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Mythos Hands On

MMO PC Hands On by Alec Meer

24 June, 2008

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Bloke with axe is tough, bloke with magic is weak. So goes the stereotype, anyway. So you stand axe-bloke at the front chopping away merrily, and you stick magic-bloke at the back dealing out enormo-damage from afar without ever getting in harm's way. Thus has it ever been.

Free-to-play, Diablo-esque MMO Mythos disagrees. I'd resisted playing its magic class - the Pyromancer - at first, because frankly I dig hitting monsters with big axes. Eventually, I figured I'd better give it a look, so I created a new character - a lady Gremlin (cuter than it sounds) Pyromancer. Thanks to the game's no-time-wasted immediacy, I was off killing goblins and spiders within seconds. I'd expected to cough out of a few lame fireballs or a pathetic electro-zap. That's what RPG magicky types do, right? Instead, flames poured from my hands, like a lit match held in the path of a petrol spray. Enemies died in droves, popping brutally like bugs in a microwave. I laughed and I laughed and I laughed - more pyromaniac than Pyromancer. And this was while my character was just Level 1. By level 2 I was raining lava on my foes; by level 3 summoning insects made of fire to help me. I'd already suspected Mythos was going to be a success. When I realised how it made even the most basic MMO actions so powerful and so rewarding, I became sure it'd be huge.

"Mythos is free, Mythos is fun, Mythos is an MMORPG," goes the game's tagline. As well as being catchy, each of those statements is heavy with meaning. So, free? Yep, absolutely. Your account creation and subscription don't cost a penny, and you can access all of the game's areas and enemies. Money is, of course, involved - micropayments, to use that insidious term, buy bonus gear. The claim is that these paid-for items won't grant significant buffs to those that indulge, but rather be something decorative or entertaining. It's a bold and crazy plan - albeit it one that's worked very well in other markets for the likes of Maple Story - and we can only wait and see if it pays off. But right now let's go with the definite positive - Mythos is free.

'Mythos' Screenshot 1

Elite, loot-laden boss creatures spawn at random over and underground - expect there to be some overground farming, then.

Mythos is fun? Well, the Flaming Fist example above is a pretty good paradigm of this. Mythos isn't terribly interested in being original. In simple terms, it's a straight mix of Diablo, World of Warcraft and Fate, the freebie, super-cute action-RPG to which it's a spiritual sequel. You meet a lot of monsters, and you hammer the mouse button to kill them. You collect a lot of loot, and you equip it to become steadily more powerful or flog it to buy better trinkets. You develop sleepless nights obsessing over finding rare drops. That's really it, though of course here you have the option to partner up with other players, known or random, for your dungeoneering. There's also crafting, but again that's more a matter of collecting drops for parts and recipes by killing lots and lots and lots and lots of monsters, not by faffing around looking for bits of rock to mine.

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Comments: 1-19 of 19 in total

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bengray66
24/06/08 @ 15:17
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When i went on holiday to Greece last year, all the beer in the local shop was called Mythos. It was pretty nice.
drunkymonkey
24/06/08 @ 15:18
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Been keeping an eye on this, and the overworld idea sounds superb. I'll definitely try it out, considering the game's free.

I just hope it's gonna be more intuitive and accessible than Hellgate was at launch, and beta, in its methods of communication. And with the amount of people that'll be floating about, it'll need a good interface to back it up.
Edited 1 times, most recently on 24/06/08 @ 16:22
mikeck
24/06/08 @ 15:19
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I'm definitely intrigued by this, any ideas of the minimum specs required to play?
viper_h
24/06/08 @ 15:20
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I want play now.
Laika
24/06/08 @ 15:32
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The third beta I've signed up for this year.

System reqs: http://mythos.wikia.com/wiki/System_Requ...

Nicely untaxing.
Lim-Dul
24/06/08 @ 15:38
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Another game to promise a lack of grinding?

Guild Wars started fine as well but then included absolutely useless titles etc. that required MONTHS of farming to achieve. The same can be said about skills in PvP etc. Well - I guess it's like Ben "Yahtzee" Croshaw says: taking out the grind of MMORPGs would be like taking out the crazy from Richard Garriot. ;-)
mikeck
24/06/08 @ 16:01
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Thanks for that info Laika...looks like my pikey laptop may struggle with that then, although I'll have to check to be sure.

God, I really wish I had to money to fork out on an Alienware laptop (and before anybody says I can get a decent gaming desktop PC, I know I can, but I'm such a laptop boy now I can't go back).
foamy
24/06/08 @ 19:17
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Does anyone have any idea of how long the beta invites are taking after we register?
lemonfist
24/06/08 @ 21:01
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It sounds almost too good to be free. And it'll run on my five year old rig, even.
UncleLou
24/06/08 @ 22:16
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Just recently, however, there's been a change. The hubs have been replaced with the Overworld, a large, massively multiplayer bunch of landmass that links all the instanced dungeons

Maybe I am being thick here, but having just logged on again after a couple of months, I still see the world with the hubs as it ever was. I take it it's not actually live in the beta yet, but maybe just in the test center?

edit:

Right, it had only downloaded something for a few seconds earlier, and then I was in the game, with other players around. Having now restarted it, it's downloading something since at least 10 minutes. I am a tad confused, unless the update just happened to go live between the post and the edit, which seems a bit unlikely. :)
Edited 1 times, most recently on 25/06/08 @ 00:08
UncleLou
25/06/08 @ 07:54
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Hm, big update or not, I still see no overworld connecting the dungeons.
Yoghurt_Pot
25/06/08 @ 08:14
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@ Mikeck
Im a laptop boy too, but steer clear of alienware. Good systems but wont last past a year (suspiciously just as the warantee runs out) and then you have the nightmare of their customer service. Do a search for alienware and complaints etc Mine took over 10 months to come back after a MB failure.

And on topic, the game looks interesting, but i wonder about its loingevity.

Krelle
25/06/08 @ 08:17
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People in the beta, please explain more in-depth.
How is the scenery? Art? Level-curve? Difficulty? Ever have to group while "levling". Endgame? Levelcap? Interface? Communication possibilities? Any in-depth skill management? Pvp (skill?)?

Also, does it run on a Mac? ;c

Ive subscribed for the beta, but god knows when ill be granted access.
mikeck
25/06/08 @ 08:39
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@Yogurt_Pot

Thanks for the advice, so from your experience what would you recommend instead?
rhubarbandcustard
25/06/08 @ 09:53
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Not a big PC gamer because of the insane hardware requirements the triple A releases require.

However, this appeals to me on so many levels. One of the most fun games I have ever played was Baldurs Gate on the PS2. This looks similar in visual style, and possible in game play too?

Have never played an MMORPG because I refuse to pay an on-going monthly fee for a single title. The fact that this game is free, and being a cheapskate, means that I will be there on day one.
Oli [staff]
25/06/08 @ 10:24
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If you're on the beta, note that you have to select a different server on the title screen to play the game in Overworld mode.
UncleLou
25/06/08 @ 10:40
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Test Center? Beta and Test Center are the only two I can select, but it wouldn't let me onto the test center with my beta account.
Oli [staff]
25/06/08 @ 10:46
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Yeah, that's the one. My beta account works, so I dunno, can't help you there.
Krelle
25/06/08 @ 12:21
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"..can't help you there." lolwut?
just give us your name/pass already!

Comments: 1-19 of 19 in total

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