Need for Speed: Shift
Sim-style for PC, Xbox 360, PS3 and PSP.
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Comments (20) Latest comment 3 years ago
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And @EA why the renders? This is no ingame footage.
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Er? High resolution and AA, yes, but it's not really looking better than GRID or the other NfS games.
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Pagani Zonda F...wouldn't say no to one personally!
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But I hope EA is smart enough to allow us to turn OFF that obnoxious speed Blur effect (and turn OFF the orangish 'high dynamic range' (HDR) effect) that they built into NFS:MW, NFS:PS, and NFS:UnderCover. CodeMaster's great game GRID had them too, but fortunately players figured out & posted how to modify some xml configuration files to kill blur and restore natural color depth, which makes GRID look even more awesome.
Hopefully the ex-SimBin developers will infuse Shift with the more realistic physics that set GTR2 apart from the arcadish NFS handling. I am finally hopeful a really good simulation will emerge in NFS:Shift.
Edit: Whoa! EA Need for Speed: Shift (& those 2 other 2009 NFS games) are OFFICIALLY announced here today!
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