New details for GTA: Chinatown Wars
DS game will feature cel-shaded graphics.
Rockstar will be pulling no punches with DS game Grand Theft Auto: Chinatown Wars, which is set to be rated "Mature".
That's according to Nintendo Power magazine (as reported on NeoGAF).
We're told Chinatown Wars will be cel-shaded, be presented from an isometric viewpoint and include a day-night cycle and weather effects.
The touch-screen will handle the bulk of movement, with the d-pad for targeting, right shoulder button for auto-aim, and a subtle auto-steer system in place.
User-interface will, apparently, be based on a PDA, where functions such as GPS, emails, music-player and contacts can be accessed.
Rockstar has designed Chinatown Wars with shorter bursts of playtime in mind; thankfully this means failed missions can be restarted from where the action took place, and not where the mission was accepted.
The Wanted system, which has changed slightly, now sets the objective of disabling as many police cars as you can.
Statistics can be uploaded to the Rockstar Social Club using Wi-Fi, but no other multiplayer features have been mentioned.
Grand Theft Auto: Chinatown Wars is expected before the end of the year.
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Comments (44) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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would be nice to see screenshots
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Wait, what???
Edit: I typed eight letters and managed to make a typo...
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I'm keeping an eye on this as I haven't bought a DS yet.
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"failed missions can be restarted from where the action took place, and not where the mission was accepted."
yes, what's with that? i'm still at the beginning of gta4
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The PSP games are basically cut down versions of the main games though, not giving you anything you haven't seen before. If you're gonna make a proper handheld game, best to play to it's strenghts wouldn't you say?
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Because the PSP versions are watered down PS2 versions with horribly clumsy controls? I'd rather have a game that was built for the platform rather than something that was squeezed onto it to boost miserable sales.
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Enjoy your isometric GTA - you seriously think that's gonna work better than the PS2 quality, fully immersive 3d environment on the PSP? Isometric games simply always suck and seriously hamper gameplay.
Best stick with your brain training and carnival games me thinks!
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Got to disagree. The second one did seem to push things a bit hard, as there was a lot of slow down, but I thought they were both technically very impressive and good fun.
Shame they both came out before the processor throttle was removed, as the framerate would have seen a great improvement.
Looking forward to this. Should be plenty possible to capture the spirit of the console versions without having to match them on graphics.
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Dont get me wrong the DS is no perfect machine either.
Bring on the MS handheld!!!!
halo portable, thats what I want to see, with XBL Mobile.
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This GTA game on the DS is starting to sound a little like Syndicate on the old Amiga - which would be no bad thing if brought bang up to date.
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Halo DS was arguably in production quite a while ago - look around the net I am sure you'll find the relevant info.
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Most games control work pretty well on PSP actually. Sure a 2nd analogue stick would help but it would also increase the bulk of the system. Good developers can still come up with a control scheme that works.
I'm playing Syphon Filter Dark Mirror at the minute and it has a brilliant control scheme. What an awesome game by the way it's what we should see more of on PSP - the DS hasn't got an action game that comes close to it's brilliance and the graphics are jaw dropping.
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Your proofreader dropped this - "is"
bw
S
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You, sir, don't know what you are talking about. I accept your opinion of not liking games with a fixed perspective but you are obviously not old enough to know that some of the best games in certain genres use an isometric perspective (someone mentioned Syndicate). This is even somewhat the case with GTA because the first two were absolutely brilliant games and also had a fixed perspective - not strictly isometric but close enough, I don't think it really matters wether it's rotated by 45° or not.
I look forward to it - I still think that the first GTA is the best one yet. As much as I enjoyed GTA IV the first one had a different charm to it.
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Someone needed to write Chris Sawyer that memo a while back, because all his isometric efforts were awful and a complete waste of time.
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19-Sep-08 13:07:05 Enjoy your isometric GTA - you seriously think that's gonna work better than the PS2 quality, fully immersive 3d environment on the PSP? Isometric games simply always suck and seriously hamper gameplay.
You, sir, don't know what you are talking about. I accept your opinion of not liking games with a fixed perspective but you are obviously not old enough to know that some of the best games in certain genres use an isometric perspective (someone mentioned Syndicate). This is even somewhat the case with GTA because the first two were absolutely brilliant games and also had a fixed perspective - not strictly isometric but close enough, I don't think it really matters wether it's rotated by 45° or not.
I look forward to it - I still think that the first GTA is the best one yet. As much as I enjoyed GTA IV the first one had a different charm to it.
I've been playing games for 19 years my friend.
No action game uses an isometric perspective if it is possible to use 3d, they only use it because of technical constraints. Nobody in their right mind would think a GTA game would be better using an isometric perspective over 3d.
This is bound to affect the accuracy of driving and shooting. Shooting will probably use an auto lock system so that should be ok but the driving is bound to suffer surely.
And i'm guessing it's gonna be a game where you really need 3 hands just like Metroid Prime Hunters as you're gonna have to hold the DS with your left hand, use the stylus with your right hand and somehow press the face buttons to perform various actions.
Maybe i'll be proved wrong but I think just like the PSP struggles to do some games this one and games like it just won't work on the DS
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Fanboy much?
You have made up your mind that this will be shit without so much as preview or screenshot anywhere on the net?
You are an idiot.
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"No action game uses an isometric perspective if it is possible to use 3d, they only use it because of technical constraints. Nobody in their right mind would think a GTA game would be better using an isometric perspective over 3d.
This is bound to affect the accuracy of driving and shooting. Shooting will probably use an auto lock system so that should be ok but the driving is bound to suffer surely.
And i'm guessing it's gonna be a game where you really need 3 hands just like Metroid Prime Hunters as you're gonna have to hold the DS with your left hand, use the stylus with your right hand and somehow press the face buttons to perform various actions."
Haha, your comment is a joke and pure ignorance. The top down perspective has been used until GTA3 BECAUSE IT WORKED and NOT because they couldn't come up with something else. Actually, looking at the history of videogames proves that some of the best design ideas were born out of technical restrictions that forced the designers to come up with a functional and creative solution.
You might be into videogames for 19 years but it seems you simply don't remember brilliant oldschool games like Syndicate or Desert Strike. Both worked very well in terms of control and accuracy. The full 3d environment of the recent GTA parts is fine and all on the bigger screens but on a handheldsystem with rather tiny screens the game works much better with a fixed perspective. Ninja Gaiden DS is a good example.
Mentioning Metroid PH is pretty pointless since it has nothing to do with the old or new GTA games, it's a completely different design. Btw, if you want to see how to do a FPS on the DS properly play Dementium.
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Time will tell how this turns out but don't get your hopes up ladies!
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I thought isometric was 3D....I mean, there's width, depth and height....so......how are you working this out?
(Crusader: No Remorse - fantastic isometric action game with terrible FMV from the late 90's, if you want a good example)
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[link url=http://www. nintendoeverything.com/?p=3857
]http://www. nintendoeverything.com/?p=3857
[/link]
As already guessed by many it's an oldschool top down GTA. Probably more arcadey in its gameplay with an interesting rough comic book look.
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Judging by those screenshots, I reckon Rockstar have done just that!
Here's hoping it will be good.
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[link url=http://forums.macrumors.com/showpost.php?p=6271677 &postcount=7
]http://fo rums.macrumors.com/showpost.php...[/link]
Looks good, sounds even better imo.
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19-Sep-08 20:29:45 @MDL199, no good DS action games, have you played Ninja Gaiden DS, Brothers In Arms DS, the two Castlevania games, Metroid Prime Hunters?
No I didn't think so, you're just a sad troll, jealous that the DS has absolutely obliterated the PSP and now even Rockstar, at one point one of the PSP's biggest supporters has jumped ship.
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LOL @azmo! Brothers In Arms DS is a shocking game but to be fair the PSP version was little better. Metroid Prime Hunters is a game that requires 3 hands to play comfortably - everyone I know who has played it suffers cramp within 20 minutes. Ninja Gaiden DS is probably the best looking action game on DS but I really don't get on with the stylus controls and get frustrated and also there are sections in the game where the DS's tiny screen means you can't really see whats going on.
Put any DS game against GOW Chains of Olympus, Syphon Filter Dark Mirror, Syphon Filter Logans Shadow, Silent Hill Origins, GTA Liberty City Stories or GTA Vice City Stories and they are totally blown away.
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Those PSP games you mentioned are quite good. There's only one problem - most of them are nothing else than dumbed down and simplified PS2 versions and this is exactly the reason why stuff like GOW Chains of Olympus or Silent Hill Origins didn't sell so well.
With the DS on the other hand come several titles that are not only very good games but also games that truely innovate giving the player something that is not available on other systems. Zelda and Ninja Gaiden DS both innovate by giving you a very satisfying and fresh way to control the actions of the character. Professor Layton and the Curious Village is a very smart and stylish adventure/puzzle hybrid and even the 2D Castlevanias found a new home on the DS.
The PSP is an impressive but very conservative system and the DS pretty much rules the handheld business.
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And with the extra editions that the recent games have given us, there's a good chance this will play brilliantly.
There's no reason each handheld couldn't be host to their own unique game type. The PSP just needs one that take advantage of it's unique strengths which would rid it of the negativity that plagues a lot of its games.