Napoleon: Total War Preview

Superiority complex.

So then, Napoleon. One of history's greatest military strategists. A man who almost single-handedly took the reins of power in one of Europe's greatest nations, during a time of incredible open warfare, and raised an Empire which would encompass some of the great dynasties of the late 18th and early 19th centuries. A man born into conflict on the island of Corsica, who led charges from the front - revelling in battle until his age prevented him from doing so. A man who changed the face of warfare forever.

Quite appropriate, then, that he should receive the honour of a standalone Total War title - a game which will follow the diminutive leader's rise to power and subsequent rampages across Europe and Egypt, allowing payers either to follow or to alter the course of history - potentially defeating Wellington and the Sixth Coalition at Waterloo to continue the inexorable march across the nations of Europe. Of course, those of you who wish to see Bonaparte humiliated can don the caps of opposing generals too, stepping into Wellington's boots or mounting Blucher's several unfortunate horses in an attempt to see the great general cowed like the kitten-phobe he was.

'Napoleon: Total War' Screenshot 1

Every one of the game's 322 units are new.

According to Creative Assembly, what we'll have in the three available campaigns (Italy, the Middle East, pretty much everywhere else), is a distillation of Empire: Total War's 'This Road to Independence' campaign: a narrative and character-driven romp through one of history's most combatative periods, although this time the central character is a man with a natty line in bicorns rather than a fledgling nation. Here, Empire's strengths are to be built upon, its creases ironed, fitting snugly with the studio's revolution/evolution development model.

Visually, the differences are obvious, although not jarring. Empire's engine has been tweaked and refined, tuned to the point where detail has risen yet PC requirements have remained the same. Each unit will now, on the lowest detail settings, feature up to 64 different faces amongst the rank and file, and troops will vary in build and height as interchangeable body parts are stitched together to create different models. Shiny new touches such as epaulettes and buttons have been added, and units are crisper and more dandy, in fitting with the period's gentleman soldiers. New particle effects means that smoke swirls more effectively and forms hanging, melodramatic banks after volleys of musket fire, fog fills valleys and mountain passes on the campaign map. Some of these changes aren't just cosmetic, either - charging cavalry will now kick up dirt and dust - obscuring the vision of units in their wake. Architecture has been updated to reflect turn-of-the-century Imperial style too - towns on the campaign map are very different from their Empire counterparts. These towns will come in three variations, each with an accompanying speciality and bonus.

Industrial towns are focused on arms and armaments, producing extra troops, while economic towns spool out cash and intellectual towns produce gentleman scholars, a replacement for the rake characters which have passive, area-of-effect espionage skills rather than the direct approach of their predecessors. Resources remain decentralised from towns and cities, and, in deference to Napoleon's ability to choose only to fight the most strategically important battles, are more influential than before. Taking a particularly effective horse-breeding area will grant your cavalry extra prowess, and deny it to your enemy. Environmental factors also extend to attritional casualties, as spending time in tough terrain or hostile territory will wear down your units and whittle their numbers. Over-extension of supply lines can quickly become a problem. One old environment factor which has been re-embraced is Rome and Medieval's concept of pillage. Occupying a territory means you can gain gradual bonuses from its resources, but a quick and dirty plunder will net you much more far more quickly. Of course, attempting to govern a people whose fields and towns have been looted by your troops presents its own problems.

Incredibly, every one of the game's 322 units are new, featuring real-life specialist and legendary units such as the Blackwatch. Units are no longer the same across factions, either; Prussian infantrymen will be differently skilled than their British counterparts, meaning that generals must learn the particular foibles of each to ensure maximum tactical efficiency. For example, men of the Russian line may not be as well-drilled as the Prussians, resulting in slightly higher reload times, but their morale and close-combat skills are better instead, meaning they're more likely to withstand the deadly cavalry charges of the era. The tactical impact of this may well be lost on many of us, as the differences will not be incredibly dramatic, but to many of the real enthusiasts who call Total War home it will become a crucial factor. The traits of generals will also have a greater influence on battle, auras of command will surround these heroes, improving the morale and combat effectiveness of units around them.

'Napoleon: Total War' Screenshot 2

Is that a Wii in your pocket?

Naval battles make a welcome return, and are also subject to the fine-tuning seen elsewhere. Ships can now be withdrawn from the line of battle in order to facilitate makeshift repairs - crews will abandon gun emplacements to shore up scallions and riven timbers, allowing admirals to maintain a fleet's integrity should its warships suffer too much punishment. The AI's path-finding and grouping mechanics have been updated, too - countering some of the very few problems which Kieron had in his otherwise glowing review of Empire. As Creative Assembly's passionate PR explained, they've had decades to perfect land battles, but naval engagements are totally new, and as such were always going to require refinement.

This new, more personal narrative approach is something of a diversion for the series, but one which could prove to be very interesting indeed, given the scope of figures which it can be applied to. History is littered with great generals, and although there aren't currently any announced plans to pursue this line of development beyond Napoleon, it must be a tempting path to follow.

Napoleon is a standalone game due out in February 2010, but it will also integrate into Empire, adding units and new tech trees appropriately as the timeline progresses. The first video can be found on Eurogamer TV.

Comments (25) Latest comment 2 years ago

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  • Kerome #1 3 years ago

    Sounds good... love l'Empreur as a subject for a more detailed set of campaigns, very appropriate, and it sounds like they're going to use Empire's RTI story campaign engine to give it a bit more historical flavour, which worked pretty well for Washington in the last game. Vive la France!
  • Metalfish #2 3 years ago

    "diminutive leader"

    Repeat after me;" Napoleon was average height and everyone should know this because everyone should watch QI". Thanks.

    It's good to know that we're all basing our knowledge on propaganda that's hundreds of years old.
    Edited by 1 at 20/08/09 @ 09:09
  • Metalfish #3 3 years ago

    Also, I don't want to go all, ahem, Darkfall on you, but there are a few "factual innaccuraccies" in this thar article. But I'll let other people point them out so it doesn't look like I have a chip on my shoulder.
  • thegamesthething #4 3 years ago

    "That's what I like - little people, hitting each other."
  • RedPanda #5 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • JEPC123 #6 3 years ago

    I'm not sure if a game about the razing of the poor quarter of Paris and replacing it with Haussmann's grand boulevards, culminating in the Franco-Prussian war, will be any good. Oh, wrong Napoleon :p

    On a more serious note, I wonder how the story-driven campaign will work from multiple sides, given that the Independence campaign in Empire just had one perspective. It sounds like Creative will have to essentially make multiple versions of the campaign, with multiple outcomes - which will of course be great to play, but I imagine a lot of work for them!

    @Metalfish, even the French still think of Napoléon as being a short-arse, so it's no big deal! Hence Sarkozy's perceived Napoleonic complex. But yes, everyone should watch QI.
  • hiddenranbir #7 3 years ago

    QI, those darn Google monkeys!

    I hope this arrives after the freakin' mp campaign update.
  • Averice #8 3 years ago

    Why bother if it's just going to be as broken as Empire was.
  • rob76 #9 3 years ago

    won't touch this with a barge pole...not after the mess that empire was/is.
  • UncleLou #10 3 years ago

    Day one purchase for me. Loved Empire, never had any problem with it, and played it for ages. (Lack of) naval invasions aside (which they're still working on), it was by far the most polished (and most quickly patched) game of the TW series yet.
  • frags81 #11 3 years ago

    The part about attrition and supply lines sound interesting. I'm not sure if it will be made a significant factor(due to the fact that probably will make the game more complicating) but a man can hope we get a great supply line model. Attrition while it might seem like a new addition has actually been done before.

    In Medieval 1 and 2 armies on Crusades often lost troops along the way to their destiny. While not called attrition, the mechanic sounds similar to what is being said for Napoleon. It is interesting to see if they are willing to make a compelling system behind the military management or stick to the simple model it currently uses.
  • hiddenranbir #12 3 years ago

    I'm hoping with attrition their movement rates in enemy territory decrease. It is a nice idea to encourage battles in the field, but when they can reach cut through enemy territory so easily in a single turn, the battles get way too close to the cities.
  • trooperdx3117 #13 3 years ago

    I don't quite understand what is with Creative Assembly's emphasis on extremely high-end graphics. I know we all love to look at them in screenshots and it allow reviewers to wax lyrically about them but when a devoted total war fan like me can't play Empire on my new laptop im just pissed off. And at any rate graphic don't even matter so much for total war games considering my favourite was Medieval total war and that one used sprites for units.
  • UncleLou #14 3 years ago

    While I see how that's annoying, I'd be hardpressed to name another game series that deserves as much graphical splendour as possible like TW does. Watching Empire (or Medieval 2) in action is just something else. Besides, the series was never easy on the hardware. Medieval 1 was a brutal hardware hog at the time, I dare say more so than Empire is these days.
  • CouldntResist #15 3 years ago

    A lot of new features and content..but absolutely no mention of tweaking the pathetic campaign AI. I'll be in wait and see mode for now.
    Edited by 2 at 20/08/09 @ 21:28
  • Cix #16 3 years ago

    I can't wait !!!
    Great trailer !!!
    +10
  • Spekingur #17 3 years ago

    You know, this is actually the first game that I remember having seen where the French are pictured as victors. Since so many (mostly empire people and those in their colonies) believe them to be *ahem* "cheese eating surrender monkies". Very wrong when looking at history. Which Stephen Fry even mentions in his latest series of QI. Heck, it were the French that helped in the creation of the US. I also guess that if you went with a camera in downtown NY and asked where the Statue of Liberty came from that not many people would associate it with France.

    Go "Yurop"!
  • dahsif #18 3 years ago

    Napoleon will come back...in 2012.
  • Dagdriver #19 3 years ago

    I got every TW title except Alexander expansion - but this one leaves me cold... I don't want a story driven campaign, in fact I never played more than the first 2 chapters of "Road to independence".
    I play TW for great open campaigns.
  • Fidjit #20 3 years ago

  • Plewt #21 3 years ago

    As much as I love a couple of the TW games I can't help but wonder why some talented studios such as Creative Assembly keep making the same game over and over again. Do they really feel excited and motivated about working on their 57th Total War game? I dunno, But the answer would be interesting!
  • Kerome #22 3 years ago

    Well, each TW is substantially different, in terms of tech as well as time period and the details of the game mechanics, and each game introduces a fair bit of new 'stuff'. It's about passion for the subject, if you enjoy working on and playing big, sweeping strategy games, there aren't many better places to be, and as an ex-member of the TW team I have to say it certainly wasn't boring to work on the series... but then I did leave eventually ;)
  • Talbot #23 3 years ago

    @Spekingur

    Indeed, I often get irritated when, Americans in particular, bad mouth the French especially since the French bankrupted themselves getting back at Britain for the Seven Years War thus saving Washington's army. However, the French failed to heel the British despite wiping the floor with every other nation in Europe and that puts the British in a unique position to carry out their natural birth right... French bashing :p

  • norfarm #24 2 years ago

    Quote[ Repeat after me;" Napoleon was average height]End Quote. Its probably got to do with the fact that in French inches he was 5' 2" which when converted to English inches happens to be much taller.

    Also game play is so so much more important than how pretty everthing looks so how come sooo many words of reviewers focus on the graphics. This is driving game companies in the wrong direction!
  • bendowson #25 2 years ago

    This is a very good game. Personally, I played it without interruption 14 hours. Simply a brilliant game. But this is just my opinion. Ben from mahjong and crazy taxi club with new hidden object games free.