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Napoleon: Total War Preview

PC Preview by Dan Pearson

20 August, 2009

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So then, Napoleon. One of history's greatest military strategists. A man who almost single-handedly took the reins of power in one of Europe's greatest nations, during a time of incredible open warfare, and raised an Empire which would encompass some of the great dynasties of the late 18th and early 19th centuries. A man born into conflict on the island of Corsica, who led charges from the front - revelling in battle until his age prevented him from doing so. A man who changed the face of warfare forever.

Quite appropriate, then, that he should receive the honour of a standalone Total War title - a game which will follow the diminutive leader's rise to power and subsequent rampages across Europe and Egypt, allowing payers either to follow or to alter the course of history - potentially defeating Wellington and the Sixth Coalition at Waterloo to continue the inexorable march across the nations of Europe. Of course, those of you who wish to see Bonaparte humiliated can don the caps of opposing generals too, stepping into Wellington's boots or mounting Blucher's several unfortunate horses in an attempt to see the great general cowed like the kitten-phobe he was.

'Napoleon: Total War' Screenshot 1

Every one of the game's 322 units are new.

According to Creative Assembly, what we'll have in the three available campaigns (Italy, the Middle East, pretty much everywhere else), is a distillation of Empire: Total War's 'This Road to Independence' campaign: a narrative and character-driven romp through one of history's most combatative periods, although this time the central character is a man with a natty line in bicorns rather than a fledgling nation. Here, Empire's strengths are to be built upon, its creases ironed, fitting snugly with the studio's revolution/evolution development model.

Visually, the differences are obvious, although not jarring. Empire's engine has been tweaked and refined, tuned to the point where detail has risen yet PC requirements have remained the same. Each unit will now, on the lowest detail settings, feature up to 64 different faces amongst the rank and file, and troops will vary in build and height as interchangeable body parts are stitched together to create different models. Shiny new touches such as epaulettes and buttons have been added, and units are crisper and more dandy, in fitting with the period's gentleman soldiers. New particle effects means that smoke swirls more effectively and forms hanging, melodramatic banks after volleys of musket fire, fog fills valleys and mountain passes on the campaign map. Some of these changes aren't just cosmetic, either - charging cavalry will now kick up dirt and dust - obscuring the vision of units in their wake. Architecture has been updated to reflect turn-of-the-century Imperial style too - towns on the campaign map are very different from their Empire counterparts. These towns will come in three variations, each with an accompanying speciality and bonus.

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Comments: 1-25 of 25 in total

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Kerome
20/08/09 @ 07:52
#1
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Sounds good... love l'Empreur as a subject for a more detailed set of campaigns, very appropriate, and it sounds like they're going to use Empire's RTI story campaign engine to give it a bit more historical flavour, which worked pretty well for Washington in the last game. Vive la France!
Metalfish
20/08/09 @ 08:09
#2
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"diminutive leader"

Repeat after me;" Napoleon was average height and everyone should know this because everyone should watch QI". Thanks.

It's good to know that we're all basing our knowledge on propaganda that's hundreds of years old.
Edited 1 times, most recently on 20/08/09 @ 09:09
Metalfish
20/08/09 @ 08:17
#3
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Also, I don't want to go all, ahem, Darkfall on you, but there are a few "factual innaccuraccies" in this thar article. But I'll let other people point them out so it doesn't look like I have a chip on my shoulder.
jonarob
20/08/09 @ 08:44
#4
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'Factual inaccuracies' aside, it's a well written piece. Personally, I don't expect games journos to have history degrees - I'd just like them to describe the game as best they can.
thegamesthething
20/08/09 @ 08:47
#5
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"That's what I like - little people, hitting each other."
RedPanda
20/08/09 @ 08:51
#6
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This sounds awesome but once again not quite awesome enough for me to buy a computer capable of running it :-(
JEPC123
20/08/09 @ 09:16
#7
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I'm not sure if a game about the razing of the poor quarter of Paris and replacing it with Haussmann's grand boulevards, culminating in the Franco-Prussian war, will be any good. Oh, wrong Napoleon :P

On a more serious note, I wonder how the story-driven campaign will work from multiple sides, given that the Independence campaign in Empire just had one perspective. It sounds like Creative will have to essentially make multiple versions of the campaign, with multiple outcomes - which will of course be great to play, but I imagine a lot of work for them!

@Metalfish, even the French still think of Napoléon as being a short-arse, so it's no big deal! Hence Sarkozy's perceived Napoleonic complex. But yes, everyone should watch QI.
hiddenranbir
20/08/09 @ 10:03
#8
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QI, those darn Google monkeys!

I hope this arrives after the freakin' mp campaign update.
Averice
20/08/09 @ 10:10
#9
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Why bother if it's just going to be as broken as Empire was.
rob76
20/08/09 @ 10:14
#10
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won't touch this with a barge pole...not after the mess that empire was/is.
UncleLou
20/08/09 @ 10:19
#11
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Day one purchase for me. Loved Empire, never had any problem with it, and played it for ages. (Lack of) naval invasions aside (which they're still working on), it was by far the most polished (and most quickly patched) game of the TW series yet.
frags81
20/08/09 @ 10:22
#12
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The part about attrition and supply lines sound interesting. I'm not sure if it will be made a significant factor(due to the fact that probably will make the game more complicating) but a man can hope we get a great supply line model. Attrition while it might seem like a new addition has actually been done before.

In Medieval 1 and 2 armies on Crusades often lost troops along the way to their destiny. While not called attrition, the mechanic sounds similar to what is being said for Napoleon. It is interesting to see if they are willing to make a compelling system behind the military management or stick to the simple model it currently uses.
hiddenranbir
20/08/09 @ 11:53
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I'm hoping with attrition their movement rates in enemy territory decrease. It is a nice idea to encourage battles in the field, but when they can reach cut through enemy territory so easily in a single turn, the battles get way too close to the cities.
trooperdx3117
20/08/09 @ 12:27
#14
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I don't quite understand what is with Creative Assembly's emphasis on extremely high-end graphics. I know we all love to look at them in screenshots and it allow reviewers to wax lyrically about them but when a devoted total war fan like me can't play Empire on my new laptop im just pissed off. And at any rate graphic don't even matter so much for total war games considering my favourite was Medieval total war and that one used sprites for units.
UncleLou
20/08/09 @ 17:06
#15
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While I see how that's annoying, I'd be hardpressed to name another game series that deserves as much graphical splendour as possible like TW does. Watching Empire (or Medieval 2) in action is just something else. Besides, the series was never easy on the hardware. Medieval 1 was a brutal hardware hog at the time, I dare say more so than Empire is these days.
CouldntResist
20/08/09 @ 20:27
#16
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A lot of new features and content..but absolutely no mention of tweaking the pathetic campaign AI. I'll be in wait and see mode for now.
Edited 2 times, most recently on 20/08/09 @ 21:28
Cix
20/08/09 @ 20:40
#17
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I can't wait !!!
Great trailer !!!
+10
Spekingur
20/08/09 @ 22:37
#18
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You know, this is actually the first game that I remember having seen where the French are pictured as victors. Since so many (mostly empire people and those in their colonies) believe them to be *ahem* "cheese eating surrender monkies". Very wrong when looking at history. Which Stephen Fry even mentions in his latest series of QI. Heck, it were the French that helped in the creation of the US. I also guess that if you went with a camera in downtown NY and asked where the Statue of Liberty came from that not many people would associate it with France.

Go "Yurop"!
dahsif
21/08/09 @ 07:49
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Napoleon will come back...in 2012.
Dagdriver
21/08/09 @ 08:20
#20
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I got every TW title except Alexander expansion - but this one leaves me cold... I don't want a story driven campaign, in fact I never played more than the first 2 chapters of "Road to independence".
I play TW for great open campaigns.
Fidjit
21/08/09 @ 08:36
#21
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@thegamesthething

great Time Bandits quote lol!
Plewt
21/08/09 @ 08:43
#22
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As much as I love a couple of the TW games I can't help but wonder why some talented studios such as Creative Assembly keep making the same game over and over again. Do they really feel excited and motivated about working on their 57th Total War game? I dunno, But the answer would be interesting!
Kerome
21/08/09 @ 09:50
#23
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Well, each TW is substantially different, in terms of tech as well as time period and the details of the game mechanics, and each game introduces a fair bit of new 'stuff'. It's about passion for the subject, if you enjoy working on and playing big, sweeping strategy games, there aren't many better places to be, and as an ex-member of the TW team I have to say it certainly wasn't boring to work on the series... but then I did leave eventually ;)
Talbot
25/08/09 @ 10:07
#24
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@Spekingur

Indeed, I often get irritated when, Americans in particular, bad mouth the French especially since the French bankrupted themselves getting back at Britain for the Seven Years War thus saving Washington's army. However, the French failed to heel the British despite wiping the floor with every other nation in Europe and that puts the British in a unique position to carry out their natural birth right... French bashing :p

norfarm
01/12/09 @ 05:29
#25
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Quote[ Repeat after me;" Napoleon was average height]End Quote. Its probably got to do with the fact that in French inches he was 5' 2" which when converted to English inches happens to be much taller.

Also game play is so so much more important than how pretty everthing looks so how come sooo many words of reviewers focus on the graphics. This is driving game companies in the wrong direction!

Comments: 1-25 of 25 in total

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