You may also like...
-
Everybody's Golf Vita Review
-
Remedy's message to Alan Wake PC pirates: "enjoy the story!"
-
Why Can't Games Do Sex?
-
Warp Review
-
The Kickstarter Conundrum
-
Assassin's Creed 3 release date announced
-
Dear Esther Review
-
Bethesda knew Skyrim had "a bad memory situation" on PS3
-
Notch downplays Psychonauts 2 funding offer
-
Double Fine Adventure is DRM free, has English voiceover
-
NCsoft confirms Guild Wars 2 on console
-
Full-length Far Cry 3 cinematic trailer
-
Alan Wake PC version footage
-
Brian Fargo using Kickstarter for Wasteland sequel
-
Japan PlayStation Vita sales at lowest ever weekly total
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Indie game Dear Esther profitable in less than six hours
-
Assassin's Creed Revelations getting Desmond single-player DLC
-
UFC Undisputed 3 Review
-
Syndicate launch trailer blasts out the dubstep
-
The Walking Dead screenshots shamble in
-
COD: Modern Warfare 3 trailer shows off Overwatch
-
App of the Day: Tongue Tied!
-
Ubisoft and TrackMania dev announce ShootMania Storm
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"

























Comments (14) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not going to write off the game just based on their opinion, a very early one at that. But from what I've seen in beta things don't really look so good. Tactical/strategical simplicity aside, there is just very little Warhammer40k feel to it, and that is a real bummer for me, not mentioning how important it is for SP campaign. Anyway, I'm very cautious about this one, I'll hold off with purchase decision till more reviews roll out.
Comment below viewing threshold Show
Comment below viewing threshold Show
Still, the first signs aren't heartening really, seeing as even the PC gamer you quoted states pretty much the same issues that were brought up in the review I cited, and partly what people bring up on beta forums.
Comment below viewing threshold Show
im dithering between the pre-order and waiting for a few more maps 1st but as my m8s and me are part of a regular 3 man at the moment ill more than likely crack like an egg and get it :)
to get the most of the game you need to forget you ever played dow or coh and come in with no preconceived ideas of what the game is about. it is shallow at 1st play but as the game progresses you see there is more to it than you 1st though. id reccomend anyone to DL it free from steam and give it a few weeks trial to see if its there cup of tea.
Comment below viewing threshold Show
DoW 2 is a completely new game and it insults the name DoW because it isnt nothing more then a shallow 'thing' of a game. I cant even call it an RTS.
Comment below viewing threshold Show
Having spend countless hours in beta I would like to say that at first I was shocked that it was so different. Yes it is NOT DoW1 (which basically is an old school RTS) it is more squad based and smaller scale and now I really like it. Very different, very playable and rather tactical. I am all for developers trying to move the RTS in new directions.... also remember that DoW1 can still be played (what? shock!!) so you can have your cake and eat it too.Also DoW2 is based on the CoH engine and many considered that one of the best games ever.
A lot of the gameplay is a lot more deep and subtle than the classic "build and overpower" RTS gameplay.
Comment below viewing threshold Show
Yes, developers should be praised for moving things forward but this is not the case here. As I said, DoW 1 ticked all the right boxes and thats why it was so successful. Those who havent played the original will probably find this shell of a game a blast but the formula used here is dull and the entire game online will become stale very quickly.
The entire match making system needs a huge revamp, which probably wont happen and I dont understand why Relic have removed the ability for players to actually make their OWN decisions when it comes to creating a game. The current set up just doesnt work. Random maps, random players and to make matters worse, how can the match maker put rank 1s against rank 20s?
Relic CAN do better
Comment below viewing threshold Show
The main gripe I have is that with moving it to smaller scale it basically lost the WH40k feel that the previous one had. The campaign can redeem that but as stated previously, the first reviews aren't exactly heartening in that departament. And I don't consider it being based on CoH engine a merit, since technology doesn't constitute good gameplay.
I'm all for moving the genre forward as well, but into true TACTICAL dimension, where your immidiate tactics choice in a particular environment (and that means both choice of units AND choice of their deployment and manouvers on a unique battleground) decides the outcome of a battle. "Tactical" doesn't have to equal "smaller scale" - just look at Total War games.
Now, Apocalypse WH40k ruleset, Total War style. That would float my boat a whole lot.
Comment below viewing threshold Show
The main gripe I have is that with moving it to smaller scale it basically lost the WH40k feel that the previous one had. The campaign can redeem that but as stated previously, the first reviews aren't exactly heartening in that departament. And I don't consider it being based on CoH engine a merit, since technology doesn't constitute good gameplay.
I agree with you qoobah however I have no hope that the campaign will redeem this game as it is even simpler than the multi-player. You have fewer units on the field and so fewer options in battle and you embark on dungeon crawl after dungeon crawl. It's more like a mix of Brothers in Arms and Dungeon Siege than a RTS.
The gameplay itself is now tactical any strategy has been pretty much removed. That, in itself, isn't a bad thing but it's tactical "lite": they could have simplified the unit production and removed the base building but left the scale of the engagements intact (where you could field full squads of marines rather than these 3-man sections, for example) and it'd be good but they stripped everything back and lost too much.
@Dizzy
Gee, thanks so much for explaining that we can continue to play DOW, a lot of us were unsure about that. It doesn't affect our disappointment with the direction they took DOW II in though.