BabaBooey excuses? The fact is that these consoles are capable of up to 1080p. You are taking a handfull of games that fall MARGINALLY short of the 720p requirement(which 90% meet) as a means to complain. You arern't missing much here the jaggies are the only worthwhile complaint and nobody "promised" anything about any of this. MS set out their requirements to the devs and told us what the hardware could do there was no written agreement(this is what the devs wanted and MS gave them the green light. Would you rather MS send them back to drawing board and tell them hitting 720p is what's most important, rather than let them concentrate on what they want instead?). Get over it, or sell it(plenty of 360 games that look better at that resolution, image quality wise, sell your 360 for all I care. Just stop whining over nothing).
It might aswell be 720p for the difference it makes(ie why complain when you had no clue before? You want them to change the packaging for a few games? It's not worth it and this isn't exactly new or totally missleading). The End.
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Besides, 600p (like PGR3) is a disaster for people who use VGA on their 1280x1024 screen because it vertically stretches the game beyond belief.
Funny you call me a "Wii tard" and a couple of seconds later you say I shouldn't bitch and complain about something as futile as graphics. I didn't buy an HDTV for nothing and if no one complains about this shit more companies are going to start doing this in order to achieve a better framerate or push the limits of the console.
EDIT: Jesus man, if you're going to edit your post for a seventh and eighth time at least fix some of the punctuation, please.
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So the Wii is capable of producing a game as visually stunning as Halo 3 on my HDTV then? In that case I might actually buy one...
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I'll withdraw the Wiitard comment but Nintendo fanboys are the most two faced(they always hide the fact because they know damn well they are fanboys and their opinions are heavily biased... this is bitterness about valid comments about where Wii falls short) with their attitude towards "Xbots" and other consoles.
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Did you ever see a little note on the back of a PSX game that specified which resolution was supported? No.
I cant beleive I missed that one, the difference being they didnt advertise resolution at all because there was no choice but sometimes they did render at a lower res internally so there you go.
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Why?
Halo uses (probably) their method for HDR (price for gorgeous light effects)
Bungie method: (34Mb PDF)
[link url=http://www.microsoft.com/downloads/details.aspx?familyid=995b221d-6bbd-4731-ac82-d9524237d486&displaylang=en
]http://www.microsoft.com/downloads/detai...[/link]
On X360 scaled games
Two 640p Perfect Dark and Halo3 (1138x640)
Three 600p PGR3, Call Of Duty 3 and Tomb Raider (1024x600)
RR6 is ~ 1440x810
1080p VT3 and NBA street (1920x1080)
thats all - all other games use 1280x720
On PS3
540p - The Darkness (960x540)
600p - Tony Hawk's Proving Ground, Call Of Duty 3
Ninja gaiden Sigma 1280x720 (not 1080p game - software 2x scaller to 1080 from 960x720 - 1080p is more blurred than 720p!)
GTHD use 1440x1080
Rub'a'dub use 1600x1080
Stardust HD use 1280x1080
and more - mostly software scaling to 1080i (R6:Vegas - bad and blurry)
more info
http://forum.beyond3d.com/showthread.php...
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To me, it is even better than Unreal Tournament, a game that I loved so much that it even made me join a clan and take lessons to learn how to play it... and it doesn't need all the preparation needed for UT too, cause Halo has a more slower pace that actually allows you to make up with brains what you lack in reflexes.
The only thing I didn't like on my first afternoon online is that vehicles are a little bit too strong for my likings (expecially those flying + shooting skimmers) and I liked more the maps that didn't have them (or where they weren't used).
It's a 10/10 online, and when my new Wifi connection arrive I feel my love for it can only improve...
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“You have no fucking clue at what to look” – again clearly displaying that your strongest talents must be mathematical as opposed to written English.
Are you making the mistake of assuming something? Do you think that I do not understand High Dynamic Range, global lighting, real-time reflections, depth of field, real-time reflections, dynamic object shadowing casting real-time shadows both on themselves and the environment around them, normal, bump, and parallax mapping.
I do and more, yet my opinion remains the same as stated above, Halo 3 in no way pushes the graphical envelope like the previous 2 did on their host machine. This, on top of such statements as, may run at 1080p 60fps, now seemingly ridiculous.
Your missing my point, which quite simply is this, when the best game on the system has the best graphics, everyone’s happy, when the best game on the system over promised and under delivered graphically, then people are feeling a little let down. It’s hard to see that this could not have been done as a launch game, it really is.
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This, on top of such statements as, may run at 1080p 60fps, now seemingly ridiculous.
Did you just make that up? I don't think Bungie would have come out with such a statement, sounds like Sony bull to me. I find it hard to beleive any person buying this game on the back of Halo and Halo2 would be let down at all, this sounds like a statement from someone who "never got" Halo in the first place. Most people are chuffed to bits, even going as far as to say its the best Halo yet by a long way.
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The Halo 3 engine is designed for totally different stuff than, for example gears, and sadly you cannot have your cookie and eat it too. There is no way the current generation of consoles can look like Gears AND display the amount Halo 3 does. Hence the statement that this atm the best looking game engine for what is does. Since I write software and games as a job (and sometimes not as a job
But I guess you are saying that it should look like the best game ever because Halo 1 was the best looking game on the XBox when it launched. Maybe.. but Halo 1 was a launch title... H3 arrived after a few years into the 360 life cycle and some other people have done great stuff on the machine that looks good. Like someone said... I can probably write a game engine that looks better than Gears on a ZX-Spectrum. Just expect 1FPD(day).
This is Halo.. it needs wide open spaces, great AI and lots of action on screen. Name me one console game that does more and is better looking. Call me in 2009. So saying it looks shit is an incredible simple view on the subject. The leap between 2 and 3 is much bigger than the leap between 1 and 2.
>"again clearly displaying that your strongest talents must be mathematical as opposed to written English. "
Haaaaa the classic "you can't write my language properly"-internet defence. Gotta love those due... nice and low. While true that I am a mathematician I also speak 4 languages. I am sure you can forgive me for not being as good in English as you.
>Do you think that I do not understand High Dynamic Range, global lighting
Pfff.. buzzwords... any 10 year old can look those up on the internet. If you really do understand them you would know why Halo3 looks good and you would know that super good looking games like Gears "cheat" on many of those features.
Do did you expect this game to look 100 times better than anything else AND offer all the gameplay? There is a limited amount of GPU/CPU power available in the 360 after all (yea not on PS3). I wonder if you are trolling or had some weird idea that Halo 3 had to have real time ray tracing to be considered "good"?
BTW do you think TF2 looks like "shit" as well?
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Yup plenty of great looking games on 360 already(including "better than PS3 versions" of multiplatform titles) and the best is yet to come
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First, thanks for taking the time to write a reasoned response.
While I agree with a lot of what you had to say about Halo being a launch title, and thus offering the opportunity to trump most people by being first out of the blocks; I think it trumped most other developers full stop.
As for Halo 3, if all you said was completely true, does that mean that LOST PLANET is but a figment of my imagination running silky smooth at 720p with anti-aliasing?
Obviously it is not a figment of my imagination, and the fact that Capcom have beaten Bungie at their own game on Xbox 360 is bewildering to me after the technological edge they showed with the original Halo, on Xbox, Mac or PC.
Bungie could have saved themselves a lot of trouble and effort by asking to purchase an engine license off of Capcom.
Search the net, there are lot’s of talk of MS dictating 1080p @60fps, with inside source stating that there was a 1080p60fps build up an running months ago, but that the core system struggled to run it efficiently enough.
Who knows exactly what Bungie MAY have but I can reduce my point down to this:-
Lost Palnet had the things that everyone here is moaning Halo hasn’t got. And it came out before Halo 3, by a company not as closely held by the console producer, has multiplayer and 720p anti-aliased open worlds.
Side note
I agree strongly with the guy who said, why should we be happy with upscaled shoddiness, if we bought a HD-DVD or Blu ray film would you be happy that the HD experience you had purchased was in fact barely above your old resolution DVD? 640P when your wanting 1080p and expecting at the very least 720p anti-aliased.
Maybe a patch will come out, who knows, I hope it does, and please do not think am picking on Halo 3, I though it was abysmal that Airborne doesn’t have anti-aliasing either!
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Does it bollocks.
So what if Halo 3 isnt the best looking game out there. It does what it does very well - which is being a very immersive, enjoyable GAME. It looks like Halo which is good for continuity in the series and it just feels, well...right.
The whole idea of GAMES is to play them and enjoy them - not fucking analyse them to death then whine about it because game (x) doesnt have anti alaising or isnt rendered in 720p natively.
If certain people have nothing better to do when playing a game than think to themselves "bah, this isnt rendered in 720p natively. Shoddy." or "there's no AA here!", then i reckon a step back and a think about why you play games in the first place is in order. Are these same people going to be thinking about how well the lip synch is on Mass Effect while playing it as opposed to getting into the game and enjoying it? Probably.
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Well Level10 did say they were aiming for 60fps with 4xAA for Forza2 did they manage that?(I havent checked but I assume they met those two aims atleast) I think they might have but there was complaints about the rest of the visuals in that title too(good but not great), another high scoring game... you know - maybe MS want to show they arent just focusing on graphics(other than whats important to the game whether its 60fps, AA, draw distance, high poly counts, physics, image quality/shaders ect) in their 1st party line-ups and pushing emphasis on gameplay when needed? You cant argue that its not worked on critical or sales level either, aslong as theres eventually games that do have all the bells and whistles why make such a fuss?. As for the resolution arguement no the Blue-Ray/HD DVD comparison is totally flawed, you arent paying extra for a higher resolution and you certainly aren't getting too far from it.
Halo3 > Lost Planet for scale, framerate, no-tearing, AI, physics and on screen mayhem-mayhem-mayhem! Give them a break its a great game, a good looking game(image quality not the best but plenty of impressive effects), fact of the matter is it doesnt need to have the best visuals out there to be great(they are good enough to make it a great game at the end of the day even without noticing the neat touches). Wait for the next big 360 FPS if bothers you that much.
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Anyway, I'm gonna give my mum some cash tomorrow[as i'm going out of town] to get it for me from somewhere other than PC World as I want to avoid the crappy batch.
Edit* Oh, and it was the standard edition.
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The post by anonim1979 links to an article by Bungie detailing how to render HDR the Bungie way.
About two thirds of the way through it details the multiple scene rendering method and states how nice it looks at the high computational cost and inefficiency due to multiple rendering of the same scene.
I do hope that nobody else follows their rendering method – I feel sure there are better ways to render HDR and global lighting i.e. RAGE engine.
I also hope everyone else follows Bungie in making any Sci-Fi based game one which (like the Halo trilogy) could compete with any films back-story, artistic finesse and voice acting; with a special mention to the network code and the exemplary 4 player Co-op.
"In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference."
Couldn't agree more - a 1152x640 image scaled to 1280x720 will still look almost identical to the lower res 1152x640 image.
"In fact the reason we haven’t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game"
Or in the alternative, it allowed Bungie to escape having to justify a decision that many a 360 owner feels leaves a black mark on an otherwise near perfect product.
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"Or in the alternative, it allowed Bungie to escape having to justify a decision that many a 360 owner feels leaves a black mark on an otherwise near perfect product."
You say that "many a 360 owner feels leaves a black mark..." sorry mate, this 'many' you mention is actually a minority. The majority are happily playing the brilliant campaign and great multiplayer and messing around with Forge and the Theatre mode and playing co-op trying to beat each others scores - the minority are complaining about resolutions because theyre the type of people who analyse the shit out of things.
Like the quote from Bungie said: "...the internet’s propensity for drama where none exists." - the game looks great, and i play it on a 42" Plasma through HDMI (Elite) at 1080p.
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Seems you could have saved £100's by getting a lower res TV if you think 640P looks good on a 1080p set.
In fact why not invest in a VGA lead and run the 360 at 640x480 on your 1920x1080 screen so you can tell me how silky smooth the frame rate has become.
Plus I feel you have either not read my posts, or have misinterpreted the obvious, so I’ll state it - I think everything about the game is fab except for the rendering engine resolution and lack of AA.
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"Seems you could have saved £100's by getting a lower res TV if you think 640P looks good on a 1080p set.
In fact why not invest in a VGA lead and run the 360 at 640x480 on your 1920x1080 screen so you can tell me how silky smooth the frame rate has become.
Plus I feel you have either not read my posts, or have misinterpreted the obvious, so I’ll state it - I think everything about the game is fab except for the rendering engine resolution and lack of AA."
Because..
A) Halo 3 is not the only game on the 360, so to 'downgrade' your TV for a single title seems a bit, er, sensationalist. A bit like this whole 'issue' don't you think?
B) Whilst it might have forgone 720p and AA, it more than makes up for it in HDR and lighting. I've yet to see any other title that matches Halo 3 in this department and also continue to offer silky smooth gameplay and visuals.
Nitpicking. That's all it is.
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erm - when Bungie themselves are saying that there is perhaps it is time to have your eyes tested in you fail to see them on both the set's you have mentioned.
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Why would i buy a smaller tv just because i personally think Halo 3 looks good? When im running the game at 1080p the 360 is upscaling the image to 1080p - just like my dvd player upscales to 1080p...so, im not viewing the game at 640, im viewing it at 1080 and it looks fine to me and everyone else who's seen it running on my telly.
If you're that bothered about the resolution and lack of AA then thats your problem, dont play the game and dont analyse the shit out of it.
Btw, your attempt at a sarcastic response to what i said was....amusing to say the least. Especially when you ignored 90% of my post. Nice one....