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Comments (17) Latest comment 3 years ago
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That said, I've seen footage of Forza 3 in motion from E3 and it looks fantastic, a substantial improvement on the first sequel, most notably because it has some decent lighting at long last!
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Interesting to see that this bunch of images shows japanese cars only and the Suzuka track. I wonder who they are aiming at there :)
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No Nissan Micras, Honda Civics, Toyota Aigos etc, please.
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I agree with you. I usually lose interest in a racing game after I get to cars beyond Mitsubishi Lancers or Nissan Skyline's.
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My favourite car lineup ever was Metropolis Street Racer, where a standard, factory Skyline GTR was the factest car in the game. All the ferraris and non-road-legal racing cars in subequent PGRs spoilt it a bit for me.
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The difference is the GT and Forza devs have always had different styles:
Turn 10 I think aim for accuracy - accross the board; lighting, shadowing, physics, damage ect... you simply cannot argue they very good at what they do(It almost looks too clean and clinical is what I think puts some people off).
Polyphony Digital focus on getting everything to look as realistic as possible; sometimes beleive it or not this means sacrificing accuracy, since doing it the brute force way is nigh impossible even if they were building it on the best hardware available at the time... which consoles never are. So likewise Polyphony Digital are also very good at what they do making the right choices to nail the realism with what they have to work with(Whether its do we need full reflections here? Do we need to render that part of the scenery in 3d?... Im pretty sure they are very clever at knowing just how much they can save/get away with, with decisions just like that in every area to beable to acheive the results they want).
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