New Burnout Paradise DLC videos
A million copies now sold. Or not?
Last week Criterion promised the new downloadable content for Burnout Paradise will "transform" the game. Now the developer is offering the first glimpse of how it'll do this via its website.
There you'll find two new videos showing what happens when the Dust Storm travels out of Paradise City and hits the first new location. "You'll see incomplete graphics, but you get the idea," reads the accompanying post.
"We're not wasting time on flashy edits, faked screenshots or pre-rendered 'game footage'. This is live and direct - the beginning of the transformation of Paradise."
Meanwhile, it's been announced that one million copies of Burnout Paradise have now been sold, bringing the total number of games in the series shifted to 15 million. Or has it?
That's what it said on Criterion's site a few hours ago, according to videogaming247. Now there's nothing to be seen but the message, "I'm sorry but we are unable to bring you this blog enterey [sic]." Curious.
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Comments (49) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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PUT IT IN, then we'll buy it, honest.
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Really under rated game in my opinion, am having a lot of fun with it!
Looking forward to the new content
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Apparently there are clues to the new 'gametypes' in those videos, but I can't work up the energy to squint at them for hours to try and figure out what they are.
edit: can't.
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But I doubt this works better PR-wise. When I see this I think 'Ok, no cars but theat is what they said on the site. What I see is not finished'. The vast majority (of Youtube) react in the likes of 'OMG there are no cars. And that second movie has pop-out! Must be PS3 lol'.
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Edit - Oh, and as the agparrot (/nods) duly notes, cannot wait for the Paradise DLC. New gameplay types to include off-road racing/pursuits? I spy and interesting hill in the distance...
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I agree 100%... awesome game, not perfect but amazing... love it!
The new areas looks promising and it will be free
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If we keep banging on about it, then perhaps they'll get the bloody message.
The no restart option is not a big problem in the full version!
I simply don't believe you. I have the evidence of my own experience that it was a pain in the arse in the demo, and i want their DELIBERATE DESIGN ERROR fixed before I'm prepared to pay for a game which otherwise seemed quite interesting.
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That was the demo. The full game plays completely differently, and the problem is solved in a manner that couldn't be shown in the demo without giving away the whole game.
Your whole line of reasoning is like saying a film is crap because you didn't like the trailer.
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I still don't believe you.
@Saladin
they effectively owe you nothing
If they want me to owe them 40 quid, they'll put some form of restart mechanism in.
Criterion's own design policy
... which is, in my belief and that of many others, the wrong policy. But it'd not too late for them to change it.
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Also I didn't get on with Showtime at all, I really liked Crash mode in the other versions so again another reason why I won't buy it.
that's just me though.
@cheese: Ahhh, cheers.
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It's like saying "I won't go to see StarWars Episode 1 unless they git rid of that annoying Jar Jar Binks from the trailer", which would be entirely justified if LucasFilm had been in a position to do that.
Criterion could fix the major percieved problem with Burnout Paradise very easily. And no amount of apologists are going to make the percieved problem go away on its own.
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As it would not ruin the experience of the game I reckon it's simply just not possibly tech wise without massive loads.
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Yes, it's a bit annoying a first if you want to complete a specific race, but you quickly realize thats there's always something to do and the "next event" is allways close by .
And remember, events automaticly get harder and harder no matter what order you take them... so a specific event can be different depending on when you race it. It's not like race A, race B, race C, etc... the gamer decides how to play the game and in which order to race the events and which events to complete.
Also the way the game keeps you in the game makes it more fun to explore the city and find billboards, jumps, etc.
Again.. don't judge BOP based on the demo which seemed empty and boring due to only a few events available and small area.
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I recommend it to anyone who hasn't picked it up yet.
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I'm with them on the open play thing and breaking with the race-lose-restart-race-win thing is healthy, but the very least they should let you jump to a Junk Yard.
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I suppose that entirely depends on your point of view. Playing PGR again recently the main perceived problem was me feeling compelled to hit restart over and over and over again. It was dull, repetitive and frustrating.
Without BOP I would probably never have realised how frustrating and unnecessary that cycle is.
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Burnout Paradise is spectacular and having extra islands is something I can't wait for.
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You mean the demo that only had 3 events in a reasonably large area? Yeah, nice one :/
"More so that there is no visual cue for completed Super Jumps.. finding the last one was a bit ehh frustrating
Well, actually there are the flashing yellow and white cones - they signify Super Jumps!
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"More so that there is no visual cue for completed Super Jumps.. finding the last one was a bit ehh frustrating
Well, actually there are the flashing yellow and white cones - they signify Super Jumps!
The flashing cones signify Super Jumps, yes, but not which ones you've completed or not.
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True but you can see on the map in which areas you need to complete jumps - not a big problem IMO.
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You'll still be racing around a city, and it wil still suck balls. (And yes I did own the full game, but I traded it cos I didnt like it.)
(And there still wont be a RETRY option. Mind it has to be said, the missions in various GTA games didnt have one either, so you had to trundle right back across the city to restart it if you failed....)
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a little like TDU, NFS... it saves on the frustration. I've turned this game off too many times because I can't be arsed trekking to a junk yard, or to the other side of the map.
I also need a rotating mini map, and they need to give us the option of reversing the right-stick camera - AS THEY'VE GONE AND DONE A BLOODY NINJA GAIDEN!
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Eh? People that have bought and enjoy the game should be worrying that other people chose not to?
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It's funny how the people who complain about the lack of restart are the people who don't own and enjoy the game. Bitching incessantly to the devs to add features to a game you don't even own, when they effectively owe you nothing is a tad ridiculous.[...]
TriggerHippie said:
"The lack of restart, splitscreen, crashzones IS a fucking problem as it's stopping people from buying it, get over THAT."
Eh? People that have bought and enjoy the game should be worrying that other people chose not to?
For some strange reason, this thread is reminding me of Motorstorm....
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Looking forward to this DLC, the game needs a refresh to get me back into it.
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yeah the no restart thing is only annoying occasionally in the full game. but it's a necessary sacrifice for the game to follow the vision they had for it - there's no way they could have done the seamless gameplay with a restart option (or a warp to junction function either), without a long load time in between interrupting the gameplay...
play it like you play GTA or any other free roaming type game, rather than like a traditional racer. explore around, find secret things, do the occasional race. it's much less about memorising a track precisely and doing the same race over + over that way... and more about fun.