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NBA 08 Review

PlayStation 3 Review by Mark Androvich

14 October, 2007

You might think that writing a review of an annual sports title would be as easy as creating the game itself. In other words, take last year's version, include a few new elements, fix what people didn't like last time...or ignore it if it cannot be fixed...slap the relevant year on it, and voila! Isn't that how publishers usually do it?

Unfortunately, even if I was desperate and lazy enough to resort to this method, no one at Eurogamer appears to have reviewed NBA '07 last year. I can only assume that my fellow editors were too busy playing football, cricket, rugby, snooker, darts or any one of a dozen sports which are more popular than basketball in the UK. But we like to give everything a fair crack , so we thought we'd see how one the US' most popular games is fairing these days.

Let's get the new features out of the way first. Chief among them is player progression, in which you earn "achievement points" for your athlete as you take him through a season. Points are awarded for everything from your first double-double to scoring a set number of points at a certain position to winning a mini-game by a certain margin. And why would you care about these points? Well, you can use them to unlock a lot of nifty extras such as different floor patterns and jerseys, or to upgrade the abilities of your created character.

Another new option is the ability to designate one of your team-mates as a "go to" guy, which focuses all the plays around that one particular player. Sort of like what Kobe Bryant does in every game with the Lakers. I suppose this is supposed to help you pull off "showtime" moves such as alley-oops, but it seems unnecessary as most gamers aren't going to designate one of their weaker players as the "go to" guy anyway.

'NBA 08' Screenshot 1

One final improvement from last year is the addition of play-by-play and colour commentary, from Kevin Calabro and Mark Jackson. While adequate, and certainly better than just a PA announcer, the commentary never fools you into thinking that they are watching the very game you are playing rather than sitting in a recording studio reading off a piece of paper. The commentary sometimes doesn't match up well against the action, and it doesn't help that you'll hear the same phrases repeated, and not just over the course of a season, but often within a few minutes of each other.

NBA '08's modes of play include Quick Play (self-explanatory), NBA Replay, Online, and League. Right away you'll notice there is no franchise mode, so if you are the type of hoops fan who wants to draft players, manage a salary cap, and otherwise simulate team ownership, you're out of luck. All you can really do is trade players between teams, but without any restrictions you can customise squads that are far from realistic.

NBA Replay, which has been expanded a bit from last year, not only allows you to play a set number of scenarios from last season, but also lets you download new scenarios each week from the 2007-08 season.

I'd love to be able to tell you about online play, but as is often the case with reviews, the lobbies were empty when I tried to log in. It looks like the standard online features are present, though: quick matches, lobbies, leaderboards and player pages. Unfortunately, I can't say whether or not there are any issues with lag.

'NBA 08' Screenshot 2

Along with the exhibition, season, and playoff games under the League mode, you'll find three mini-games which have been repeated from last year. Own the Court "paints" point values on the floor where you are required to make shots, the 3 Point contest is your standard timed challenge from beyond the arc, and the Skills Challenge requires you to dribble, pass, and shoot around obstacles and into targets. While entertaining, there are too few of them and you probably won't find yourself coming back to them very often for the long term.

Graphically, the game looks great, running at a smooth 60 frames per second in 1080p. It's no wonder that Sony used this game as an example of what the PS3 is capable of when gamers complained about the technical deficiencies of EA's titles. You'll notice the cloth physics of the uniforms, the detailed arena crowds, and the variety of player animation. Still, the game has a slight jerky feeling when a player transitions from one move to another, so there is room for improvement.

Although it is still not perfect, NBA '08 does give you a good feeling of weight and momentum as your players bump into each other. And they'll definitely bump each other a lot, as the CPU-controlled defence sticks to your players like glue. Unfortunately, there is a bit of clipping where players (and parts of players) appear to pass through each other from time to time.

For my money, the shot meter that Sony has been using for its basketball games is still the best way to go. It still requires a certain level of skill, but not to the point that you find yourself required to rhythmically juggle the analog sticks like a crane operator just to sink a free throw.

'NBA 08' Screenshot 3

And is it just me, or is the Sixaxis controller always the "second best" choice in almost every game that tries to implement it? Here, a quick shake of the controller performs a crossover dribble, a hesitation move, a shoulder charge, or a spin move on offence. On defence, you can move the controller to raise and lower your arms. But why bother when you can perform them just as easily, if not easier, using the right analog stick?

NBA Live was AWOL on the PlayStation last year, but it should be out shortly, with EA promising the ability to create online tournaments. NBA 2K, meanwhile, was highly praised last year and offered a franchise mode and 24/7 mode which NBA '08 lacks.

Overall, NBA '08 is not a bad game. It just tries to make up in presentation what it lacks in depth. But I'd venture to guess that most basketball fans would probably choose a title with a larger variety of options over one that looks slightly prettier.

7/10

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Comments: 1-9 of 9 in total

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Kannan7
14/10/07 @ 10:22
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Last time I played a good basket game was 10 years ago. Don't remember the name.
markypants
14/10/07 @ 10:29
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NBA 2K8 is a way better b-ball game this year. NBA live has really gone down hill, and whilst NBA Live 08 is a step up from last year (last year was terrible) NBA 2K8 is a much better overall package and trumps EA's annual dunk-fest in every area.
Mattb90
14/10/07 @ 10:34
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Edit: fixed. Misunderstanding fixed. Whoops, thanks for pointing that out.
Edited 1 times, most recently on 14/10/07 @ 11:43
caligari
14/10/07 @ 10:38
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Better than NBA Jam TE?
Cloudane
14/10/07 @ 12:09
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Bah!

The best basketball game is CLEARLY NBA Street.

I loved that game ever so much.
Ryze
14/10/07 @ 21:47
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NBA Street = new NBA Jam

fun
Goffee
16/10/07 @ 10:32
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But does it have huuuge heads?
iggypopbarker
17/10/07 @ 05:27
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does this game *really* lack a dynasty mode (the equivalent of 2Ks franchise mode)? I got years of play out of NBA Live 05, but sadly rentals of 06 and 07 revealed some incredibly sloppy bugs that rendered Dynasty completely worthless (and most of the ones in 06 were still there in 07). the series used to be a decent arcadey alternative to the NBA2K series, yet now it's just as complex without the realism
navpack
25/11/07 @ 21:55
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I think everyone is a bit confused... even Eurogamers Mark Androvich! They couldn't find a review of NBA '07 as there wasn't one released! This is SCE's first try... NBA Live 08 (EA Sports) is differernt to NBA '08 (SCE). There are now 3 of these bball games, NBA 2K8, NBA Live 08 & NBA '08.

For me 2K7 was far better than Live 07 but Live 08 is far better than 07 was. Never played NBA '08 so can't comment on it cause its not out in the UK afaik.

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