N+ Review
Consonant craving.
Version tested: Xbox 360
There's a secret Achievement in N+ that gives you 15 Gamerpoints for dying one thousand times. This detail is very important, as it rather neatly sums up the N+ experience: this is a game where you will die. A lot. The question isn't whether you'll unlock this Achievement, but when. The fact that you get Gamerpoints for repeated failure subtly tips you off that this is okay, is expected in fact, and also defines what makes the game's razor sharp design so damnably cunning - above all things, perseverance is always rewarded.
The nutshell, then. You control N, a minimalist yet acrobatic ninja figure. Before you lie more than 400 single-screen challenges, divided up into episodes of five levels. In each one you must hit a switch to open the exit, then leave. Complicating this simple task are countless sadistic obstacles, both environmental (lethal drops, explosive mines, perilous leaps) and aggressive (electrified drones, gun turrets, homing missiles).
You're constantly playing against the clock, with the same timer running throughout all five levels in each episode. Picking up gold pieces extends your time but, typically, these are often placed in harm's way. Progress becomes a balancing act between finding the fastest and/or safest route to the exit and ensuring that you add enough time on the clock to finish the remaining levels along the way. Much like the "reach the exit" gameplay, it's a beautifully simple mechanism that throws up dozens of quickfire quandaries with every jump.
Physics is of a semi-realistic ragdoll variety, with N able to perform gravity-defying leaps and ping-pong off walls, yet he's still bound by the general laws laid down by Mr Newton. Momentum and inertia are key factors to efficient play, as our stick-man hero is able to jump higher and farther provided he's moving fast enough. The sword cuts both ways though - hit the ground at the wrong velocity, regardless of distance, and N is splattered.

Make a mistake, and N is blown to pieces in surprisingly gory style. Children! Avert your eyes!
It's all rather fantastic, truth be told. There's immediacy in controlling N that makes navigating the levels a pleasure in itself, making every ludicrous leap a right old giggle, and this helps to take the edge off the high death toll. It's frustrating, of course, but only in that deliciously masochistic way that so many classic platformers manage.
The level design is actually impeccable and utterly fair - you soon come to realise that every flat surface, every slope, every hazard, has been placed precisely to make your life harder, or easier, depending on whether you've figured it out. There are puzzles here that will find you leaving tiny crescent-shaped teeth marks in your controller, swearing that you hate this game and will never play it again ever. Then you suddenly see the problem from a different angle, realise that you can jump up to there, wall-jump across to there, and hit the switch from up here, dropping down into the exit avoiding a cluster of mines that previously seemed impassable. And then you try it, and it works, and you swear that you love this game and it's the most addictive thing ever and you feel the warm rush of hard won vindication and then...the cycle starts again.
If you really get stuck, you can always check the leaderboards. Successful runs are automatically recorded and uploaded along with the score placing, so you can watch how the experts do it. Nothing blows away feelings of anger than seeing some smart-arse nimbly rattle through something you swore was impossible. As it is, these leaderboard replays are just another quietly brilliant idea, tucked away waiting to be found.
But what of the + element? This, in case you didn't know (and I probably should have explained this earlier, but there's no way I'm scrolling all the way back up to the top to rewrite the intro), is a remake of a critically acclaimed 2005 PC game. A freeware game, no less. As in, you can download it for nothing. Go on. I won't shout.
Given that the original already boasts a level editor and oodles of fan content, what can this Xbox Live Arcade version add to the mix to justify 800 Points of pretend Microsoft money? Well, the level editor is still present and correct - although you can only play your creations offline. Fan content is present though, in the form of in-game levels designed by enthusiasts of the PC version. In fact, all the levels are new to this game - often a lot smaller than the sprawling multi-faceted gymnasiums of the original, but somehow more fiendish because of their reduced size. Some quirky physics glitches have made their way across the divide though, most notably the way N can stand in thin air just to the side of a bouncing block. Hardly a massive problem (in fact it can be quite handy) but certainly the sort of thing you'd hope would have been fixed by now.

This week's very special guest star: Cactaur.
Where this paid-for version wins out is in the multiplayer options, something exclusive to consoles. Co-op mode is fairly obvious - you work together with a friend (or stranger, you kinky devil) to clear levels specially designed to tax two players. Races are also an option, legging it to the exit before your opponents. Survival, meanwhile, pits you against three other players in a scramble to grab as much gold as possible to stave off the dreaded timer death. Since you can respawn as long as you have time on the clock, the Survival levels are hilariously silly in the amount of hazards they throw at you.
Purely on the basis that it's a wonderful concept executed with no small amount of wit and style, N+ comes highly recommended - at least to those with a taste for such punishing gameplay. It's obscenely generous in the number of levels you get to play with, while the multiplayer modes provide even more incentive to keep playing. Maybe you're hesitant because you don't like the idea of paying for a game that you can get for free? If that's the case then go ahead and play the freebie version, but it'd be a shame to see an innovative independent developer punished for finally having a way to make some cash from its hard work.
8 / 10
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Comments (29) Latest comment 2 years ago
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Sounds more like an A- to me.
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/sadly does not possess ninja reflexes
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I played the demo, thought it was kind of groovy, but the type of thing that I'd simply give up on if I got too stuck, so there's not much point in me buying it, I possibly would if it was 400pts mind.
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How so?
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I'm going to have another tinker later on and see if I can make sense of it.
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I'll save my 800 points for something that I actually have a hope in hell of completing.
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One of the guys on the forums chastised me for revealing that and said I should have spoiler tags wrapped around it. Here's the review using it as the first line! That's made my day Eurogamer.
Seriously though it's really great. Really addictive.
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I have a feeling that even if I had managed to get the hang of it, this is just the type of game that would have me screaming in frustration in minutes - even if I like the concept in theory. But to each their own of course
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N+ is (apart from Warlords coming to XBLA RSN) almost the perfect XBLA game. Qucik. Disposable. Addictive. Fun.
Difficult - well yes - but it's really more of acquiring a knack than needing sheer Ninja style reactions (in contrast to blast-fests like Geo Wars or Mutant Storm). And when you do die (and you do, a lot) you never feel like it's the game's fault; you know what you did wrong and you can be back playing the same level and getting it right in under 2 seconds. (Don't press X by accident BTW - it's the self-destruct button).
It's the perfect XBLA platformer - making Prince of Persia XBLA bloated and tacky by comparison.
Put it this way; if - say - Bioshock is a Chateau Margaux '82 and PGR3 is a case of Budvar - the N+ is a can of Special Brew with a Thunderbird chaser. What higher recommendation can there be?
ps. If the online is broken (haven't played it yet), then that's a shame - as N+ does rely on split second timing in a lot of situations.
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But it is bloomin' hard!
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Downloaded the PC version as well to kill time in work!
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