New Enemy Territory beta soon
Polished up for the masses.
British developer Splash Damage is working on a second version of the Enemy Territory: Quake War beta to show at the QuakeCon event in Texas this week. Tom's going, you know. He's really excited.
The news popped up on the official website, which expects the public to be able to get their hands on the new beta in the next couple of weeks.
Included in the revamped package is the new Valley map, which is larger than the original Sewer level and has plenty more vehicles to ride recklessly around on. The aim of the scenario is for the goodies, the GDF, to take out a Strogg contamination device polluting a harmless reservoir and probably killing otters in the process.
There's also a brand new statistics website where you can look at numbers until you fall over. It will show your military ranking, your achievements, various leaderboards, and statistics like your favourite weapons, time played, and much more.
Alongside these are a mutated fist full of tweaks and improvements, specifically to player and vehicle physics, bot behaviour, game performance and audio. There's numerous tweaks and bug-fixes on top of that, and Punkbuster support should now eliminate cheaters from the servers.
John Carmack will also be taking to the stage at this year's QuakeCon to talk technology and potentially unveil id Software's new game. We'll be somewhere in the vicinity, so check back later this week for his take on events.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
Face-Off: Final Fantasy 13-2
-
DICE working on multiple Battlefield 3 fixes
-
Mass Effect 3 Demo: The First 20 Minutes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
EGTV: Eurogamer playtests PlayStation Vita
-
Who Killed Rare?
-
Tim Schafer: publishers aren't evil
-
Kingdoms of Amalur: Reckoning Review
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
Gotham City Impostors Review
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (7) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=htt p://www.shacknews.com/featuredarticle.x?id=488
]http://ww w.shacknews.com/featuredarticle...[/link]
"[tech 5] runs really well across the core platforms we're addressing--Mac, PC, Xbox 360, PS3. We're already at a high framerate on all those platforms with the exact same assets. There's no stepchild platform, it runs equally well across all of them.
...Really, you're completely eliminating texture constraints, and for console developers it's one of the major constraints they deal with. Everyone makes the game look really good at the beginning--they pile on textures, pile on textures--but then you make the game look worse and worse as you approach ship. You absolutely don't have that concern with id Tech 5. You can make the game look better and better--you can lock gameplay and just have artists go to town"
Comment below viewing threshold Show
Splash Damage made these huge interesting maps which is a good thing. They then added in the same old ET gameplay with choke-points and mission objectives. Increase the number of players and it becomes a huge fucking mess. Seriously the beta is terrible.
Comment below viewing threshold Show
\o/
And I hope the tweaks make the shooting not feel like cack.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show