New Enemy Territory beta soon

Polished up for the masses.

British developer Splash Damage is working on a second version of the Enemy Territory: Quake War beta to show at the QuakeCon event in Texas this week. Tom's going, you know. He's really excited.

The news popped up on the official website, which expects the public to be able to get their hands on the new beta in the next couple of weeks.

Included in the revamped package is the new Valley map, which is larger than the original Sewer level and has plenty more vehicles to ride recklessly around on. The aim of the scenario is for the goodies, the GDF, to take out a Strogg contamination device polluting a harmless reservoir and probably killing otters in the process.

There's also a brand new statistics website where you can look at numbers until you fall over. It will show your military ranking, your achievements, various leaderboards, and statistics like your favourite weapons, time played, and much more.

Alongside these are a mutated fist full of tweaks and improvements, specifically to player and vehicle physics, bot behaviour, game performance and audio. There's numerous tweaks and bug-fixes on top of that, and Punkbuster support should now eliminate cheaters from the servers.

John Carmack will also be taking to the stage at this year's QuakeCon to talk technology and potentially unveil id Software's new game. We'll be somewhere in the vicinity, so check back later this week for his take on events.

Comments (7) Latest comment 5 years ago

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  • Phily50 #1 5 years ago

  • Gurgeh #2 5 years ago

    Interesting interview with id prior to Quakecon:

    [link url=htt p://www.shacknews.com/featuredarticle.x?id=488
    ]http://ww w.shacknews.com/featuredarticle...[/link]

    "[tech 5] runs really well across the core platforms we're addressing--Mac, PC, Xbox 360, PS3. We're already at a high framerate on all those platforms with the exact same assets. There's no stepchild platform, it runs equally well across all of them.
    ...Really, you're completely eliminating texture constraints, and for console developers it's one of the major constraints they deal with. Everyone makes the game look really good at the beginning--they pile on textures, pile on textures--but then you make the game look worse and worse as you approach ship. You absolutely don't have that concern with id Tech 5. You can make the game look better and better--you can lock gameplay and just have artists go to town"

  • absolutezero #3 5 years ago

    Heres the thing.

    Splash Damage made these huge interesting maps which is a good thing. They then added in the same old ET gameplay with choke-points and mission objectives. Increase the number of players and it becomes a huge fucking mess. Seriously the beta is terrible.
  • JediMasterMalik #4 5 years ago

    NEW MAP!

    \o/

    And I hope the tweaks make the shooting not feel like cack.
    Edited by 1 at 31/07/07 @ 14:27
  • figgis #5 5 years ago

    The beta's ok just not keen on the Strogg having to defend all the time, we seem to be getting another map doing the same thing.
  • Whizzo #6 5 years ago

    Does seem ironic Strogg defending on Earth, didn't like the sewer map at all, hopefully this new one is better.
  • Tomo #7 5 years ago