NCsoft: Aion has plenty of space now
Solution not as "simple" as new servers.
NCsoft West has explained to Eurogamer that if ridding Aion of queues were as "simple" as offering new servers, the problem would already be solved.
But it's people clamouring to play on the busiest worlds, said the publisher, that is pushing wait-times up.
"If the solution were as simple as rolling out new servers, we would no longer see queues today, given that we've already rolled out six new servers in Europe alone," Ryan James, PR director for NCsoft West, told us. "The reality is that there are servers today that have no queues in Europe.
"The problem is more that there are many people trying to get onto very few servers, whilst the rest still have room."
The initial solution, as NCsoft West said in an open letter yesterday, will be offering a free, one-time server transfer next month to spread the load. Why this wasn't offered at the beginning, and what NCsoft will do should people not bite, is not clear.
However, James added, the queues do prove one thing: that the community want to play on busy servers.
"When rolling out a new MMO, we have to strike a balance between full servers and just adding more servers with little to no population. If you'll remember, there have been past games that have launched with empty servers, even when they were at full capacity," he said.
"Sure, you rarely had to queue, but once you got into the game large areas of the world were devoid of fellow players. It's a hard balance to strike, and we need our servers full to ensure players experience Aion at its best."
Until character transfers are offered, paying customers unwilling to start afresh elsewhere must queue - sometimes for hours at weekends and in the evening.
Their game time has been severely reduced. Why not waive the subscription fee for that period, as many have asked?
"We are looking at a variety of options, and that's why we announced that we will be providing a free, one-time server transfer for a limited time to select servers starting next month," Ryan James told us.
But surely it makes sense to appease the audience now, whilst Aion makes a Western name for itself?
"While we're absolutely open to everyone's feedback, rest assured we're looking into a variety of options and engaged in multiple discussions each day on this topic," he repeated. "We will let you know when we have further updates."
Aion launched here last month, swooping down on the West after painstaking localisation by NCsoft to try and emulate success in the East.
It's popular, but is it good? Our Aion: The Tower of Eternity review tells all.
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Comments (33) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Still get 1-2 hour queues every night which has resulted in me not bothering playing.
If it doen't improve, I wont sub
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Why don't they put their money where their mouth is, then, and refund everyone a month for the inconvenience?
No, instead what will happen is more public drivel like this at the expense of everyone who bought the game, who are having to queue for hours each and every evening.
Pathetic. You could perhaps understand it, if they were a startup MMO operator but it's fucking NCSoft....
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No the reason is that people already have characters on servers you twat
And this gives the impressions of loads of empty servers. NOT THE CASE. Half are full half are empty because :-
NC Soft launched with far to few servers
NC Soft could not be arsed getting their character transfer right.
After the open letter to the community it is a real shame to be back to this defensive PR crap
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The only way to solve this would be to offer free transfers.
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It was that, or launch with too many servers, and suffer the humiliation that WAR went through, closing server after server.
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So, its not the fault of NcSoft but the fault of the folks who want to play Aion. Jumping all on the same server is a problem.
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I am purely focussed on getting to lvl 25 so I can get into the abyss for the last week, am very much looking forward to it, and couldnt bear starting it again - even if I can come back to Spatalos later when it quiets down.
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Utter drivel.
Did NCSoft do anything to more evenly distribute populations ahead of time? No, they didn't. Did NCSoft put more specific region servers in place, to better spread the load? No, they didn't.
You surely can't be blaming the paying customers for overloading servers that they were all given 100% access to, can you? How can those players have known, ahead of time, what the results of their actions (server overloading and forced queuing each night) would have been?
The more I hear about this, the more it becomes clear that NCSoft were looking after themselves ahead of customers. They were looking after their bottom dollar, which is pretty much them flicking the middle finger at everyone who laid down cash for the game. People who come into Aion in 3-6 months will simply have a much better experience and it will in all likelihood cost less than it does now.
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It was that, or launch with too many servers, and suffer the humiliation that WAR went through, closing server after server.
Nonsense. The servers were dimensioned with about 2000 people in mind. The ques after launch were more then 2000 on all live servers, and that only represents the number of people who were bothered queuing for 2 hours plus to pay a game they had paid for. There were two (TWO) english servers at launch. English is the natural language for a lot of MMO'rs in Europe so this was a pitifully inadequate launch. If they had launched with 4 english servers then they would have had a much smoother time.
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That's getting it quite a bit arse about face.
NCSoft knew they had a massive number of pre-orders. They knew that every pre-order had the ability to choose a server even before the head start.
Every server that was there in the head start has queues.
Only the servers added after launch (and therefore don't have the pre-order customers) have no queue.
If NCSoft had done their sums right, they would have had the current number of serves at head start.
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If you have to queue to get on it then so be it, capacity is available on other servers and you should really have known the risk. A huge amount of people stated they would be playing on Castor in Europe for example, it was obvious this server will end up packed full of players and queue's might become a problem. Despite this so many players still chose that server.
You can't have it both ways, either the MMO is hugely popular and your server is full to bursting 24/7 or the population is spread thin and after the inevitable 6-month drop off in population your server doesn't quite feel so full or competitive anymore.
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Sorry, but that's wrong. Naive, silly and plain wrong.
I pre-ordered. Me and a couple of guys from EG just picked a server - there weren't many english servers at the start, remember?
So in my opinion you're talking out of your arse.
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Yep. When I created my char on Spatalos, registrations were unrestricted though.
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Arse!
Edit: The game rocks and I am loving it, which is just perverse!!
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All MMO's should be like this.
Splitting an MMO up into totally separate servers that can't talk to each other is sort of against the whole point.
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"The forgotten never forgive"...
Yeah, like those pre-order customers? Remember us? He he... sob.
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And there are similar things going on in a lot of the other servers as well with other nationalities claiming servers for their own and “invading” (their words not mine).
Now I can’t blame different communities for wanting to seek out a realm where they can all speak their native tongue (esp. when NCSoft didn’t provide for them in the first place), but you can hardly pass the book to English-speaking players for all picking a server (and over-populating it) where they will mostly be able to communicate in English.
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I'd love to know whos's feedback they are open to, and where I can see and contribute to the 'multiple discussions each day on this topic'. It certainly isn't on the Official forums. No one from the company is posting there. Perhaps I should join twitter... seems to be the only place the company reps are posting.
Defensive PR speak that I only hear about since I read Eurogamer - leaving those hovering around the official forums waiting for news in the dark - doesn't appease me. An apology for their lack of foresight, providing so few english speaking servers at launch (huge amounts of UK, Irish, french, german and scandinavian MMO players prefer to play on ENG servers because they all have adequate english and can play together) would be nice.
Some free game time to make up for how I cant play the game between 5pm and 11pm on weekdays woundn't go amiss either.
:/
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maybe you should calm down a little. Is this your first MMO launch? If not, you should not what to expect when an mmo goes live.
If it is, suck it up, and get used to it
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"maybe you should calm down a little. Is this your first MMO launch? If not, you should not what to expect when an mmo goes live.
If it is, suck it up, and get used to it "
I was around on launch day (some beta) for AOC, LOTR, TR, VAOH, CO and Hellgate and I have never seen q's like I have for Aion for the initial servers. WoW was a bit after launch but "Captain Placeholder" was still around in place of ships, and my realm (runetotum) did get pretty congested.
With that experience I really dont see why I should "suck it up". The fact of the matter is the initial server numbers were far too low. If they had 2 more per language at launch (like they have now done only DAYS after launch) then q's would be manageable, pop distribution would be much more even, and I would not have characters stranded on unplayable servers.
Why should I not be annoyed?
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It's a beautiful game world but it quickly becomes apparent that it's mostly 'go and kill/collect x number of whatevers'. I'd love to play a decent one player RPG based in this world but the unimaginative quests, lack of development options and horrendous queues (made worse by being told it's my fault) mean I won't be staying beyond the free period.
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Which is a pity, because most of these people paid a good chunk for the collectors edition and/or normal box, but NCSoft have only themselves to blame. They must have known that RMT would start so early on, the fact that it's now the RMT that are making it impossible for people to play - prices, spam and botting - means it's abundantly clear NCSoft has learned nothing, nada and zip fuck all in their time making MMOs.
Servers are the least of the worries, if they tackled the RMT there'd be a LOT more space on all servers. But dragging their heels will kill Aion before it's already begun. And part of me finds the irony of potentially the closest think I've seen to a WoW-beater being killed in its first month by the RMT utterly delicious.
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But I'm really having fun crafting, and if the RMT market is screwing the prices then there's another reason to leave the game.
It's a real pity, I've been enjoying it a lot, but it's not exactly the only fish in the sea. And with the new FF MMO coming eventually - well, I haven't built that strong an emotional bond with Aion yet. I could cut the strings...
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In regards to the spamming, yes, it’s annoying and yes it gets in the way, but NCSoft have said that the next push will be to limit sellers (I can’t say remove, as we all know that is a pipedream). In the meantime the chat tab options is a powerful tool. With very little effort you can set up a chat tab that only allows /local /say /shout /PMs /Party /Legion and you will find that this lessens Gold Seller spams tenfold.
All I really have left to say, hang in there. It will get better, it’s just a question of how patient you are and if your resolve can hold.