NCsoft hit with patent lawsuit
Worlds.com claims it invented MMOs.
This was one of the stranger stories to emerge over Christmas and the New Year: NCsoft, the Korea-based MMO publisher, is being sued for patent infringement by Worlds.com, a virtual world platform.
The patent in question, filed in 2000, is for a "system and method for enabling users to interact in a virtual space". It could apply to almost any 3D MMO or virtual world you can think of.
"In a preferred embodiment a plurality of users interact in the three-dimensional, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user," reads the abstract of the patent.
It goes on to describe the basics of a server system and user interface that will sound familiar to anyone who has played NCsoft's games - or, for that matter, Second Life or World of Warcraft. Or even EverQuest, which was released in 1999, before the patent was filed.
The suit, filed to NCsoft's Austin, Texas offices on Christmas Eve, names all of NCsoft's games, from old timer Lineage to newcomer Aion. All of these were released after Worlds.com's patent was filed - but that may not be the reason that the Korean company has been singled out.
Stephen Roth, the lead attorney from the law firm representing Worlds.com, alleged to Virtual Worlds News that the first filing of the patent dates back to 1995 - after the very first graphical RPGs, but before the release of the first major example, Ultima Online. "It is a very robust patent," he said.
NCsoft may have been selected because its position as a foreign company in Texas is a vulnerable one. Roth's colleague James Gatto told Virtual Worlds News that "being a foreign defendant in Texas is not a pleasant thing".
"The juries are, many would say, biased towards American plaintiffs and have a propensity to offer high damages. Some defendants might view them as an unfriendly jury and it might make the defendant more likely to settle," Gatto claimed.
Furthermore, in a perceptive analysis of the lawsuit, Massively points out that the troubled NCsoft might look like "the weakest member of the herd" to Worlds.com.
Gatto saiid that it was likely that this would be only the first of many suits filed against MMO developers and operators by Worlds.com - but the lawyer wouldn't say which.
"I'm not at liberty to disclose what other companies I believe come within the scope of the claims," he said. "I think it is a very broad and robust claim."
"We intend to defend ourselves vigorously," an NCsoft representative told Virtual Worlds News.
It sounds far-fetched on paper, but so did Immersion's patent on rumble in joypads - and that ultimately cost Microsoft and Sony millions of dollars. This could be the massively multiplayer equivalent, with important repercussions for the future of MMOs, and Blizzard's bottomless coffers its ultimate target. We'll be watching the case with interest.
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Comments (22) Latest comment 3 years ago
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It's another one of those vague patents, and I'm sorry, even I have a tough time believing this will see any serious courtroom trial.
I'm surprised anyone can take patent law serious nowadays.
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Software patents suck.
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I dare you.
And try citing it against Gravity, the Makers of Ragnarok Online.
I dare you once again.
And here's one more.
I dare you to lodge this against Richard 'Lord British' Garriott, the original designer of Ultima Online.
OHWAIT. Ultima Online was released in 1997, three level-grinding years before your drop-in-the-ocean surfaced.
Bye bye, Worlds.com.
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However, i think there is probably prior art around - MP Doom surely? - however if upheld stands then I think worlds.com have hit the jackpot.
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in the US.. which for stupid IP Suits is all that matters - Bloody US patent system is F*&KED UP.
Lineage was released in 1998 (in Korea)
Looks like SCO and Linux all over again
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didn't they recently sign a deal with Sony?
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However unlikely a win for worlds.com may be, I may spend some pocket change on a few thousand shares in their nigh-bankrupt company just in case they DO win and I become an overnight millionaire after they sue Blizzard, sony, and all the rest......
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The scary thing is just how MANY companies are potential victims of this. If it's allowed you can expect dozens to go bust from it. In the bizarro world in which they win worlds.com will be richer than GOD. And the market will suffer massively.
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US patent law.
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Except that it's a continuation patent from an application filed in November 1996, so the cut off date for prior art is that date rather than the actual August 2000 filing date.
Still, I think it's too vague to hold any real water. Also, it shouldn't be too difficult to prove that a game like Ultima was already a long time in development by November 1996. For one thing, I believe it was announced and showcased at E3 earlier that year.
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But to me this seems more like a basic premise patent, it's like trying patenting the 3D shooter or racing games!!
hell what if some paternted "a game played on a board, where players move playing piece between board segments or squares"
You have to wonder if the person in the patent office who signed this off in the first place was behind on quota so didn't bother checking it out fully.
edit:
on another thought is it possible for them claim the trial as non-constitutional as clearly they are NOT being tried by a dury of their piers. But by a group of a somewhat biast nature?
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[link url=http://www.google.com/patents ?id=h8YiAAAAEBAJ&printsec=abstract&zoom=4&dq=7,181,690 ]http://ww w.google.com/patents?id=h8YiAAA...[/link]
This is why we can't have nice things
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