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New Edge of Twilight details emerge News

PC Xbox 360 PlayStation 3
News by Robert Purchese

10 April, 2008

FUZZYEYES has said its upcoming action adventure game Edge of Twilight will blur the lines between good and evil like no game has done before.

Speaking to Eurogamer, developer boss Wei-Yao Lu said nothing in the game's world will be done without some sort of justification; so instead of good and bad there is simply perspective.

"A lot of games that blur the lines between good and evil will focus more on giving you two choices that are obviously good and bad," Wei-Yao Lu said. "What we're doing is putting the player in a world were nothing is, or has been, done without justification.

"A lot of the atrocities in the game (as well as the good things) are things that we see in our own world and in our own societies. There are two sides to every story, basically."

Edge of Twilight is a Steampunk fantasy for PC, PS3 and Xbox 360.

You play the role of amoral bounty hunter Lex who is an outcast from the two opposing societies that make up the world. He is a halfbreed of these light and dark factions, and also the key to preventing them both from slipping into darkness.

Story is "totally fundamental" to the game and an area the developer wants to "push boundaries in". It will do this by allowing you to shape the world by your actions; the more you explore a side-quest the bigger its chance to flow in to and affect the main story, for example.

Edge of Twilight will also feature a persona system at its core, which has Lex effectively becoming a different character depending on the realm he is visiting.

"As the day persona, reflecting the industrial race, you're strong and forceful with the ability to operate machinery, break the scenery and bludgeon enemies in a manner tha's less than graceful," continued Wei-Yao Lu. "As the night persona you represent the spiritual race and your movement is much more swift and agile, opening up new areas to explore, and your fighting style also reflects this.

"Many environments will require you to use both of these abilities and your brain to find an exit, which allowed us to make some mind-bending environmental puzzles that span over the two realms."

There is a large area of character customisation on offer - although this is no RPG, so these will be various upgrades and things like fresh moves, combos and finishers. Perhaps you can put Burger King hats on or maybe sombreros.

Edge of Twilight will not include multiplayer, although both Xbox 360 and PS3 versions will have achievements you can earn and then show off online.

If you had to compare Edge of Twilight to an existing game, then Wei-Yao Lu is setting his team some hard acts to follow.

"Personally, I would say that gameplay-wise we'd be the love child of ICO, Soul Reaver and God of War. But as far as the art direction goes I really can't think of anything similar," he added.

Edge of Twilight is due out next year.

Pop over to our Edge of Twilight gallery for the first screenshots.

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Comments: 1-20 of 20 in total

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Zander
10/04/08 @ 14:27
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How good was the first Soul Reaver. I hope the mix is ICO's beauty and Soul Reavers playability. I cannot be arsed holding some useless NPCs hand round a game.
ZuluHero
10/04/08 @ 14:28
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TAKE THAT BACK! :O

edit: Sure the concept sounds 'cool' but im a little wary of those screenshots. Looks a little bit too much like DMC atm.
Edited 1 times, most recently on 10/04/08 @ 15:29
HiddenAway
10/04/08 @ 14:30
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ARGH I read ICO and thought ICO 3 goddamnit!
Squire
10/04/08 @ 14:33
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Haven't heard of the developer, but this sounds like my perfect game. Good luck to them.
El_MUERkO
10/04/08 @ 14:40
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the first soul reaver was indeed 77 kinds of yay and ico is nifty times lots, good vibes about
xandoodle
10/04/08 @ 14:57
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The screenshots are very... grey. With a tint of green.

Still interested mind...
penhalion
10/04/08 @ 15:09
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Where is ICO2 or SOTC 2....oh wait babies aren't aloud to adventure....er I'll settle for ICO2
Widge
10/04/08 @ 15:15
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I loved the Soul Reaver series... anything like that is good in my book, of course it was the overblown scripting and Raziel's inner monologue that I loved it for. Thats what I'd hope to see from the game!
MightyMouse
10/04/08 @ 15:17
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More story in these games would definitely be good. DMC and NG both have good combat systems, but the story's so dire that they became boring after a couple of hours imo.

Now if they'd just update the graphics and rerelease Severance...
Bertie [staff]
10/04/08 @ 15:19
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Premise sounds interesting, but a little unconvinced at the moment. Still, very early days, which means plenty of time to polish up the visuals and all that.
Ferror
10/04/08 @ 16:52
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The description of the game in the article made it sound sooo awesome.....yet the screenshots.... not so much..
konnsky
10/04/08 @ 18:18
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i was so inspired after reading those news, then i looked at the screen shots...
Crea
10/04/08 @ 19:41
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Soul Reaver was all kinds of awesome, I am in agreement.
wobbly_Bob
10/04/08 @ 20:01
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I found having to move in and out of the light and dark zones in Soul Reaver REALLY annoying so that's really off putting for me. I really hate that kind of "puzzle" However the steam punk aspect sounds interesting. I'll wait and see till we have more information and screen shots till I make my mind up. At the moment it's interested but very cautious.
disc
10/04/08 @ 22:57
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Name-dropping Ico there and then I look at the screenshot and the guy is holding weapons and fighting and the colours and design are screaming out from the screen.

No subtlety, no pause.

This game has nothing at all connected to Ico. Fuck off for saying that.
Triggerhappytel
10/04/08 @ 23:43
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I pretty much agree with you all (especially disc...), if it really were anything like "Think ICO and GOW meet Soul Reaver" then it would pretty much be the bestest thing ever, however for the moment I shall remain defensively cynical and pessimistic.

Oh, and I also found the warping between light/dark realms in Soul Reaver a fucking nuisance, but the game were damn great overall.
3william56
11/04/08 @ 04:15
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I think he means puzzle quality from GOW*, fighting engine from Ico, physics from Soul Reaver. Sorted.

:/

*Gears or God?
Triggerhappytel
11/04/08 @ 07:35
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GoW is God of War.

Gears is Gears of War.

It's only fair as God had the abbreviation first.
Camorrista
11/04/08 @ 07:49
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Last game pushing the boundaries for storytelling for me (or at least thoroughly surprising and entertaining me story-wise) was No More Heroes.

This looks cookie-cutter. Next.
Widge
11/04/08 @ 10:25
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Oh I loved the warping in Soul Reaver. Reminded me of light world/dark world from Snes Zelda. I think the structure of that game was nigh on perfect so anything that harkens to that is favourable in my eyes.

Hm, I must find if you can use the Sixaxis on a PC via USB... I've got Soul Reaver 2 sat about on PC and would happily go through it again.

Or failing that, I'm sure I could find it dead cheap on PS2.

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